OgRadventura the level 2 Ogre Adventurer by bagel745

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp2 / 21%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity11 (base 12)
Constitution14 (base 14)
Magic14 (base 12)
Willpower10 (base 12)
Cunning14 (base 12)

Resources

Life131/153
Stamina103/103
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy19
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue7
Physical Save10
Spell Save8
Mental Save8

Defense: Resistances

Fire+ 5%( 70%)
Cold+ 6%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.00
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On fingers
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You gain 2.14 gold from the melting of
mighty rough leather sling of lightning.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-14 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (13-18 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-12 power, 5 apr).
You gain 0.05 gold from the melting of
copper ring.
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 15).
You gain 1.75 gold from the melting of
steam generator implant (steam 5).
You gain 2.60 gold from the melting of
medical injector implant (efficiency 84% / cooldown 55%).
You gain 2.52 gold from the melting of
medical injector implant (efficiency 81% / cooldown 75%).
There is a ladder to the previous level here (press '' or right click to use).