Kaer the level 3 Cornac Archer by bananabanger

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp3 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity22 (base 22)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning12 (base 12)

Resources

Life133/133
Stamina107/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy27
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+5%

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense27
Ranged Defense27
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

Fire+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


There is a collapsed tower here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You don't see how to get there...

You don't see how to get there...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Kaer wears (replacing
brass lantern): scorching brass lantern of focus.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (22/22, 16-19 power, 1 apr).
You gain 2.13 gold from the transmogrification of
earthen elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 2.18 gold from the transmogrification of
creative mossy mindstar of balance (3-3 power, 12 apr, mind damage).
You gain 2.23 gold from the transmogrification of
iron greatsword of vileness (15-24 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (26-40 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (9-12 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 33; cd 15).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 442%; cd 15).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 10).
There is a way to the previous level here (press '' or right click to use).