






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Arena | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Archmage | 
| Level / Exp | 29 / 62% | 
| Size | medium | 
| Lifes / Deaths | Killed by Rej Arkatis at level 29 on the 77th Pyre 122nd year of Ascendancy at 00:43/ 1 | 
Primary Stats
| Strength | 31 (base 10) | 
| Dexterity | 28 (base 10) | 
| Constitution | 13 (base 10) | 
| Magic | 62 (base 60) | 
| Willpower | 63 (base 54) | 
| Cunning | 15 (base 12) | 
Resources
| Life | -8/435 | 
| Mana | 56/602 | 
| Healing Factor | 1.2283363011315 | 
| Regeneration | 3.9920929786775 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 21 | 
| Crit Chance | 6% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 46 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +53% | 
| Fire | +54% | 
| Physical | +8% | 
| Cold | +10% | 
| Nature | +8% | 
Offense: Damage Penetration
| Fire | 0% | 
Defense: Base
| Armour (hardiness) | 8 (30%) | 
| Defense | 21 | 
| Ranged Defense | 21 | 
| Fatigue | 0 | 
| Physical Save | 24 | 
| Spell Save | 41 | 
| Mental Save | 23 | 
Defense: Resistances
| Lightning | + 43%( 70%) | 
| Light | + 16%( 70%) | 
| Temporal | + 12%( 70%) | 
| Nature | + 16%( 70%) | 
| Darkness | + 18%( 70%) | 
| Cold | + 26%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 24% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Spell / Storm | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Air | 1.43 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Spell / Arcane | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Temporal | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Skeleton | 1.10 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| Spell / Aegis | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | active | 
Equipment
| Light source |  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  grounding linen wizard hat of lightning (+21%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +21% lightning / +5% temporal Changes damage: +11% lightning A pointy cloth hat, very wizardly... | 
| Tool |  iron torque of mindblast [power 105]  (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  titan's steel ring of frost (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +20% cold Changes damage: +10% cold Physical save: +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Around waist |  noble's rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +16% Summoned Reduced damage from: +15% Summoned A belt that goes around your waist. | 
| In main hand |  potent elven-wood magestaff of greater warding (30-36 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Maximum wards: +3 lightning Changes damage: +30% lightning Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. | 
| Main armor |  spellwoven linen robe of lightning (+18%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% lightning / +7% all Changes damage: +12% lightning Spell save: +15 (+5 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  spellcowled linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Spell save: +6 (+2 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  starlit copper amulet of mastery (0.13 Spell / Air) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +12% darkness Talent mastery: +0.13 Spell / Air Blindness immunity: +24% Amulets make your neck look great! | 
Inventory
|  surging ash magestaff of fate (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. | 
|  focusing silk robe of time (+10%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +13% all / +10% temporal Changes damage: +10% temporal Mana each turn: +0.18 Psi each turn: +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Achievements
 Arena Battler 20 (Nightmare (Roguelike) difficulty)
			Got to wave 20 in the arena.
			Arena Battler 20 (Nightmare (Roguelike) difficulty)
			Got to wave 20 in the arena.By BROL the Skeleton Archmage level 23
75th Pyre 122nd year of Ascendancy at 23:08 see stats
 Grand Master (Nightmare (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.
			Grand Master (Nightmare (Roguelike) difficulty)
			Earned the rank of Grand Master in the arena.By BROL the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 18:41 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By BROL the Skeleton Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:21 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By BROL the Skeleton Archmage level 20
75th Pyre 122nd year of Ascendancy at 15:43 see stats
 Ten at one blow (Nightmare (Roguelike) difficulty)
			Killed 10 or more enemies in one single attack in the arena.
			Ten at one blow (Nightmare (Roguelike) difficulty)
			Killed 10 or more enemies in one single attack in the arena.By BROL the Skeleton Archmage level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
 XXX the Destroyer (Nightmare (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer (Nightmare (Roguelike) difficulty)
			Earned the rank of Destroyer in the arena.By BROL the Skeleton Archmage level 12
75th Pyre 122nd year of Ascendancy at 02:57 see stats
Log
Lava floor hits Rej Arkatis for 69 fire damage.
BROL hits Rej Arkatis for 571 lightning, 139 physical, 232 fire (942 total damage).
Rej Arkatis casts Illuminate.
BROL resists the blinding light!
Rej Arkatis hits BROL for (116 absorbed), 0 light (0 total damage).
Lava floor hits Rej Arkatis for 69 fire damage.
Rej Arkatis resists!
Thunderstorm hits Rej Arkatis for 62 lightning damage.
BROL casts Lightning.
BROL's spell attains critical power!
BROL hits Rej Arkatis for 309 lightning damage.
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Lava floor hits Rej Arkatis for 69 fire damage.
Thunderstorm hits Rej Arkatis for 55 lightning damage.
There is an item here: quick stralite waraxe of shearing (30-42 power, 5 apr)
Rej Arkatis rushes out!
Rej Arkatis performs a melee critical strike against BROL!
Your shield crumbles under the damage!
The shield around BROL crumbles.
BROL is a martyr.
Rej Arkatis performs a melee critical strike against BROL!
BROL is dazed!
Weapon of Wrath hits BROL for 161 fire damage.
Rej Arkatis hits BROL for (9 absorbed), 153 physical, 8 temporal, 19 light, 74 physical, 10 cold, 19 light (282 total damage).
Lava floor hits Rej Arkatis for 69 fire damage.
BROL the level 29 skeleton archmage was sun baked to death by Rej Arkatis on level 31 of The Arena.
The furious lightning storm around BROL calms down and disappears.






















































