Kalmar the level 9 Cornac Writhing One by basic2life

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp9 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity12 (base 10)
Constitution16 (base 13)
Magic36 (base 33)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life263/263
Insanity0/100
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy28
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%
All0%
Nature+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense13
Ranged Defense13
Fatigue3
Physical Save18
Spell Save21
Mental Save9

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 10%( 70%)
Temporal+ 5%( 70%)
Nature+ 10%( 70%)
Physical+ 25%( 70%)
Lightning+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
4/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Slow death1.30
1/5
2/5
1/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
3/5
1/5
0/5

Effects

talent

Quests

done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

The Arena Unlocked Arena mode.
By Kalmar the Cornac Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 18:24
see stats

Log

New Achievement: The Arena!
Burning from Arcane blade hits
Kalmar for (7 absorbed), 0 fire (0 total damage).

Kalmar picks up (a.):
flaming steel greatmaul of daylight (27.5-41.25 power, 2 apr).
You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

Kalmar stops burning.


Resting starts...

Talent Shed Skin is ready to use.
The shield around Kalmar crumbles.

Talent Heave is ready to use.
The victim in your stomach seems to still be alive: '
no..nooooo...NOOOO'
Kalmar has finished digesting.

The victim in your stomach finally dies from the painful agony.

Rested for 31 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: something interesting).


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


There is an exit to Derth here (press '' or right click to use).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.95 gold from the transmogrification of
flaming steel greatmaul of daylight (27.5-41.25 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Kalmar deactivates
Chaos Orbs.