










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Writhing One |
| Level / Exp | 39 / 38% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 121 (base 38) |
| Dexterity | 31 (base 15) |
| Constitution | 66 (base 60) |
| Magic | 68 (base 50) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1406/1406 |
| Insanity | 95/100 |
| Healing Factor | 1.3588369623248 |
| Regeneration | 4.4162201275555 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +136.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.223953584336 |
| See Invisible | 25.223953584336 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 61 |
| Crit Chance | 19% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Temporal | +51% |
| Blight | +30% |
| Physical | +51% |
| Darkness | +30% |
| All | +21% |
Defense: Base
| Armour (hardiness) | 32.185767927478 (90.038072250629%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 24 |
| Mental Save | 13 |
Defense: Resistances
| Physical | + 23%( 70%) |
| Lightning | + 21%( 70%) |
| Cold | + 32%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Controlled horrors | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| beneficial effect | You have 5 charges. Death Momentum |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +11 Str +7 Dex +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% physical Phys.save +8 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 672.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | cleansing dragonbone wand of shielding [power 488] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 488 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Acc +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +12 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | balancing drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +8% A belt that goes around your waist. |
| In main hand | Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 88 temporal damage and slows enemies in radius 6 of the target by 98% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
| On hands | storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +19% cold Max.HP +30.00 A suit of armour made of mail. |
| Cloak | enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful gold amulet of perfection (0.20 Demented / Tentacles,0.20 Technique / Combat training)0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Masteries +0.20 Demented/Tentacles +0.20 Technique/Combat training Amulets make your neck look great! |
Inventory
biting gale rune of the titan (damage 348; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 347.51 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
arcing iron battleaxe of massacre (24-37 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 24.5 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage Massive two-handed battleaxes. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
acidic orichalcum trident of corruption (52-83 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane Power 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of torment (52-82 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Psionic Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +80 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +11% Res.pen +27% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling stralite waraxe of projection (33-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Psionic Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
voratun waraxe of torment (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
polar rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 7 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's drakeskin leather cap of blood magic (0 def, 8 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +2% Dmg.mod +11% blight +6% arcane ----- def ----- Armour +8 Fatigue +5% ---------- misc Infravis +2 A cap made of leather. |
enlightening voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +6% physical Phys.save +17 (+5 eff.) Mind.save +10 (+8 eff.) A suit of armour made of mail. |
searing dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 14 acid 11 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +8% Resists +13% acid +19% fire Phys.save +11 (+3 eff.) A suit of armour made of mail. |
radiant drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +24% blight +20% darkness +8% mind Mind.save +15 (+11 eff.) ---------- misc Light +2 A suit of armour made of leather. |
radiant stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +13 Fatigue +22% Resists +26% blight +22% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
voratun shield 'Eilinath' (0 def, 10 armour, 205 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- Melee Ret 4 acid ----- def ----- Armour +10 Fatigue +8% Resists +3% darkness +15% physical +28% mind +5% arcane Shield.near.proj +54 Proj.slow +25% ---------- misc Talents +1 Block Handheld deflection devices. |
158 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Lord Yeti the Whitehoof Writhing One level 18
75th Pyre 122nd year of Ascendancy at 23:18 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Lord Yeti the Whitehoof Writhing One level 35
79th Pyre 122nd year of Ascendancy at 00:23 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Lord Yeti the Whitehoof Writhing One level 10
74th Pyre 122nd year of Ascendancy at 23:05 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Lord Yeti the Whitehoof Writhing One level 20
76th Pyre 122nd year of Ascendancy at 08:18 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Lord Yeti the Whitehoof Writhing One level 30
77th Pyre 122nd year of Ascendancy at 19:18 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Lord Yeti the Whitehoof Writhing One level 38
1st Mirth 122nd year of Ascendancy at 00:39 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Lord Yeti the Whitehoof Writhing One level 32
78th Pyre 122nd year of Ascendancy at 12:00 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Lord Yeti the Whitehoof Writhing One level 36
79th Pyre 122nd year of Ascendancy at 08:41 see stats
Log
Lord Yeti hits Rej Arkatis for 46 temporal, 167 physical, 6 lightning, 108 temporal (327 total damage).
Rej Arkatis's Kneecapper hits Worm that walks (servant of Lord Yeti) for (187 absorbed), 0 physical (0 total damage).
Lord Yeti killed Rej Arkatis!
Worm that walks (servant of Lord Yeti) activates Infestation.
Bleeding from Rej Arkatis hits Worm that walks (servant of Lord Yeti) for (47 absorbed), 0 physical (0 total damage).
The shield around Lord Yeti crumbles.
Talent Lash Out is ready to use.
Worm that walks (servant of Lord Yeti) activates Ruin.
Worm that walks (servant of Lord Yeti) is no longer pinned.
The shield around worm that walks (servant of Lord Yeti) crumbles.
Bleeding from Rej Arkatis hits Worm that walks (servant of Lord Yeti) for (47 absorbed), 0 physical (0 total damage).
Lord Yeti receives 11 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Lord Yeti) receives 6 healing from Carrion worm mass's wormblight area effect.
Bleeding from Rej Arkatis hits Worm that walks (servant of Lord Yeti) for 47 physical damage.
Worm that walks (servant of Lord Yeti) receives 6 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Lord Yeti) stops regenerating health quickly.
Worm that walks (servant of Lord Yeti) receives 6 healing from Carrion worm mass's wormblight area effect.
Bleeding from Rej Arkatis hits Worm that walks (servant of Lord Yeti) for 47 physical damage.
The smoke around Lord Yeti dissipates.
Talent Decayed Devourers is ready to use.
Worm that walks (servant of Lord Yeti) stops bleeding.
Talent Decayed Bloated Horror is ready to use.
Talent Carrion Feet is ready to use.
Saving game...
Saving done.











































































