











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Quick Tour of Maj'Eyal 1.7.2Gives you the Quick Tour version of the Age of Ascendency campaign. Similar to Quickband for Angband. Shortens the Majeyal campaign by turning a lot of 3 level dungeons into 1 level dungeons, and 4 level dungeons into 2 level dungeons. Also gives around 2.5x XP & gold to compensate. Dreadfell goes from 9->5 levels, High Peak from 10->4. Adds 2 swap meet vendors to let you roll for extra level-appropriate items. One in Last Hope (Dala), and one in Gates of the Morning (the NPC that gives the Spider quest, after finishing that quest). Adds tab to the Game Options Menu to customize many options: including xp & gold multiplier, swap meet vendor prices & quality, and which levels to cut out of which zones (in nauseating detail). Character progression is intended to match that of regular play. In normal difficulty, you should reach T2 dungeons around lvl 10, the Master around lvl 30, and High Peak around lvl 50. The mod is still in alpha. Let me know of any bugs or balance issues. ---- New version (0.1.0) adds: Randomized mode: in this mode, the addon randomly adds back some of the missing levels so that every run is different. Select "Maj'Eyal: AoA (Random)" campaign at character creation for this mode. This mode will automatically calculate gold & xp multipliers to try to keep your progression balanced (which you can further tweak in the Game Options). Proportionally increased drops from elites & randbosses. Intended to further match progression of normal play. T1 dungeons can be now ransacked by other adventurers. Every time you enter a T1 dungeon, there's a 50% chance, another T1 dungeon is ransacked by other adventurers. You're not the only one looking to make their way in the world. (This feature is intended to force you to move onto T2 without doing all the T1 dungeons so that your starts aren't always going through the same zones. Note if you don't like this feature, you can turn it off in the Game Options.) Superloads: Overloads: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 24 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Silaminne the gigantic corrosive tunneler at level 22 on the 24th Dusk 122nd year of Ascendancy at 19:41 0 / 7Killed by Ce'Nabeth the white jelly at level 24 on the 25th Dusk 122nd year of Ascendancy at 09:36 Killed by Salona the black jelly at level 24 on the 25th Dusk 122nd year of Ascendancy at 10:41 Killed by 3-headed hydra at level 24 on the 25th Dusk 122nd year of Ascendancy at 11:52 Killed by Bethoriassra the white crystal at level 24 on the 29th Dusk 122nd year of Ascendancy at 18:41 Killed by Bethoriassra the white crystal at level 24 on the 30th Dusk 122nd year of Ascendancy at 18:35 Killed by Sickerina at level 24 on the 30th Dusk 122nd year of Ascendancy at 18:45 |
Primary Stats
| Strength | 68 (base 46) |
| Dexterity | 18 (base 11) |
| Constitution | 21 (base 10) |
| Magic | 66 (base 51) |
| Willpower | 32 (base 10) |
| Cunning | 32 (base 10) |
Resources
| Life | 664/664 |
| Vim | 252/252 |
| Healing Factor | 1.094804467222 |
| Regeneration | 9.0321368545815 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 50 |
| Crit Chance | 24% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +18% |
| Acid | +21% |
| Fire | +21% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +15% |
| Fire | +10% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 57.723073231957 (96.438666929426%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 20 |
| Physical Save | 49 |
| Spell Save | 38 |
| Mental Save | 34 |
Defense: Resistances
| Cold | + 51%( 70%) |
| Lightning | + 41%( 70%) |
| Acid | + 6%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 9%( 70%) |
| Fire | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Disarm Resistance | 28% |
| Confusion Resistance | 12% |
| Knockback Resistance | 28% |
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Escort the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest) | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Equipment
| On feet | Brodetorand the pair of iron boots (5 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 10 physical Physical save: +12 (+4 eff.) Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Searlace'Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 4 fire / 2 temporal Changes resistances: +3% temporal Changes resistances penetration: +10% fire Changes damage: +9% fire Physical save: +22 (+8 eff.) Spell save: +22 (+8 eff.) Mental save: +22 (+9 eff.) Blindness immunity: +26% Confusion immunity: +12% Light radius: +7 See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str / +2 Con A cap made of leather. |
| On hands | heroic rough leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +5 (+3 eff.) Maximum life: +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Belyrig the steel torque of mindblast [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 34% Changes stats: +3 Cun / +2 Str Changes damage: +12% acid It can be used to blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Betotira'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +1 Dex / +1 Mag / +5 Wil / +7 Cun Changes resistances penetration: +15% acid Changes damage: +9% acid Disarm immunity: +28% Pinning immunity: +26% Knockback immunity: +28% Maximum life: +25.00 Spellpower: +6 (+2 eff.) Mindpower: +16 (+7 eff.) Infravision radius: +3 Rings make your fingers look great! |
| On fingers | ClouddarePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str / +5 Mag / +5 Wil Changes resistances: +27% lightning / +24% fire / +5% arcane Changes damage: +12% fire Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Saluvena'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag / +1 Wil / +3 Con Changes resistances: +15% lightning / +5% arcane Changes resistances penetration: +5% blight Changes damage: +6% blight Talent masteries: +0.20 Corruption / Rot +0.20 Corruption / Torment Physical save: +9 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +4.00 Maximum life: +42.00 Spell crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
| In main hand | Nosalezor the Tiderock (111% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 111% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 23 Damage (Melee): +10 mind Damage (radius 2) on crit: +16 cold When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Changes stats: +6 Str / +6 Dex / +4 Mag / +7 Wil / +8 Cun / +6 Con Changes resistances: +6% acid / +15% cold Changes resistances penetration: +10% cold Critical mult.: +12.00% Sharp, long, and deadly. |
| Around waist | noble's rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +17% Summoned Reduced damage from: +17% Summoned Maximum life: +32.00 A belt that goes around your waist. |
| In off hand | Layekira the steel waraxe (105% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +8 blight / +6 temporal When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +25 (+6 eff.) Changes stats: +2 Str Changes resistances: +8% temporal Critical mult.: +19.00% Disease immunity: +12% One-handed war axes. |
| Cloak | cashmere cloak 'Barogen' (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +10 (+5 eff.) Changes stats: +5 Str Changes resistances: +9% blight Reduces incoming crit damage: 10.00% Physical save: +7 (+3 eff.) Life regen: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Voruranor the steel plate armour (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +17% Changes stats: +3 Mag Changes resistances: +36% cold Changes damage: +12% blight Physical save: +8 (+3 eff.) Spellpower: +10 (+3 eff.) Spell crit. chance: +3% A suit of armour made of metal plates. |
Inventory
Lightningblack the linen cloak (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +16 (+8 eff.) Changes resistances: +6% lightning Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloradaba the pair of rough leather boots (10 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: -5% Changes stats: +1 Wil Maximum encumbrance: +21 Physical save: +7 (+3 eff.) Maximum psi: +10.00 A pair of boots made of leather. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
159 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Aerebeth' (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% Changes stats: +1 Str / +1 Cun Changes resistances: +5% fire / +6% darkness / +3% light Changes resistances penetration: +5% mind Hate when firing a critical mind attack: +3.00 Mindpower: +5 (+3 eff.) Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Flashbraid' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances: +18% acid Changes damage: +9% lightning / +6% acid It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 16% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 24% for 2 turns. * Increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sickerina the Cornac Reaver level 16
6th Dusk 122nd year of Ascendancy at 12:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sickerina the Cornac Reaver level 10
76th Pyre 122nd year of Ascendancy at 01:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sickerina the Cornac Reaver level 20
20th Dusk 122nd year of Ascendancy at 12:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sickerina the Cornac Reaver level 11
76th Pyre 122nd year of Ascendancy at 18:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sickerina the Cornac Reaver level 23
25th Dusk 122nd year of Ascendancy at 01:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sickerina the Cornac Reaver level 11
6th Flare 122nd year of Ascendancy at 08:21 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Sickerina the Cornac Reaver level 24
30th Dusk 122nd year of Ascendancy at 18:45 see stats
Log
Belayama the black bear aims carefully.
Bethoriassra the white crystal's Ice Bolt hits Sickerina for 4 healing, 85 cold (85 total damage) [4 healing].
Armoured skeleton warrior is disarmed!
Armoured skeleton warrior is knocked back!
Crimson crystal resists the wave!
Bethoriassra the white crystal's desolate waste area effect hits Sickerina for 4 healing, 18 cold (18 total damage) [4 healing].
Bethoriassra the white crystal's desolate waste area effect hits Sickerina for 4 healing, 18 cold (18 total damage) [4 healing].
Bethoriassra the white crystal's desolate waste area effect hits Sickerina for 4 healing, 18 cold (18 total damage) [4 healing].
Islutira the blue crystal's cold repulsion area effect hits Armoured skeleton warrior for 21 cold, 26 physical (48 total damage).
Islutira the blue crystal's cold repulsion area effect hits Crimson crystal for 33 cold, 33 physical (66 total damage).
Acid Splash from Sickerina hits Armoured skeleton warrior for 13 acid damage.
Weakness Disease from Sickerina hits Armoured skeleton warrior for 30 blight damage.
Acid Splash from Sickerina hits Armoured skeleton warrior for 13 acid damage.
Talent Virulent Disease is ready to use.
Bethoriassra the white crystal casts Rigor Mortis.
Sickerina feels death coming!
Bethoriassra the white crystal hits Sickerina for 4 healing, 67 cold (68 total damage) [4 healing].
Sickerina the level 24 cornac reaver was chilled to death by Bethoriassra the white crystal on level 3 of Old Forest.
You have no more lives left.
Ce'Nydanor, the lost defiler is no longer blood locked.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethoriassra the white crystal killed Sickerina!
Saving game...
Talent Pestilent Blight is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


































































