pal the level 50 Dwarf Sun Paladin by fossil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp50 / 578%
Sizemedium
Lifes / Deaths

Primary Stats

Strength103 (base 60)
Dexterity39 (base 18)
Constitution78 (base 59)
Magic104 (base 60)
Willpower35 (base 10)
Cunning52 (base 25)

Resources

Life1732/1732
Positive44/107
Stamina310/310
Healing Factor1
Regeneration5.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth12
See Invisible12
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage251
Accuracy57
Crit Chance42%
APR37
Speed1.20

Offense: Spell

Spellpower57
Crit Chance47%
Speed1

Offense: Mind

Mindpower38.65
Crit Chance23%
Speed1

Offense: Damage Bonus

Lightning+17%
Mind+16%
Fire+27%
Physical+32%
Cold+12%
All+7%

Offense: Damage Penetration

Blight+15%
Physical+15%
Mind+15%

Defense: Base

Armour (hardiness)53.4 (85%)
Defense49.183333333333
Ranged Defense49.183333333333
Fatigue21
Physical Save81.809609113361
Spell Save86.669609113361
Mental Save63.96875

Defense: Resistances

Acid+ 38%( 70%)
Blight+ 24%( 70%)
Physical+ 41%( 70%)
Cold+ 38%( 75%)
All+ 22%( 70%)
Lightning+ 53%( 75%)
Darkness+ 38%( 75%)
Arcane+ 6%( 45%)
Fire+ 69%( 75%)
Nature+ 38%( 75%)

Defense: Immunities

Stun Resistance100%
Knockback Resistance80%
Blind Resistance90%

Inscriptions (5/5)

Runes
Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
5/5
5/5
1/5
Celestial / Guardian1.30
5/5
5/5
5/5
5/5
Celestial / Combat1.30
5/5
4/5
5/5
5/5
Technique / Shield offense1.10
5/5
1/5
1/5
1/5
Celestial / Sun1.00
5/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
5/5
5/5
5/5
0/5
Celestial / Chants1.30
5/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
3/5
5/5
5/5
Technique / Combat training1.10
5/5
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent

Quests

done
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active
done
done
done
done
done
failed
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done
failed
done
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done
done
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active
done
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failed
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Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.


Achievements

Log

Ran for 7 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at portal).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: interesting terrain).


Pal uses Infusion: Healing.


Lore found:
Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: interesting terrain).


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Second Life
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Pal deactivates Weapon of Light.

Pal activates Weapon of Light.

Pal deactivates Chant of Fortitude.

Pal activates Chant of Fortitude.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Talent Infusion: Healing is ready to use.

Ran for 2 turns (stop reason: interesting terrain).