










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 28 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by bloated ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:14 / 86Killed by dendritic hemospinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 02:26 Killed by Ivyritira the large white snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:31 Killed by bear trap at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:12 Killed by assassin at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:32 Killed by thief at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:31 Killed by Nerina the minotaur at level 11 on the 7th Dusk 122nd year of Ascendancy at 23:08 Killed by corrupted bandit at level 11 on the 8th Dusk 122nd year of Ascendancy at 22:24 Killed by corrupted bandit at level 11 on the 8th Dusk 122nd year of Ascendancy at 23:13 Killed by Minotaur of the Labyrinth at level 12 on the 9th Dusk 122nd year of Ascendancy at 23:05 Killed by bloated horror at level 12 on the 10th Dusk 122nd year of Ascendancy at 03:21 Killed by Wrathroot at level 14 on the 15th Dusk 122nd year of Ascendancy at 09:41 Killed by snow giant boulder thrower at level 15 on the 20th Dusk 122nd year of Ascendancy at 19:39 Killed by ultimate gwelgoroth at level 15 on the 21st Dusk 122nd year of Ascendancy at 04:05 Killed by Urkis, the High Tempest at level 15 on the 21st Dusk 122nd year of Ascendancy at 15:38 Killed by Urkis, the High Tempest at level 15 on the 21st Dusk 122nd year of Ascendancy at 17:17 Killed by Urkis, the High Tempest at level 15 on the 21st Dusk 122nd year of Ascendancy at 18:59 Killed by Urkis, the High Tempest at level 15 on the 21st Dusk 122nd year of Ascendancy at 19:57 Killed by Urkis, the High Tempest at level 15 on the 21st Dusk 122nd year of Ascendancy at 21:49 Killed by Islissra the cutpurse at level 16 on the 49th Dusk 122nd year of Ascendancy at 18:23 Killed by Islissra the cutpurse at level 16 on the 49th Dusk 122nd year of Ascendancy at 20:19 Killed by orc grand master assassin at level 16 on the 49th Dusk 122nd year of Ascendancy at 22:05 Killed by Eludalaith the netherworm mass at level 16 on the 50th Dusk 122nd year of Ascendancy at 05:54 Killed by Ivinne the Guardian at level 17 on the 50th Dusk 122nd year of Ascendancy at 12:21 Killed by assassin at level 17 on the 50th Dusk 122nd year of Ascendancy at 14:19 Killed by fire drake hatchling at level 17 on the 50th Dusk 122nd year of Ascendancy at 18:25 Killed by Isadhemina the sandworm at level 17 on the 56th Dusk 122nd year of Ascendancy at 04:39 Killed by Ce'Nada the sandworm at level 17 on the 56th Dusk 122nd year of Ascendancy at 19:35 Killed by ritch flamespitter at level 18 on the 57th Dusk 122nd year of Ascendancy at 06:15 Killed by bandit at level 18 on the 69th Dusk 122nd year of Ascendancy at 02:22 Killed by ancient elven mummy at level 18 on the 69th Dusk 122nd year of Ascendancy at 20:28 Killed by animated mummy wrappings at level 18 on the 69th Dusk 122nd year of Ascendancy at 22:21 Killed by animated mummy wrappings at level 18 on the 69th Dusk 122nd year of Ascendancy at 22:57 Killed by snow giant at level 18 on the 70th Dusk 122nd year of Ascendancy at 03:04 Killed by snow giant at level 18 on the 70th Dusk 122nd year of Ascendancy at 03:56 Killed by venom drake hatchling at level 18 on the 70th Dusk 122nd year of Ascendancy at 05:34 Killed by venom drake hatchling at level 18 on the 70th Dusk 122nd year of Ascendancy at 07:13 Killed by luminous horror at level 18 on the 70th Dusk 122nd year of Ascendancy at 08:06 Killed by Burb the snow giant champion at level 18 on the 70th Dusk 122nd year of Ascendancy at 09:50 Killed by Burb the snow giant champion at level 18 on the 70th Dusk 122nd year of Ascendancy at 11:34 Killed by weaver matriarch at level 18 on the 70th Dusk 122nd year of Ascendancy at 13:32 Killed by ancient elven mummy at level 20 on the 70th Dusk 122nd year of Ascendancy at 16:11 Killed by orc soldier at level 20 on the 70th Dusk 122nd year of Ascendancy at 19:36 Killed by ancient elven mummy at level 20 on the 71st Dusk 122nd year of Ascendancy at 02:37 Killed by skeleton archer at level 20 on the 71st Dusk 122nd year of Ascendancy at 05:57 Killed by skeleton archer at level 20 on the 71st Dusk 122nd year of Ascendancy at 06:34 Killed by orc master assassin at level 20 on the 71st Dusk 122nd year of Ascendancy at 07:20 Killed by orc master assassin at level 20 on the 71st Dusk 122nd year of Ascendancy at 08:58 Killed by Layynor the vampire at level 21 on the 71st Dusk 122nd year of Ascendancy at 19:40 Killed by Layynor the vampire at level 21 on the 71st Dusk 122nd year of Ascendancy at 22:16 Killed by Layynor the vampire at level 21 on the 72nd Dusk 122nd year of Ascendancy at 00:05 Killed by orc elite berserker at level 21 on the 72nd Dusk 122nd year of Ascendancy at 02:58 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 09:21 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 11:03 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 12:54 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 13:57 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 15:31 Killed by Greater Mummy Lord at level 22 on the 72nd Dusk 122nd year of Ascendancy at 17:24 Killed by skeleton master archer at level 22 on the 72nd Dusk 122nd year of Ascendancy at 23:24 Killed by slaver at level 22 on the 16th Haze 122nd year of Ascendancy at 16:27 Killed by orc blood mage at level 22 on the 44th Haze 122nd year of Ascendancy at 20:35 Killed by orc necromancer at level 22 on the 45th Haze 122nd year of Ascendancy at 01:36 Killed by Filio Flightfond at level 22 on the 45th Haze 122nd year of Ascendancy at 16:38 Killed by temporal stalker at level 23 on the 46th Haze 122nd year of Ascendancy at 06:46 Killed by skeleton mage at level 23 on the 46th Haze 122nd year of Ascendancy at 17:12 Killed by Xanotta the skeleton archer at level 23 on the 46th Haze 122nd year of Ascendancy at 18:45 Killed by orc necromancer at level 23 on the 46th Haze 122nd year of Ascendancy at 19:21 Killed by skeleton archer at level 23 on the 46th Haze 122nd year of Ascendancy at 21:06 Killed by Neroldawyn the vampire at level 23 on the 47th Haze 122nd year of Ascendancy at 00:33 Killed by Neroldawyn the vampire at level 23 on the 47th Haze 122nd year of Ascendancy at 02:22 Killed by carrion worm mass at level 24 on the 48th Haze 122nd year of Ascendancy at 04:13 Killed by Arutira the cold drake hatchling at level 25 on the 48th Haze 122nd year of Ascendancy at 13:57 Killed by skeleton assassin at level 25 on the 49th Haze 122nd year of Ascendancy at 06:43 Killed by naga myrmidon at level 26 on the 49th Haze 122nd year of Ascendancy at 18:15 Killed by skeleton warrior at level 26 on the 49th Haze 122nd year of Ascendancy at 20:35 Killed by naga myrmidon at level 26 on the 49th Haze 122nd year of Ascendancy at 22:13 Killed by naga myrmidon at level 26 on the 50th Haze 122nd year of Ascendancy at 00:34 Killed by naga myrmidon at level 26 on the 50th Haze 122nd year of Ascendancy at 02:09 Killed by ghast at level 26 on the 50th Haze 122nd year of Ascendancy at 14:47 Killed by The Master at level 26 on the 50th Haze 122nd year of Ascendancy at 16:30 Killed by skeleton warrior at level 26 on the 50th Haze 122nd year of Ascendancy at 18:07 Killed by skeleton warrior at level 26 on the 50th Haze 122nd year of Ascendancy at 19:48 Killed by armoured skeleton warrior at level 26 on the 50th Haze 122nd year of Ascendancy at 21:49 Killed by armoured skeleton warrior at level 27 on the 51st Haze 122nd year of Ascendancy at 00:12 Killed by elven corruptor at level 27 on the 61st Haze 122nd year of Ascendancy at 23:26 Killed by elven cultist at level 28 on the 62nd Haze 122nd year of Ascendancy at 03:02 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 13 (base 10) |
| Constitution | 50 (base 40) |
| Magic | 96 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 22 (base 18) |
Resources
| Life | 569/569 |
| Mana | 379/380 |
| Insanity | 90/100 |
| Healing Factor | 1.6327272727272 |
| Regeneration | 10.204545454545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 176 |
| Accuracy | 18 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +73% |
| Lightning | +21% |
| Mind | +33% |
| Temporal | +25% |
| Blight | +32% |
| Arcane | +34% |
| Fire | +32% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 31.053969458607 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 2 |
| Physical Save | 43 |
| Spell Save | 44 |
| Mental Save | 35 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Nature | + 34%( 70%) |
| Cold | + 36%( 70%) |
| Blight | + 27%( 70%) |
| Acid | + 31%( 70%) |
| Mind | + 30%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 255 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Demented / Calamity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed red crystal shard. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 173.68 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 173.68 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | psion's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +8 Mag / +6 Con Changes resistances: +20% mind Changes damage: +12% mind / +16% arcane Physical save: +14 (+5 eff.) Mental save: +11 (+5 eff.) Maximum psi: +25.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | dragonbone totem of healing [power 398] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 398 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around waist | rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+6 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
| On hands | polar rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +1 Damage (Melee): 6 cold Changes stats: +3 Dex Changes resistances: +6% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Polodanne the Striketorrent (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +9 Mag / +8 Wil Changes resistances: +9% lightning / +13% all Changes damage: +9% lightning / +13% temporal / +21% cold / +6% arcane / +12% all Mana each turn: +0.27 Psi each turn: +0.23 Maximum mana: +38.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +14% nature / +10% blight Life regen: +4.00 Spell crit. chance: +6% Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Turelar the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +21% acid Changes damage: +9% mind Physical save: +25 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +23 (+9 eff.) Cut immunity: +20% Teleport immunity: +20% Maximum life: +60.00 Light radius: +3 Healing mod.: +20% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 64; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 17%; mental; dur 4; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
archmage's steel amulet of perfection (0.16 Demented / Beyond sanity,0.16 Demented / Chronophage)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes damage: +5% acid / +5% fire / +4% cold / +5% lightning Talent masteries: +0.16 Demented / Beyond sanity +0.16 Demented / Chronophage Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
DeepsstreakInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag / +2 Wil / +1 Con Changes resistances: +28% nature Changes resistances penetration: +10% darkness Changes damage: +14% nature Light radius: +1 See invisible: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.conjurer's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Spellpower: +7 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel dagger (21-27.3 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +22 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Perseverance (31-43.4 power, 9 apr) Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 50% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Eclipse (18-21.6 power, 4 apr, temporal element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 160% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Penitence (15-18 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% temporal Damage affinity(heal): +20% temporal Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Rags of the Sanctuary (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Chykalthobers (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Changes resistances: +6% acid Maximum encumbrance: +30 Physical save: +17 (+6 eff.) Blindness immunity: +20% Disarm immunity: +20% Pinning immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+1 eff.) A pair of boots made of leather. |
aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Life regen: +1.80 Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+8 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 224.81 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con 9 charge(s). Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 9/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+7 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+7 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Peten the Cornac Cultist of Entropy level 27
56th Haze 122nd year of Ascendancy at 00:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Peten the Cornac Cultist of Entropy level 23
45th Haze 122nd year of Ascendancy at 19:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Peten the Cornac Cultist of Entropy level 18
62nd Dusk 122nd year of Ascendancy at 11:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Peten the Cornac Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 10:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Peten the Cornac Cultist of Entropy level 20
70th Dusk 122nd year of Ascendancy at 15:27 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Peten the Cornac Cultist of Entropy level 18
69th Dusk 122nd year of Ascendancy at 08:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Peten the Cornac Cultist of Entropy level 17
56th Dusk 122nd year of Ascendancy at 17:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Peten the Cornac Cultist of Entropy level 11
2nd Summertide 122nd year of Ascendancy at 22:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Peten the Cornac Cultist of Entropy level 11
10th Mirth 122nd year of Ascendancy at 06:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Peten the Cornac Cultist of Entropy level 17
57th Dusk 122nd year of Ascendancy at 01:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Peten the Cornac Cultist of Entropy level 26
50th Haze 122nd year of Ascendancy at 23:46 see stats
Log
Talent Rift Cutter is ready to use.
Decrepitude Disease from Elven cultist hits Peten for 42 blight damage.
Rotting Disease from Elven cultist hits Peten for 32 blight damage.
Peten loses 21 health to the entropy.
Ran for 2 turns (stop reason: taken damage).
Peten is free from the decrepitude disease.
A void star appears around Peten.
Rotting Disease from Elven cultist hits Peten for 32 blight damage.
Peten picks up (a.): wild infusion (res 17%; mental; dur 4; cd 10).
Peten loses 21 health to the entropy.
Peten is free from the rotting disease.
Your summoned void skitterer disappears.
You pickup 0.70 gold pieces.
Peten loses 21 health to the entropy.
Peten loses 21 health to the entropy.
Peten stops regenerating health quickly.
Peten's is no longer wasting away.
Peten picks up (a.): healing infusion (heal 64; cd 15).
Talent Spatial Distortion is ready to use.
Peten deactivates Chaos Orbs.
Peten deactivates Twofold Curse.
Peten deactivates Revelation.
Peten deactivates Grand Oration.
Peten deactivates Void Stars.






























































































