












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 | 
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Yeek | 
| Class | Cursed | 
| Level / Exp | 18 / 64% | 
| Size | small | 
| Lifes / Deaths | Killed by dragon turtle at level 2 on the 79th Pyre 122nd year of Ascendancy at 15:080 / 6 Killed by gladiator at level 8 on the 7th Flare 122nd year of Ascendancy at 03:24 Killed by Spellblaze Crystal at level 9 on the 22nd Haze 122nd year of Ascendancy at 01:52 Killed by Bill the Stone Troll at level 14 on the 46th Haze 122nd year of Ascendancy at 09:54 Killed by Bill the Stone Troll at level 14 on the 46th Haze 122nd year of Ascendancy at 11:11 Killed by Layoba the thief at level 18 on the 5th Decay 122nd year of Ascendancy at 20:42 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 28 (base 29) | 
| Dexterity | 10 (base 10) | 
| Constitution | 5.9134278550078 (base 10) | 
| Magic | 12 (base 10) | 
| Willpower | 70.637184461652 (base 46) | 
| Cunning | 27.637184461652 (base 18) | 
Resources
| Life | -67/383 | 
| Hate | 84/100 | 
| Equilibrium | 18 | 
| Healing Factor | 1.1684110329471 | 
| Regeneration | 4.1478591669622 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +6.9186862354921% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| See Invisible | -8.8817841970013E-16 | 
Offense: Mainhand
| Damage | 63 | 
| Accuracy | 53 | 
| Crit Chance | 12% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 66 | 
| Accuracy | 53 | 
| Crit Chance | 12% | 
| APR | 32 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 6 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 52 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | -22% | 
| Nature | -18% | 
| Cold | -13% | 
| Fire | -17% | 
| Mind | -25% | 
| All | -28% | 
Offense: Damage Penetration
| Lightning | +16% | 
| Mind | +3% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 27.317011280365 (73.452380952381%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 19 | 
| Physical Save | 18 | 
| Spell Save | 29 | 
| Mental Save | 41 | 
Defense: Resistances
| Arcane | + 5%( 70%) | 
| Cold | + 46%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 5%( 70%) | 
| Physical | + 2%( 71%) | 
| Mind | + 5%( 70%) | 
| Darkness | + 18%( 70%) | 
| Fire | + 7%( 70%) | 
| Nature | + 28%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Stun Resistance | 15% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 73% | 
| Fear Resistance | 15% | 
| Silence Resistance | 17% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 15% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 320 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. | 
Class Talents
| Cursed / Gloom | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Mindstar mastery | 1.00 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Psiblades | 
| talent | Savage Hunter | 
| talent | Surge | 
| talent | Gloom | 
| talent | Stalk | 
| beneficial effect | You feel your grip on reality slipping.Curse of Madness (power 1.2) Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. | 
| detrimental effect | The target has been weakened, reducing all damage inflicted by 38%.Weakened | 
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%.  While stunned talents cooldown twice as slow.Stunned | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns).Infusion Saturation | 
| detrimental effect | The target is losing hope, all damage it does is reduced by 13%.Numbing Darkness | 
| beneficial effect | Horrible visions fill your mind.Curse of Nightmares (power 1.2) Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 13 mind and 13 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 20 Mind damage, and deal 19 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. | 
| beneficial effect | You gain 15% resistance against darkness.Resolve | 
| beneficial effect | Stalking Layoba the thief. Bonus level 1: +17 accuracy, +9% melee damage, +0.50 hate/turn prey was hit.Stalking 336/516 +1 | 
| detrimental effect | The target is on fire, taking 32.30 fire damage per turn.Burning | 
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 1. Poisons and diseases have a 6% chance of being neutralized each turn.Cursed Form | 
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 14.30 blight damage per turn.Rotting Disease | 
| beneficial effect | +11% fire damage.Resonance | 
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair.Escort: lone alchemist (level 2 of Norgos Lair) As a reward you improved talent Psiblades (+1 level(s)). | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves.Escort: lone alchemist (level 2 of Scintillating Caves) As a reward you improved talent Psiblades (+1 level(s)). | done | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair.Escort: lost defiler (level 3 of Norgos Lair) As a reward you improved Willpower by +5. | done | 
| You have been tasked to remove at leastg one of the threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed black mamba head. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of squid ink. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet |  pair of iron boots 'Runedunaldil' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +2% Changes resistances: +5% arcane Cut immunity: +10% Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Tempest's kiss the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% nature Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Boryrin (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Fatigue: +5% Changes resistances: +7% fire / +6% mind / +6% cold Mental save: +6 (+2 eff.) Cut immunity: +10% Teleport immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  Spellhunt Remnants (2 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+3 eff.) Maximum life: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. | 
| Tool |  focusing ash totem of healing [power 144]  (12.5/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 144 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings can have magical properties. | 
| On fingers |  Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 6.47 cold and 5.35 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. | 
| Around neck |  mindweaver's copper amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +5 (+2 eff.) Confusion immunity: +11% Mindpower: +5 (+2 eff.) Amulets can have magical properties. | 
| In main hand |  vined mindstar 'Darkraptor' (Nightmares) (5-5.5 power, 28 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 82% Wil, 49% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +28 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 59% Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +4 darkness When wielded/worn: Changes resistances: +3% darkness / +9% nature Changes resistances penetration: +10% lightning Physical save: +2 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  Daimyromihor the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +1.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Damage when hit (Melee): 2 mind Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. | 
| In off hand |  resonating vined mindstar of storms (Madness) (5-5.5 power, 28 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 82% Wil, 49% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +28 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 7 lightning Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +5% lightning / +3% mind Changes resistances penetration: +6% lightning / +3% mind Changes damage: +6% lightning / +3% mind Psi when hit: +0.90 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Damage Resonance (when hit): +11% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  linen cloak of implacability (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Physical save: +5 (+3 eff.) Mental save: +7 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  rejuvenating steel mail armour of cold resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold Life regen: +2.50 Stamina each turn: +0.50 A suit of armour made of mail. | 
Inventory
|  Rainblack the steel plate armour (0 def, 12 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Fatigue: +22% Changes resistances: +7% acid / +6% temporal / +9% blight / +9% cold / +5% arcane / +3% fire Changes damage: +9% cold Allows you to breathe in: water A suit of armour made of metal plates. | 
|  woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Aeruduldir the dwarven-steel greatsword (Nightmares) (40-64 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +2% physical Changes resistances penetration: +5% physical Critical mult.: +10.00% Curse of Nightmares Massive two-handed swords. | 
Achievements
 Antimagic!
			Completed antimagic training in the Ziguranth camp.
			Antimagic!
			Completed antimagic training in the Ziguranth camp.By Jant the Yeek Cursed level 17
60th Haze 122nd year of Ascendancy at 17:14 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Jant the Yeek Cursed level 10
22nd Haze 122nd year of Ascendancy at 02:39 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Jant the Yeek Cursed level 9
7th Flare 122nd year of Ascendancy at 04:42 see stats
Log
Melee retaliation hits Layoba the thief for (1 resist armour), 0 mind (0 total damage).
Layoba the thief hits Jant for 55 physical, 3 darkness, 4 darkness (63 total damage).
Shardskin casts Flame.
Jant uses Ruined Earth.
Layoba the thief has been weakened.
Jant has been weakened.
Shardskin has been weakened.
Jant's mind surges with critical power!
Layoba the thief shrugs off the critical damage!
Jant is no longer resonating.
Rotting Disease from Shardskin hits Jant for 6 blight damage.
Burning from Shardskin hits Jant for 8 fire damage.
Mindrot hits Layoba the thief for (2 resist armour), 0 mind, (2 resist armour), 0 darkness (0 total damage).
Your hatred grows even as your life fades! (+4 hate)
Jant resonates with the damage.
Shardskin's Flame hits Jant for 25 fire damage.
Your hatred grows even as your life fades! (+4 hate)
Layoba the thief casts Moonlight Ray.
Melee retaliation hits Layoba the thief for (1 resist armour), 0 mind (0 total damage).
Layoba the thief hits Jant for 33 physical, 2 darkness, 3 darkness, 17 darkness (55 total damage).
Jant's mind surges with critical power!
Jant rearms.
Rotting Disease from Shardskin hits Jant for 6 blight damage.
Burning from Shardskin hits Jant for 13 fire damage.
Mindrot hits Layoba the thief for (3 resist armour), 0 mind, (2 resist armour), 0 darkness (0 total damage).
Layoba the thief throws two quick punches.
Your hatred grows even as your life fades! (+4 hate)
Saving game...



















































