Skeletonman the level 3 Cornac Necromancer by luksus322

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp3 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic25 (base 20)
Willpower13 (base 13)
Cunning15 (base 15)

Resources

Life17/17
Mana129/129
Soul11/11
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)3 (45%)
Defense7
Ranged Defense7
Fatigue0
Physical Save20
Spell Save13
Mental Save9

Defense: Resistances

Darkness+ 17%( 70%)
Light+ 17%( 70%)
Physical+ 10%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Your hiemal shield regenerates to full!
Skeletonman picks up (a.):
rough leather belt.
Ran for 2 turns (stop reason: hostile spotted to the southeast (stone troll)).


Skeletonman casts
Invoke Darkness.
Skeletonman hits Stone troll for 48 darkness damage.

Skeletonman casts
Black Ice.
Skeletonman hits Stone troll for 66 cold damage.

Talent Invoke Darkness is ready to use.

Armoured skeleton warrior uses
Shield Pummel.
Stone troll shrugs off the effect 'Stunned'!
Armoured skeleton warrior hits Stone troll for 12 physical, 13 physical (25 total damage).
Stone troll misses Skeletonman.

You collect a new ingredient:
length of troll intestine (1).
Armoured skeleton warrior hits Stone troll for 26 physical damage.
Armoured skeleton warrior killed Stone troll!
Talent Black Ice is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (stone troll)).


Saving game...

Saving done.