RANDAM the level 4 Ghoul Wanderer by BeSTiA

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceGhoul
ClassWanderer
Level / Exp4 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity13 (base 12)
Constitution26 (base 12)
Magic12 (base 12)
Willpower10 (base 12)
Cunning10 (base 12)

Resources

Life209/230
Positive59/59
Healing Factor1.2316586254954
Regeneration0.30791465637385

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage18
Accuracy12
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy12
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)10.5 (43.579428603723%)
Defense10
Ranged Defense10
Fatigue15
Physical Save16
Spell Save7
Mental Save7

Defense: Resistances

Temporal+ 9%( 70%)
Lightning+ 8%( 70%)
Light+ 32%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
2/5
0/5
0/5
0/5
Spell / Stone1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


RANDAM wears (replacing
iron longsword (103% power, 2 apr)): balanced iron mace of massacre (118% power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
RANDAM wears:
scholar's pair of iron boots (0 def, 3 armour).

RANDAM wears (replacing
rough leather armour (3 def, 2 armour)): iron mail armour of resilience (2 def, 4 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
RANDAM wears (replacing
brass lantern): Summertide Phial.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 109% power, 1 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.20 gold from the transmogrification of
creative mossy mindstar of life (75% power, 12 apr, nature damage).
You gain 1.62 gold from the transmogrification of
iron mace of dampening (107% power, 2 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron greatmaul (116% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You feel very confident walking into this place.