









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 | 
| Addons | Items Vault 1.6.0Donators/Buyers bonus!  | 
| Campaign | Infinite | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Berserker | 
| Level / Exp | 9 / 60% | 
| Size | big | 
| Lifes / Deaths | Killed by shivgoroth at level 9 on the 3rd Summertide 122nd year of Ascendancy at 11:26  / 1 | 
Primary Stats
| Strength | 36 (base 33) | 
| Dexterity | 12 (base 11) | 
| Constitution | 22 (base 22) | 
| Magic | 18 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 12 (base 10) | 
Resources
| Life | -13/358 | 
| Stamina | 45/89 | 
| Healing Factor | 1.14375 | 
| Regeneration | 27.364025016021 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 5 | 
| See Stealth | 23.703251193202 | 
| See Invisible | 20.703251193202 | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 31 | 
| Crit Chance | 59% | 
| APR | 2 | 
| Speed | 1.11 | 
Offense: Spell
| Spellpower | 18 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +30% | 
| Temporal | +21% | 
| Acid | +13% | 
| Arcane | +25% | 
| Cold | +37% | 
| All | +10% | 
Offense: Damage Penetration
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 15 (30%) | 
| Defense | 25 | 
| Ranged Defense | 25 | 
| Fatigue | 0 | 
| Physical Save | 22 | 
| Spell Save | 16 | 
| Mental Save | 15 | 
Defense: Resistances
| Cold | + 30%( 70%) | 
| Darkness | + 47%( 70%) | 
| Light | + 11%( 70%) | 
| Temporal | + 24%( 70%) | 
| Blight | + 43%( 70%) | 
| Mind | + 34%( 70%) | 
| Fire | + 12%( 70%) | 
| All | + 15%( 70%) | 
Defense: Immunities
| Stun Resistance | 54% | 
| Confusion Resistance | 21% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Pinning Resistance | 54% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Berserker's strength | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Two-handed assault | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Ogre | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
Effects
| talent | Precise Strikes | 
| talent | Berserker Rage | 
| beneficial effect | Increases critical hit chance by 47%. Berserker Rage | 
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%.  | 
| beneficial effect | The target has 19 increased life regeneration. Recovery | 
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury | 
| beneficial effect | Do not try to resist it! Ogric Wrath | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation | 
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed | 
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror MatchYou completed the challenge and received: Random Artifact: Getugar (19/19, 11-13.2 power, 3 apr)  | done | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +22 Physical save: +5 (+3 eff.) A pair of boots made of leather.  | 
| Light source |  brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+5 eff.) Light radius: +3 See stealth: +8 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Brandsage the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% cold / +6% mind / +6% fire Changes resistances penetration: +5% mind Changes damage: +12% cold A pointy cloth hat, very wizardly...  | 
| Tool |  iron torque of gale force [power 55]  (14/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 6 spaces and dealing 60 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  copper ring of time (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal Rings can have magical properties.  | 
| Around waist |  hardened leather belt 'Flaremaim'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +1 Mag / +3 Wil Changes resistances: +5% light / +8% darkness Changes damage: +3% acid A belt that goes around your waist.  | 
| In main hand |  steel greatmaul (30-45 power, 2 apr)Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls.  | 
| Main armor |  Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
| Cloak |  resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Porira the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +16% mind / +3% blight Confusion immunity: +21% Healing mod.: +5% Amulets can have magical properties.  | 
Inventory
 regeneration infusion (heal 63; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 63 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 miner's rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 A cap made of leather.  | 
 impenetrable steel plate armour of lightning resistance (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +17% lightning A suit of armour made of metal plates.  | 
 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
Log
Bloodfest uses Shattering Blow.
Shivgoroth's armour is damaged!
Melee retaliation hits Bloodfest for (15 absorbed), 0 cold (0 total damage).
Bloodfest hits Shivgoroth for 93 physical damage.
Shivgoroth hits Bloodfest for (12 absorbed), 0 cold (0 total damage).
Melee retaliation hits Shivgoroth for 13 darkness damage.
Your shield crumbles under the damage!
The shield around Bloodfest crumbles.
Shivgoroth HEALS from cold damage!
Shivgoroth HEALS from cold damage!
Shivgoroth HEALS from cold damage!
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 15 healing (0 total damage) [15 healing].
Shivgoroth's glacial vapour area effect hits Bloodfest for 15 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 15 healing (0 total damage) [15 healing].
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 15 healing (0 total damage) [15 healing].
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 24 healing (0 total damage) [24 healing].
Shivgoroth's glacial vapour area effect hits Bloodfest for (17 absorbed), 6 cold (6 total damage).
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 24 healing (0 total damage) [24 healing].
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 24 healing (0 total damage) [24 healing].
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 18 healing (0 total damage) [18 healing].
Shivgoroth's glacial vapour area effect hits Bloodfest for 17 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 18 healing (0 total damage) [18 healing].
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 18 healing (0 total damage) [18 healing].
Bloodfest uses his iron torque of gale force!
Bloodfest hits Shivgoroth for 54 physical damage.
Bloodfest hits Shivgoroth for 54 physical damage.
Bloodfest hits Shivgoroth for 48 physical damage.
Shivgoroth misses Bloodfest.
Saving game...






















































