Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 28 / 5% |
| Size | big |
| Lifes / Deaths | Killed by gladiator at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:01 / 135Killed by ritch flamespitter at level 9 on the 7th Mirth 122nd year of Ascendancy at 13:10 Killed by bandit at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:32 Killed by Porolevea the hornet swarm at level 12 on the 1st Flare 122nd year of Ascendancy at 18:32 Killed by blade horror at level 14 on the 5th Flare 122nd year of Ascendancy at 00:00 Killed by Xanavea the king cobra at level 14 on the 5th Flare 122nd year of Ascendancy at 09:35 Killed by bloated horror at level 14 on the 5th Flare 122nd year of Ascendancy at 14:05 Killed by Lisimina the rattlesnake at level 14 on the 5th Flare 122nd year of Ascendancy at 14:41 Killed by Lisimina the rattlesnake at level 14 on the 5th Flare 122nd year of Ascendancy at 15:11 Killed by greater gwelgoroth at level 15 on the 7th Flare 122nd year of Ascendancy at 17:10 Killed by gwelgoroth at level 15 on the 7th Flare 122nd year of Ascendancy at 18:13 Killed by Aeramina the storm drake at level 15 on the 9th Flare 122nd year of Ascendancy at 09:31 Killed by snow giant boulder thrower at level 15 on the 9th Flare 122nd year of Ascendancy at 20:48 Killed by storm wyrm at level 15 on the 9th Flare 122nd year of Ascendancy at 22:53 Killed by ultimate gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 13:01 Killed by sand-drake at level 17 on the 9th Dusk 122nd year of Ascendancy at 23:42 Killed by Wisace the halfling at level 18 on the 13rd Dusk 122nd year of Ascendancy at 16:29 Killed by skeleton archer at level 18 on the 22nd Dusk 122nd year of Ascendancy at 07:09 Killed by skeleton mage at level 18 on the 22nd Dusk 122nd year of Ascendancy at 07:44 Killed by Isorada the skeleton warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 13:15 Killed by armoured skeleton warrior at level 19 on the 24th Dusk 122nd year of Ascendancy at 16:32 Killed by skeleton master archer at level 19 on the 24th Dusk 122nd year of Ascendancy at 21:41 Killed by Arywyn the skeleton mage at level 20 on the 25th Dusk 122nd year of Ascendancy at 19:03 Killed by multi-hued drake at level 20 on the 31st Dusk 122nd year of Ascendancy at 08:18 Killed by multi-hued drake at level 20 on the 31st Dusk 122nd year of Ascendancy at 09:43 Killed by venom wyrm at level 20 on the 31st Dusk 122nd year of Ascendancy at 11:59 Killed by faeros at level 20 on the 31st Dusk 122nd year of Ascendancy at 13:01 Killed by poisoned deep water at level 20 on the 31st Dusk 122nd year of Ascendancy at 14:10 Killed by faeros at level 20 on the 31st Dusk 122nd year of Ascendancy at 21:33 Killed by Mindworm at level 20 on the 31st Dusk 122nd year of Ascendancy at 22:26 Killed by venom wyrm at level 20 on the 31st Dusk 122nd year of Ascendancy at 23:59 Killed by Eilinelaith the great wolf at level 21 on the 32nd Dusk 122nd year of Ascendancy at 03:48 Killed by Xerewyn the faeros at level 21 on the 32nd Dusk 122nd year of Ascendancy at 05:25 Killed by Guldann the luminous horror at level 21 on the 33rd Dusk 122nd year of Ascendancy at 10:13 Killed by luminous horror at level 21 on the 33rd Dusk 122nd year of Ascendancy at 11:13 Killed by Emeliwe the Guardian at level 21 on the 66th Haze 122nd year of Ascendancy at 12:23 Killed by Emeliwe the Guardian at level 21 on the 66th Haze 122nd year of Ascendancy at 13:47 Killed by storm drake at level 21 on the 67th Haze 122nd year of Ascendancy at 11:32 Killed by dredge at level 22 on the 68th Haze 122nd year of Ascendancy at 04:28 Killed by luminous horror at level 22 on the 68th Haze 122nd year of Ascendancy at 06:40 Killed by Xalaith the fiery orc wyrmic at level 22 on the 1st Decay 122nd year of Ascendancy at 06:29 Killed by Poletha the black mamba at level 22 on the 1st Decay 122nd year of Ascendancy at 21:55 Killed by Belorarin the umber hulk at level 22 on the 2nd Decay 122nd year of Ascendancy at 09:53 Killed by carrion worm mass at level 22 on the 2nd Decay 122nd year of Ascendancy at 17:33 Killed by The Fragmented Essence of Harkor'Zun at level 23 on the 2nd Decay 122nd year of Ascendancy at 23:11 Killed by Harkor'Zun at level 23 on the 3rd Decay 122nd year of Ascendancy at 01:34 Killed by greater multi-hued wyrm at level 23 on the 3rd Decay 122nd year of Ascendancy at 06:25 Killed by multi-hued drake at level 23 on the 3rd Decay 122nd year of Ascendancy at 07:23 Killed by greater multi-hued wyrm at level 23 on the 3rd Decay 122nd year of Ascendancy at 08:01 Killed by greater multi-hued wyrm at level 23 on the 3rd Decay 122nd year of Ascendancy at 08:50 Killed by multi-hued drake at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:20 Killed by multi-hued drake at level 23 on the 3rd Decay 122nd year of Ascendancy at 09:54 Killed by Adurin the fire drake hatchling at level 23 on the 3rd Decay 122nd year of Ascendancy at 12:31 Killed by Adurin the fire drake hatchling at level 23 on the 3rd Decay 122nd year of Ascendancy at 13:03 Killed by Greater Mummy Lord at level 23 on the 4th Decay 122nd year of Ascendancy at 00:02 Killed by Elewen the orc assassin at level 24 on the 4th Decay 122nd year of Ascendancy at 05:41 Killed by Elewen the orc assassin at level 24 on the 4th Decay 122nd year of Ascendancy at 06:20 Killed by Elewen the orc assassin at level 24 on the 4th Decay 122nd year of Ascendancy at 06:49 Killed by carrion worm mass at level 24 on the 4th Decay 122nd year of Ascendancy at 07:51 Killed by Salelrann the rotting mummy at level 24 on the 4th Decay 122nd year of Ascendancy at 15:00 Killed by armoured skeleton warrior at level 24 on the 5th Decay 122nd year of Ascendancy at 05:02 Killed by skeleton warrior at level 24 on the 5th Decay 122nd year of Ascendancy at 06:17 Killed by armoured skeleton warrior at level 24 on the 5th Decay 122nd year of Ascendancy at 06:44 Killed by armoured skeleton warrior at level 24 on the 5th Decay 122nd year of Ascendancy at 07:13 Killed by dredge at level 24 on the 5th Decay 122nd year of Ascendancy at 13:30 Killed by dredge at level 24 on the 5th Decay 122nd year of Ascendancy at 14:15 Killed by skeleton master archer at level 24 on the 5th Decay 122nd year of Ascendancy at 16:35 Killed by multi-hued drake hatchling at level 24 on the 6th Decay 122nd year of Ascendancy at 02:43 Killed by Xann the elven guard at level 24 on the 9th Decay 122nd year of Ascendancy at 05:21 Killed by elven tempest at level 24 on the 9th Decay 122nd year of Ascendancy at 06:32 Killed by Xann the elven guard at level 24 on the 9th Decay 122nd year of Ascendancy at 06:59 Killed by elven tempest at level 24 on the 9th Decay 122nd year of Ascendancy at 07:28 Killed by elven cultist at level 24 on the 9th Decay 122nd year of Ascendancy at 12:15 Killed by elven mage at level 24 on the 9th Decay 122nd year of Ascendancy at 14:25 Killed by elven cultist at level 24 on the 9th Decay 122nd year of Ascendancy at 15:55 Killed by elven cultist at level 24 on the 9th Decay 122nd year of Ascendancy at 17:12 Killed by elven corruptor at level 25 on the 9th Decay 122nd year of Ascendancy at 19:29 Killed by elven corruptor at level 25 on the 9th Decay 122nd year of Ascendancy at 21:41 Killed by ogre mauler at level 25 on the 10th Decay 122nd year of Ascendancy at 01:51 Killed by elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 02:47 Killed by elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 09:54 Killed by elven blood mage at level 25 on the 10th Decay 122nd year of Ascendancy at 14:32 Killed by elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 15:30 Killed by elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 15:59 Killed by ogre rune-spinner at level 25 on the 10th Decay 122nd year of Ascendancy at 19:24 Killed by elven cultist at level 25 on the 10th Decay 122nd year of Ascendancy at 20:38 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 1st Wintertide 123rd year of Ascendancy at 01:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 1st Wintertide 123rd year of Ascendancy at 02:04 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 1st Wintertide 123rd year of Ascendancy at 03:05 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 1st Wintertide 123rd year of Ascendancy at 03:50 Killed by elven corruptor at level 25 on the 1st Wintertide 123rd year of Ascendancy at 05:12 Killed by Xanovena the elven mage at level 25 on the 1st Wintertide 123rd year of Ascendancy at 06:11 Killed by elven blood mage at level 25 on the 1st Wintertide 123rd year of Ascendancy at 09:36 Killed by elven blood mage at level 25 on the 1st Wintertide 123rd year of Ascendancy at 11:05 Killed by Elasevea the gwelgoroth at level 26 on the 9th Allure 123rd year of Ascendancy at 22:09 Killed by Elasevea the gwelgoroth at level 26 on the 9th Allure 123rd year of Ascendancy at 23:24 Killed by Elasevea the gwelgoroth at level 26 on the 10th Allure 123rd year of Ascendancy at 00:56 Killed by Elasevea the gwelgoroth at level 26 on the 10th Allure 123rd year of Ascendancy at 02:05 Killed by elven cultist at level 26 on the 10th Allure 123rd year of Ascendancy at 04:14 Killed by Zubewen the faeros at level 26 on the 10th Allure 123rd year of Ascendancy at 11:02 Killed by skeleton archer at level 26 on the 10th Allure 123rd year of Ascendancy at 20:52 Killed by barrow wight at level 26 on the 10th Allure 123rd year of Ascendancy at 21:50 Killed by skeleton master archer at level 26 on the 10th Allure 123rd year of Ascendancy at 23:17 Killed by skeleton master archer at level 26 on the 1st Regrowth 123rd year of Ascendancy at 00:28 Killed by Liseda the skeleton archer at level 26 on the 1st Regrowth 123rd year of Ascendancy at 01:16 Killed by Grand Corruptor at level 26 on the 1st Regrowth 123rd year of Ascendancy at 12:27 Killed by Grand Corruptor at level 26 on the 1st Regrowth 123rd year of Ascendancy at 13:42 Killed by yaech psion at level 26 on the 4th Regrowth 123rd year of Ascendancy at 08:53 Killed by Celia at level 26 on the 4th Regrowth 123rd year of Ascendancy at 20:31 Killed by skeleton mage at level 26 on the 4th Regrowth 123rd year of Ascendancy at 21:42 Killed by slaver at level 26 on the 20th Regrowth 123rd year of Ascendancy at 06:45 Killed by snow giant boulder thrower at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 18:59 Killed by snow giant boulder thrower at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 09:31 Killed by snow giant boulder thrower at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 10:52 Killed by dredgling at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 11:37 Killed by snow giant thunderer at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 12:10 Killed by oozing horror at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 13:40 Killed by snow giant boulder thrower at level 27 on the 25th Regrowth 123rd year of Ascendancy at 07:21 Killed by Varsha the Writhing at level 27 on the 25th Regrowth 123rd year of Ascendancy at 12:33 Killed by snow giant boulder thrower at level 27 on the 25th Regrowth 123rd year of Ascendancy at 13:38 Killed by snow giant boulder thrower at level 27 on the 25th Regrowth 123rd year of Ascendancy at 21:00 Killed by Aerowen the snow giant at level 27 on the 25th Regrowth 123rd year of Ascendancy at 23:35 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 14:09 Killed by teluvorta at level 27 on the 26th Regrowth 123rd year of Ascendancy at 14:47 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 15:32 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 16:08 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 17:00 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 17:31 Killed by ultimate telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 17:58 Killed by Ademina the telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 18:26 Killed by ultimate telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 20:54 Killed by ultimate telugoroth at level 27 on the 26th Regrowth 123rd year of Ascendancy at 22:15 Killed by greater teluvorta at level 28 on the 26th Regrowth 123rd year of Ascendancy at 23:58 Killed by ultimate telugoroth at level 28 on the 27th Regrowth 123rd year of Ascendancy at 02:06 Killed by ultimate telugoroth at level 28 on the 27th Regrowth 123rd year of Ascendancy at 03:30 |
Primary Stats
| Strength | 38 (base 34) |
| Dexterity | 61 (base 48) |
| Constitution | 15 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 56 (base 48) |
Resources
| Life | 567/567 |
| Stamina | 226/226 |
| Healing Factor | 1 |
| Regeneration | 3.8675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 64 |
| Crit Chance | 38% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 64 |
| Crit Chance | 28% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (45%) |
| Defense | 49.874789579923 |
| Ranged Defense | 49.874789579923 |
| Fatigue | 0 |
| Physical Save | 22.775 |
| Spell Save | 27.375 |
| Mental Save | 41.133333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 30% |
| Disarm Resistance | 25% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 11 damage from the next 1.4 attack(s). Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 156. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +49.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm of might (0 def, 3 armour) iron helm of might (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady hardened leather gloves of dexterity (+4) (0 def, 2 armour) steady hardened leather gloves of dexterity (+4) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Changes stats: +4 Dex Physical save: +7 (+4 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | Ce'Nymitta Ce'NymittaPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +10 Wil / +5 Cun Changes resistances: +20% darkness Changes resistances penetration: +5% arcane / +5% mind Changes damage: +10% darkness Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +3.00 Spellpower: +6 (+3 eff.) Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | Zanukalthochik the steel ring Zanukalthochik the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str / +2 Con Light radius: +1 Rings can have magical properties. |
| Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. The set is complete. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light / +10 blinding When wielded/worn: Changes damage: +25% light Light radius: +2 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Around waist | blurring hardened leather belt of the giants blurring hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +8 (+3 eff.) Stealth bonus: +5 Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. The set is complete. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness / +10 % chance of confusion When wielded/worn: Changes damage: +25% darkness Light radius: +0 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 60.17 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.79 to 134.37 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Primal Infusion (affinity 10%; cure magical, physical, mental) Primal Infusion (affinity 10%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the duelist (heal 373 over 5 turns) regeneration infusion of the duelist (heal 373 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 221 over 5 turns) regeneration infusion of the wizard (heal 221 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
starlit steel amulet of strength (+3) starlit steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% light / +12% darkness Blindness immunity: +24% Amulets can have magical properties. |
steel ring 'Dazzleblow' steel ring 'Dazzleblow'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% light Changes damage: +3% nature / +10% cold Light radius: +2 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
acidic dwarven-steel dagger of projection (18-23.4 power, 7 apr) acidic dwarven-steel dagger of projection (18-23.4 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid / +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
thunderous steel dagger of massacre (16-20.8 power, 6 apr) thunderous steel dagger of massacre (16-20.8 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to daze When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Isebeth the cashmere cloak (9 def, 0 armour) Isebeth the cashmere cloak (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Changes resistances: +3% blight / +3% light / +12% acid Physical save: +10 (+5 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
insulating rough leather cap of strength (+2) (0 def, 1 armour) insulating rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% fire / +6% cold A cap made of leather. |
Arcfurnace the reinforced leather armour (4 def, 7 armour) Arcfurnace the reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze Damage (Melee): 7 arcane Damage (Ranged): 8 arcane Damage when hit (Melee): 12 acid / 16 lightning Changes resistances: +21% lightning Changes damage: +21% lightning Life regen: +7.10 Mana each turn: +0.14 Spellpower: +10 (+5 eff.) Healing mod.: +20% A suit of armour made of leather. |
Dourkin the dwarven-steel plate armour (5 def, 11 armour) Dourkin the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +17% lightning / +19% fire / +3% darkness Changes resistances penetration: +5% arcane / +15% darkness Changes damage: +3% arcane Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate 109 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eclipseoozer EclipseoozerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +7% cold / +3% darkness / +7% temporal Changes damage: +12% darkness Mental save: +8 (+3 eff.) Light radius: +6 See stealth: +8 See invisible: +13 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Infernopeal the pouch of dwarven-steel shots (20/46, 38-45.6 power, 9 apr)Infernopeal the pouch of dwarven-steel shots (20/46, 38-45.6 power, 9 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 38.0 - 45.6 Uses stats: 70% Dex, 50% Cun Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +7.0% Capacity: 46 Turns elapse between self-loadings: 4 Damage (Ranged): +16 fire Shots are used with slings to pummel your foes to death. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By fossil the Cornac Rogue level 15
9th Flare 122nd year of Ascendancy at 15:54 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By fossil the Cornac Rogue level 23
3rd Decay 122nd year of Ascendancy at 02:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By fossil the Cornac Rogue level 17
10th Dusk 122nd year of Ascendancy at 11:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By fossil the Cornac Rogue level 16
10th Flare 122nd year of Ascendancy at 10:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fossil the Cornac Rogue level 15
6th Flare 122nd year of Ascendancy at 00:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By fossil the Cornac Rogue level 10
9th Mirth 122nd year of Ascendancy at 04:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By fossil the Cornac Rogue level 20
25th Dusk 122nd year of Ascendancy at 14:01 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By fossil the Cornac Rogue level 17
7th Dusk 122nd year of Ascendancy at 07:19 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By fossil the Cornac Rogue level 26
1st Wintertide 123rd year of Ascendancy at 23:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By fossil the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 05:19 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By fossil the Cornac Rogue level 26
1st Regrowth 123rd year of Ascendancy at 01:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By fossil the Cornac Rogue level 27
22nd Regrowth 123rd year of Ascendancy at 00:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By fossil the Cornac Rogue level 8
6th Mirth 122nd year of Ascendancy at 13:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By fossil the Cornac Rogue level 18
10th Dusk 122nd year of Ascendancy at 20:45 see stats
Log
Telugoroth resists the stunning strike!
fossil performs a melee critical strike against Telugoroth!
Telugoroth hits fossil for 20 temporal, 20 temporal (40 total damage).
fossil hits Telugoroth for 58 physical, 11 darkness, 92 physical, 10 light (171 total damage).
Telugoroth misses fossil.
Ultimate telugoroth casts Echoes From The Past.
Ultimate telugoroth hits Telugoroth for 0 temporal, 0 temporal (0 total damage).
Ultimate telugoroth hits fossil for 145 temporal, 79 temporal (224 total damage).
fossil the level 28 cornac rogue was timewarped to death by an ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
Fossil is not stunned anymore.
Fossil deactivates Precision.
Fossil deactivates Lacerating Strikes.
Fossil deactivates Numbing Poison.
Fossil deactivates Insidious Poison.
From the brink of death you seem to be yanked to another plane.
Saving game...
Ultimate telugoroth killed fossil!
Resting starts...
Talent Flash Bang Trap is ready to use.
Talent Nimble Movements is ready to use.
Talent Flurry is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Insidious Poison is ready to use.
Talent Precision is ready to use.
Talent Numbing Poison is ready to use.
Talent Dual Strike is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
