SPik the level 5 Higher Alchemist by Spaktastic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp5 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity15 (base 11)
Constitution18 (base 15)
Magic30 (base 26)
Willpower17 (base 11)
Cunning17 (base 10)

Resources

Life170/170
Mana133/133
Healing Factor1.363829787234
Regeneration4.4324468085106

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage28
Accuracy14
Crit Chance5%
APR13
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%
Light+10%
Fire+15%
Darkness+12%
Physical+8%
Mind+10%
Nature+13%

Defense: Base

Armour (hardiness)0 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save20
Spell Save16
Mental Save11

Defense: Resistances

Acid+ 10%( 70%)
Physical+ 8%( 70%)
Cold+ 19%( 70%)
All+ 7%( 70%)
Lightning+ 19%( 70%)
Light+ 35%( 70%)
Temporal+ 32%( 70%)
Mind+ 16%( 70%)
Fire+ 10%( 70%)
Nature+ 26%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance41%
Poison Resistance20%
Knockback Resistance44%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log


SPik casts
Create Alchemist Gems.
You create:
42 alchemist ametrine

Resting starts...

Talent Rune: Mirror Image is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 2.47 gold from the transmogrification of
radiant dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 2.26 gold from the transmogrification of
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
arcing steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 3.44 gold from the transmogrification of
surging elm starstaff of warding (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
iron longsword (12.5-17.5 power, 2 apr).
You gain 3.81 gold from the transmogrification of
thought-forged iron greatsword of persecution (16-25.6 power, 1 apr).
You gain 1.51 gold from the transmogrification of
slime-covered iron greatsword of massacre (26.5-42.4 power, 1 apr).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (19-28.5 power, 10 apr).
You gain 4.50 gold from the transmogrification of
balanced iron battleaxe of dampening (15-22.5 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 35; cd 15).
You gain 1.70 gold from the transmogrification of
shielding rune of the warrior (absorb 125; dur 3; cd 14).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 52; cd 14).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.

SPik deactivates
Flame Infusion.