Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 42 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 56 (base 45) |
| Dexterity | 20 (base 12) |
| Constitution | 58 (base 40) |
| Magic | 43 (base 35) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 1163/1163 |
| Mana | 299/299 |
| Stamina | 256/256 |
| Healing Factor | 1.5 |
| Regeneration | 1.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 51 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 31.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.65 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 49.38 (88.5%) |
| Defense | 21.25 |
| Ranged Defense | 27.25 |
| Fatigue | 40 |
| Physical Save | 44.58907398625 |
| Spell Save | 26.879385979436 |
| Mental Save | 22.373593897836 |
Defense: Resistances
| Acid | + 39%(100%) |
| Blight | + 30%(100%) |
| Physical | + 19%(100%) |
| Cold | + 23%(100%) |
| All | + 15%(100%) |
| Lightning | + 21%(100%) |
| Darkness | + 28%(100%) |
| Fire | + 68%(100%) |
| Arcane | + 19%(100%) |
Defense: Immunities
| Stoning Resistance | 100% |
| Disarm Resistance | 26% |
| Bleed Resistance | 100% |
| Knockback Resistance | 29% |
| Fear Resistance | 100% |
| Stun Resistance | 24% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 214 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 160.80 cold damage with a chance to freeze the target. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 7 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
| In off hand | Xeruba (12 def, 20 armour, 335.5 block) Xeruba (12 def, 20 armour, 335.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +20 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +7 Con Changes resistances: +5% arcane / +30% fire Talent granted: +5 Block Physical save: +14 Defense after a teleport: +15 Handheld deflection devices |
| Main armor | radiant stralite plate armour of the dragon (7 def, 13 armour) radiant stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +3 Str / +3 Wil / +3 Con Damage when the wearer is hit: 8 light Changes resistances: +5% physical / +8% fire / +9% cold / +7% lightning / +9% acid / +18% blight / +15% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +24% Knockback immunity: +29% Light radius: +2 A suit of armour made of metal plates. |
| In main hand | Alagorn the stralite waraxe (41.5-58.1 power, 5 apr) Alagorn the stralite waraxe (41.5-58.1 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +13 darkness Damage against: +16% Humanoid When wielded/worn: Physical crit. chance: +9.0% Physical power: +5 Changes stats: +2 Wil Mental save: +3 Maximum psi: +30.00 One-handed war axes. |
Inventory
frozen spear rune (242 cold damage) frozen spear rune (242 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 242.00 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 327 for 5 turns) shielding rune (absorb 327 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 143 for 4 turns)shielding rune (absorb 143 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 315 for 6 turns) shielding rune (absorb 315 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 315 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's acid wave rune (149 acid damage) titan's acid wave rune (149 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 149.40 acid damage. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's acid wave rune (192 acid damage) titan's acid wave rune (192 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 192.40 acid damage. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
caustic stralite greatmaul (53.5-80.25 power, 3 apr) caustic stralite greatmaul (53.5-80.25 power, 3 apr)Requires: - Strength 35 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 50% acid blind When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 Massive two-handed maul. |
dwarven-steel greatmaul of corruption (42-63 power, 2 apr) dwarven-steel greatmaul of corruption (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +6 darkness / +12 blight Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of evisceration (30.5-42.7 power, 5 apr)elemental stralite waraxe of evisceration (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 10% fire / 10% cold / 14% lightning / 22% acid When wielded/worn: Physical crit. chance: +9.0% Physical power: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of the mystic (39.5-55.3 power, 6 apr)elemental voratun waraxe of the mystic (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 20% fire / 17% cold / 19% lightning / 14% acid When wielded/worn: Changes stats: +3 Mag / +4 Wil Spellpower: +12 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of evisceration (32.5-45.5 power, 5 apr)warbringer's stralite waraxe of evisceration (32.5-45.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 Changes stats: +4 Con Changes resistances penetration: +5% physical Disarm immunity: +15% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of delving (3 def, 8 armour)fortifying dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +10 Str / +4 Con Maximum life: +48.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of implacability (7 def, 18 armour)fortifying stralite plate armour of implacability (7 def, 18 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 Fatigue: +20% Changes stats: +3 Str / +5 Con Physical save: +8 Maximum life: +54.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite plate armour of implacability (7 def, 31 armour)impenetrable stralite plate armour of implacability (7 def, 31 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Defense: +7 Fatigue: +20% Physical save: +11 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of implacability (9 def, 40 armour)impenetrable voratun plate armour of implacability (9 def, 40 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +9 Fatigue: +20% Physical save: +8 A suit of armour made of metal plates. |
stralite plate armour of the dragon (7 def, 13 armour) stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +3 Con Changes resistances: +8% physical / +5% fire / +9% cold / +10% lightning / +8% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +29% Knockback immunity: +30% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
12 alchemist garnet 12 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Refit Golem is ready to use.
Talent Supercharge Golem is ready to use.
Rested for 22 turns.
LALOK casts Refit Golem.
Resting starts...
Talent Refit Golem is ready to use.
Rested for 57 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
LALOK picks up (J.): inquisitor's voratun dagger of erosion (38-49.4 power, 9 apr).
LALOK picks up (J.): blazebringer's stralite dagger of massacre (36.5-47.45 power, 9 apr).
LALOK picks up (7.): marauder's drakeskin leather armour of Eyal (14 def, 8 armour).
LALOK picks up (L.): psychic's voratun greatmaul of phasing (65.5-98.25 power, 16 apr).
LALOK picks up (I.): stralite battleaxe of torment (46-69 power, 3 apr).
LALOK picks up ( .): spiked drakeskin leather armour of Toknor (5 def, 8 armour).
LALOK picks up (4.): blightbringer's pair of voratun boots of rushing (0 def, 5 armour).
Character control switched to Kuko (servant of LALOK).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: at door).
