










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 42 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 8th Flare 122nd year of Ascendancy at 07:18 / 94Killed by gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 23:11 Killed by ultimate gwelgoroth at level 15 on the 7th Dusk 122nd year of Ascendancy at 02:40 Killed by ritch flamespitter at level 16 on the 14th Dusk 122nd year of Ascendancy at 12:50 Killed by Assassin Lord at level 17 on the 27th Dusk 122nd year of Ascendancy at 07:06 Killed by snow giant thunderer at level 18 on the 28th Dusk 122nd year of Ascendancy at 13:57 Killed by Xemith the telugoroth at level 20 on the 32nd Dusk 122nd year of Ascendancy at 08:34 Killed by Emeledana the greater telugoroth at level 20 on the 32nd Dusk 122nd year of Ascendancy at 12:42 Killed by Xanunor the temporal stalker at level 21 on the 33rd Dusk 122nd year of Ascendancy at 12:57 Killed by Xanunor the temporal stalker at level 21 on the 33rd Dusk 122nd year of Ascendancy at 14:28 Killed by Xanunor the temporal stalker at level 21 on the 33rd Dusk 122nd year of Ascendancy at 16:12 Killed by Chronolith Clone at level 21 on the 33rd Dusk 122nd year of Ascendancy at 23:15 Killed by Urkis, the High Tempest at level 22 on the 47th Dusk 122nd year of Ascendancy at 18:25 Killed by Urkis, the High Tempest at level 22 on the 47th Dusk 122nd year of Ascendancy at 20:13 Killed by Urkis, the High Tempest at level 22 on the 47th Dusk 122nd year of Ascendancy at 22:09 Killed by storm drake hatchling at level 22 on the 47th Dusk 122nd year of Ascendancy at 22:39 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 122nd year of Ascendancy at 00:24 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 122nd year of Ascendancy at 01:40 Killed by skeleton magus at level 22 on the 69th Dusk 122nd year of Ascendancy at 22:21 Killed by Belysetha the Guardian at level 22 on the 70th Dusk 122nd year of Ascendancy at 00:12 Killed by Porevea the Guardian at level 22 on the 70th Dusk 122nd year of Ascendancy at 05:22 Killed by Porevea the Guardian at level 22 on the 70th Dusk 122nd year of Ascendancy at 07:08 Killed by Porinn the Guardian at level 22 on the 70th Dusk 122nd year of Ascendancy at 17:14 Killed by Snaga at level 23 on the 70th Dusk 122nd year of Ascendancy at 21:25 Killed by Glorille the Guardian at level 23 on the 71st Dusk 122nd year of Ascendancy at 12:56 Killed by Snaga at level 24 on the 32nd Haze 122nd year of Ascendancy at 18:58 Killed by fire drake at level 24 on the 33rd Haze 122nd year of Ascendancy at 05:03 Killed by Snaga at level 24 on the 33rd Haze 122nd year of Ascendancy at 09:35 Killed by fire drake at level 24 on the 33rd Haze 122nd year of Ascendancy at 12:08 Killed by dread at level 24 on the 34th Haze 122nd year of Ascendancy at 19:51 Killed by skeleton archer at level 25 on the 36th Haze 122nd year of Ascendancy at 21:14 Killed by Snaga at level 25 on the 39th Haze 122nd year of Ascendancy at 08:35 Killed by skeleton magus at level 26 on the 39th Haze 122nd year of Ascendancy at 19:54 Killed by orc blood mage at level 26 on the 40th Haze 122nd year of Ascendancy at 02:32 Killed by skeleton warrior at level 26 on the 40th Haze 122nd year of Ascendancy at 06:40 Killed by Burb the snow giant champion at level 26 on the 40th Haze 122nd year of Ascendancy at 22:09 Killed by Xanota the skeleton magus at level 27 on the 41st Haze 122nd year of Ascendancy at 04:43 Killed by Salyremira the elder vampire at level 27 on the 41st Haze 122nd year of Ascendancy at 14:03 Killed by flame turret at level 27 on the 41st Haze 122nd year of Ascendancy at 15:28 Killed by wretchling at level 28 on the 43rd Haze 122nd year of Ascendancy at 11:18 Killed by venom drake at level 28 on the 43rd Haze 122nd year of Ascendancy at 12:43 Killed by venom wyrm at level 28 on the 43rd Haze 122nd year of Ascendancy at 14:10 Killed by wretchling at level 28 on the 43rd Haze 122nd year of Ascendancy at 15:23 Killed by The Master at level 28 on the 44th Haze 122nd year of Ascendancy at 02:18 Killed by elder vampire at level 28 on the 44th Haze 122nd year of Ascendancy at 03:42 Killed by elder vampire at level 28 on the 44th Haze 122nd year of Ascendancy at 05:09 Killed by The Master at level 28 on the 44th Haze 122nd year of Ascendancy at 06:44 Killed by skeleton master archer at level 28 on the 44th Haze 122nd year of Ascendancy at 11:55 Killed by armoured skeleton warrior at level 28 on the 44th Haze 122nd year of Ascendancy at 13:07 Killed by elder vampire at level 28 on the 44th Haze 122nd year of Ascendancy at 14:38 Killed by skeleton warrior at level 28 on the 44th Haze 122nd year of Ascendancy at 15:52 Killed by will o' the wisp at level 28 on the 44th Haze 122nd year of Ascendancy at 16:44 Killed by elven blood mage at level 29 on the 48th Haze 122nd year of Ascendancy at 20:53 Killed by elven mage at level 29 on the 49th Haze 122nd year of Ascendancy at 08:24 Killed by elven cultist at level 29 on the 49th Haze 122nd year of Ascendancy at 10:06 Killed by elven corruptor at level 29 on the 50th Haze 122nd year of Ascendancy at 04:38 Killed by Ivygann the elven cultist at level 30 on the 51st Haze 122nd year of Ascendancy at 04:10 Killed by Kryl-Feijan at level 30 on the 51st Haze 122nd year of Ascendancy at 15:11 Killed by elven cultist at level 30 on the 51st Haze 122nd year of Ascendancy at 18:01 Killed by elven cultist at level 30 on the 78th Haze 122nd year of Ascendancy at 08:28 Killed by skeleton master archer at level 30 on the 78th Haze 122nd year of Ascendancy at 12:43 Killed by skeleton master archer at level 30 on the 78th Haze 122nd year of Ascendancy at 14:01 Killed by Emelonne the grave wight at level 30 on the 78th Haze 122nd year of Ascendancy at 15:42 Killed by elven corruptor at level 30 on the 78th Haze 122nd year of Ascendancy at 23:38 Killed by Grand Corruptor at level 31 on the 79th Haze 122nd year of Ascendancy at 11:49 Killed by elven tempest at level 31 on the 79th Haze 122nd year of Ascendancy at 13:56 Killed by elven cultist at level 31 on the 79th Haze 122nd year of Ascendancy at 15:09 Killed by skeleton warrior at level 32 on the 6th Decay 122nd year of Ascendancy at 02:15 Killed by Celia at level 32 on the 6th Decay 122nd year of Ascendancy at 03:52 Killed by Arelratta the stone troll at level 33 on the 65th Regrowth 123rd year of Ascendancy at 23:27 Killed by orc soldier at level 34 on the 69th Regrowth 123rd year of Ascendancy at 01:00 Killed by Golbug the Destroyer at level 34 on the 69th Regrowth 123rd year of Ascendancy at 02:31 Killed by Ivonn the orc blood mage at level 36 on the 73rd Pyre 123rd year of Ascendancy at 15:16 Killed by luminous horror at level 36 on the 73rd Pyre 123rd year of Ascendancy at 18:31 Killed by orc necromancer at level 36 on the 75th Pyre 123rd year of Ascendancy at 23:49 Killed by skeleton master archer at level 37 on the 77th Pyre 123rd year of Ascendancy at 10:37 Killed by Golemira the skeleton warrior at level 37 on the 77th Pyre 123rd year of Ascendancy at 13:50 Killed by Glacial Legion at level 37 on the 78th Pyre 123rd year of Ascendancy at 04:28 Killed by Snaga at level 38 on the 78th Pyre 123rd year of Ascendancy at 06:53 Killed by orc corruptor at level 38 on the 78th Pyre 123rd year of Ascendancy at 15:55 Killed by fire wyrm at level 38 on the 79th Pyre 123rd year of Ascendancy at 04:45 Killed by Layuna the ghoul at level 39 on the 6th Mirth 123rd year of Ascendancy at 12:50 Killed by greater multi-hued wyrm at level 40 on the 3rd Summertide 123rd year of Ascendancy at 18:48 Killed by Lashing Tentacle at level 41 on the 1st Dusk 123rd year of Ascendancy at 22:44 Killed by Adasebeth the orc master wyrmic at level 41 on the 2nd Dusk 123rd year of Ascendancy at 00:18 Killed by Adasebeth the orc master wyrmic at level 41 on the 2nd Dusk 123rd year of Ascendancy at 01:51 Killed by orc blood mage at level 41 on the 2nd Dusk 123rd year of Ascendancy at 12:04 Killed by Zubira the blinkwyrm at level 41 on the 2nd Dusk 123rd year of Ascendancy at 22:25 Killed by Zubira the blinkwyrm at level 41 on the 2nd Dusk 123rd year of Ascendancy at 23:50 Killed by Adoriariama the ice wyrm at level 41 on the 3rd Dusk 123rd year of Ascendancy at 02:36 Killed by Adoriariama the ice wyrm at level 41 on the 3rd Dusk 123rd year of Ascendancy at 04:05 Killed by orc grand master assassin at level 42 on the 4th Dusk 123rd year of Ascendancy at 19:08 Killed by stone golem at level 42 on the 5th Dusk 123rd year of Ascendancy at 12:08 Killed by Snaga at level 42 on the 5th Dusk 123rd year of Ascendancy at 13:08 |
Primary Stats
| Strength | 67 (base 50) |
| Dexterity | 38 (base 25) |
| Constitution | 68 (base 40) |
| Magic | 63 (base 49) |
| Willpower | 53 (base 17) |
| Cunning | 22 (base 17) |
Resources
| Life | 1359/1359 |
| Stamina | 350/350 |
| Vim | 272/272 |
| Healing Factor | 1.3655462184874 |
| Regeneration | 24.779409874558 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 56.302379851297 |
| See Invisible | 65.302379851297 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 57 |
| Crit Chance | 40% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Cold | +41% |
| All | +6% |
Offense: Damage Penetration
| Physical | +39% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 79.723073231957 (93.924050632911%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 19 |
| Physical Save | 47 |
| Spell Save | 68 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 70%( 70%) |
| All | 0%( 70%) |
| Lightning | + 10%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 383.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Snaga. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by deformed giant venus flytrap. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by Snaga. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by worm that walks. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 423. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of dwarven-steel boots of force (6 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Defense: +6 (+1 eff.) Fatigue: +3% Changes stats: +6 Dex Spellpower: +3 (+1 eff.) Mindpower: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aderilraba the CharwoeInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 light / 2 fire Changes stats: +6 Con / +6 Wil Changes resistances: +10% blight / +18% fire Critical mult.: +15.00% Mental save: +14 (+4 eff.) Life regen: +9.00 Light radius: +6 See stealth: +12 See invisible: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Con / +10 Wil Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | dwarven-steel pickaxe of endurance (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.19 cold and 17.28 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | painweaver's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +11 Physical power: +10 (+2 eff.) Defense: +11 (+3 eff.) Changes damage: +6% all Spellpower: +11 (+4 eff.) Mindpower: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Yarakath'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Changes stats: +8 Mag / +9 Wil / +1 Cun Changes resistances: +9% temporal / +11% cold / +19% fire Changes resistances penetration: +14% physical Changes damage: +9% physical Spell crit. chance: +5% Light radius: +3 A belt that goes around your waist. |
| In main hand | Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+4 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 364.48. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 162.64 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This object's appearance was changed to Storm Bringer's Gauntlets. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+5 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+3 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +20 (+7 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 5; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the titan (heal 220; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 639; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 639 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
warrior's steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% physical Stamina each turn: +0.50 Amulets can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Fatigue: -5% Changes stats: +3 Cun / +4 Mag Changes resistances: +24% darkness Changes resistances penetration: +10% mind Changes damage: +12% darkness Maximum encumbrance: +22 Spellpower: +7 (+3 eff.) Mindpower: +6 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Cun / +4 Mag Spellpower: +9 (+3 eff.) Rings can have magical properties. |
Falukor the voratun battleaxe (59.5-89.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 92 lightning damage (1/turn) Damage (Melee): +12 light Damage against: +17% Undead When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +7 Dex Changes resistances: +3% fire / +9% temporal Changes resistances penetration: +23% lightning Changes damage: +24% lightning Spell save: +3 (+0 eff.) Disease immunity: +10% Combat speed: +10% Massive two-handed battleaxes. |
Newly picked uparcing voratun greatmaul of crippling (69-103.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +16.0% Massive two-handed mauls. |
Boltwell (63-100.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Damage (Melee): +8 lightning When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +14 Changes stats: +6 Dex / +2 Wil Changes resistances penetration: +16% all Mental save: +15 (+5 eff.) Equilibrium when hit: +0.12 Mindpower: +15 (+5 eff.) Combat speed: +10% Massive two-handed swords. |
blooming thorny mindstar of frost (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage (Melee): 6 cold Changes resistances: +9% cold Changes resistances penetration: +6% cold Changes damage: +10% cold Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +19 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
balanced stralite waraxe of projection (28.5-39.9 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +12 (+3 eff.) Disarm immunity: +26% One-handed war axes. |
spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% blight Mana each turn: +0.19 Maximum mana: +29.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
murderer's cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +5 Cun Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +2 Mag Spell save: +7 (+1 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of backstabbing (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +9 Armour: +7 Defense: +2 (+0 eff.) Changes resistances: +14% cold Critical mult.: +15.00% Stealth bonus: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Wil / +4 Mag Changes resistances: +6% acid / +6% fire / +6% cold / +7% lightning Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to enveloping kruk cloak of Eldoral. |
blood-soaked pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Spellhunt Remnants (2 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+1 eff.) Maximum life: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 6 arcane Changes stats: +5 Wil / +5 Mag Changes resistances: +5% arcane Changes damage: +4% arcane Spellpower: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Storm Bringer's Gauntlets. |
defender's dwarven-steel helm of absorption (6 def, 10 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+1 eff.) Fatigue: +4% Changes resistances: +4% all Physical save: +11 (+4 eff.) Stamina when hit: +1.40 Equilibrium when hit: +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of the depths (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes resistances: +5% cold Allows you to breathe in: water Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel plate armour of command (6 def, 15 armour)Requires: - Massive armour training - Strength 35 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +6 (+1 eff.) Fatigue: +22% Changes stats: +6 Cun / +6 Wil Mental save: +21 (+7 eff.) A suit of armour made of metal plates. |
fortifying dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Str / +3 Con Changes resistances: +11% acid / +7% physical / +7% fire / +7% cold / +7% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +31% Stun/Freeze immunity: +22% Knockback immunity: +29% Maximum life: +49.00 A suit of armour made of metal plates. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
352 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
preserving alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight Mental save: +10 (+3 eff.) Life regen: +4.00 Light radius: +4 See stealth: +9 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+2 eff.) Light radius: +4 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Physical save: +5 (+2 eff.) Spell save: +6 (+1 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% cold / +8% darkness / +7% temporal Changes damage: +10% light Damage affinity(heal): +5% light Light radius: +6 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +18% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 148.66 light damage. At talent level 3 you gain 27% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 451.56 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged yew totem of stinging [power 356] (19 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 377 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Snaga the Higher Doombringer level 30
75th Haze 122nd year of Ascendancy at 22:43 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Snaga the Higher Doombringer level 31
79th Haze 122nd year of Ascendancy at 16:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Snaga the Higher Doombringer level 36
68th Pyre 123rd year of Ascendancy at 11:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Snaga the Higher Doombringer level 19
31st Dusk 122nd year of Ascendancy at 02:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Snaga the Higher Doombringer level 34
69th Regrowth 123rd year of Ascendancy at 03:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Snaga the Higher Doombringer level 38
1st Mirth 123rd year of Ascendancy at 19:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Snaga the Higher Doombringer level 20
31st Dusk 122nd year of Ascendancy at 13:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Snaga the Higher Doombringer level 18
28th Dusk 122nd year of Ascendancy at 13:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Snaga the Higher Doombringer level 22
49th Dusk 122nd year of Ascendancy at 06:08 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Snaga the Higher Doombringer level 5
77th Pyre 122nd year of Ascendancy at 08:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Snaga the Higher Doombringer level 23
17th Haze 122nd year of Ascendancy at 20:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Snaga the Higher Doombringer level 10
2nd Flare 122nd year of Ascendancy at 04:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Snaga the Higher Doombringer level 20
31st Dusk 122nd year of Ascendancy at 06:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Snaga the Higher Doombringer level 30
50th Haze 122nd year of Ascendancy at 21:38 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Snaga the Higher Doombringer level 40
1st Summertide 123rd year of Ascendancy at 15:30 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Snaga the Higher Doombringer level 32
3rd Decay 122nd year of Ascendancy at 10:08 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Snaga the Higher Doombringer level 30
52nd Haze 122nd year of Ascendancy at 05:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Snaga the Higher Doombringer level 19
29th Dusk 122nd year of Ascendancy at 22:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Snaga the Higher Doombringer level 35
69th Regrowth 123rd year of Ascendancy at 10:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Snaga the Higher Doombringer level 15
7th Dusk 122nd year of Ascendancy at 02:30 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Snaga the Higher Doombringer level 30
78th Haze 122nd year of Ascendancy at 15:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Snaga the Higher Doombringer level 15
8th Dusk 122nd year of Ascendancy at 18:35 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Snaga the Higher Doombringer level 32
6th Regrowth 123rd year of Ascendancy at 21:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Snaga the Higher Doombringer level 25
38th Haze 122nd year of Ascendancy at 20:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Snaga the Higher Doombringer level 17
16th Dusk 122nd year of Ascendancy at 04:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Snaga the Higher Doombringer level 28
44th Haze 122nd year of Ascendancy at 17:35 see stats
Log
Snaga stops being poisoned.
Snaga rearms.
Snaga deactivates Flame of Urh'Rok.
Snaga deactivates Elemental Discord.
Snaga stops regenerating health quickly.
Snaga is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Stone golem killed Snaga!
Resting starts...
Talent Fearscape Shift is ready to use.
Talent Rush is ready to use.
Talent Rune of the Rift is ready to use.
Talent Abduction is ready to use.
Talent Voracious Blade is ready to use.
Talent Reckless Strike is ready to use.
Talent Infusion: Wild is ready to use.
Talent Detonating Charge is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Obliterating Smash is ready to use.
Talent Surge of Power is ready to use.
Talent Wraithform is ready to use.
Talent Elemental Discord is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).
Saving done.
Saving game...



































































































































