Flamink and Half the level 12 Skeleton Alchemist by Dasboom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp12 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 35)
Dexterity20 (base 10)
Constitution18 (base 13)
Magic36 (base 26)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life333/333
Mana2/2
Healing Factor1.0711363549267
Regeneration4.5523295084384

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible7

Offense: Mainhand

Damage62
Accuracy44
Crit Chance2%
APR8
Speed1.00

Offense: Offhand

Damage16
Accuracy44
Crit Chance14%
APR16
Speed1.00

Offense: Spell

Spellpower33
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+18%
Fire+10%
Physical+4%

Offense: Damage Penetration

Physical+5%
Mind+5%
All0%

Defense: Base

Armour (hardiness)21 (30%)
Defense11
Ranged Defense11
Fatigue14
Physical Save24
Spell Save16
Mental Save13

Defense: Resistances

Acid+ 12%( 70%)
Blight+ 10%( 70%)
Arcane+ 5%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)
Lightning+ 10%( 70%)
Light+ 6%( 70%)
Temporal+ 3%( 70%)
Mind+ 3%( 70%)
Darkness+ 12%( 70%)
Fire+ 35%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance20%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance31%
Poison Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
1/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
5/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Flamink and Half the Skeleton Alchemist level 12
29th Dusk 122nd year of Ascendancy at 21:02
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Flamink and Half the Skeleton Alchemist level 10
5th Dusk 122nd year of Ascendancy at 01:26
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Flamink and Half the Skeleton Alchemist level 9
10th Flare 122nd year of Ascendancy at 16:26
see stats

Log

Cleruk the krog is not dazed anymore.
Flamink and Half's Body of Fire hits Cleruk the krog for
(12 flat reduction), 4 fire (4 total damage).

You collect a new ingredient:
minotaur nose (20).
Flamink and Half's dazing lightning area effect hits Cleruk the krog for
(12 flat reduction), 100 lightning (100 total damage).
Flamink and Half's dazing lightning area effect killed Cleruk the krog!

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Flamink and Half picks up (a.):
cured leather sling of cunning (+2).
Flamink and Half picks up (k.):
scouring iron gauntlets of archery (0 def, 1 armour).
Flamink and Half picks up (n.):
prismatic cured leather armour of temporal resistance (6 def, 4 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 4.32 gold from the transmogrification of
pair of iron boots 'Eilinigada' (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.53 gold from the transmogrification of
blurring rough leather belt of transcendence.
The raging fire around Flamink and Half calms down and disappears.