Necro the level 10 Cornac Necromancer by belerophon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp10 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution24 (base 24)
Magic36 (base 30)
Willpower18 (base 13)
Cunning16 (base 12)

Resources

Life224/224
Mana194/214
Souls6/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6

Offense: Mainhand

Damage12
Accuracy16
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.5
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense15
Ranged Defense15
Fatigue7
Physical Save20.0875
Spell Save24.3875
Mental Save12.775

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
3/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
3/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
1/5
1/5
0/5
Cunning / Survival0.90
2/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Necro the Cornac Necromancer level 10
4th Flare 122nd year of Ascendancy at 18:01
see stats

Log

Hotkey page 1 is now displayed.
Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Necro wears (replacing
insulating copper amulet): copper amulet of manastreaming.

Necro wears:
Prox's Lucky Halfling Foot.

You gain 0.30 gold from the transmogrification of
shadowy elm wand of trap destruction [power 18] (15 cooldown).
You gain 0.91 gold from the transmogrification of
iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 4.30 gold from the transmogrification of
iron helm of the bounder (0 def, 3 armour).
You gain 2.15 gold from the transmogrification of
insulating iron helm of trickery (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.33 gold from the transmogrification of
steady rough leather sling of acid.
You gain 5.04 gold from the transmogrification of
Yarintir the Tempesthash (3-3.3 power, 12 apr, nature damage).
You gain 1.85 gold from the transmogrification of
arcing iron mace of projection (12.5-17.5 power, 2 apr).
You gain 1.32 gold from the transmogrification of
elm longbow of power.
You gain 3.22 gold from the transmogrification of
balanced iron greatmaul of massacre (26-39 power, 1 apr).
You gain 1.58 gold from the transmogrification of
hateful iron dagger (10-13 power, 5 apr).
You gain 3.43 gold from the transmogrification of
Kydas the steel dagger (13-16.9 power, 6 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Necro deactivates Necrotic Aura.