






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 43 (base 41) |
Dexterity | 43 (base 41) |
Constitution | 43 (base 41) |
Magic | 52 (base 41) |
Willpower | 43 (base 41) |
Cunning | 47 (base 41) |
Resources
Life | 471/471 |
Mana | 205/291 |
Stamina | 224/224 |
Healing Factor | 1.7992733470889 |
Regeneration | 1.7992733470889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 74 |
Accuracy | 60 |
Crit Chance | 20% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Darkness | +5% |
Arcane | +20% |
Offense: Damage Penetration
Darkness | +10% |
Defense: Base
Armour (hardiness) | 35.54934837382 (100%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 34 |
Physical Save | 28 |
Spell Save | 29 |
Mental Save | 29 |
Defense: Resistances
Acid | + 30%(100%) |
Darkness | + 30%(100%) |
Cold | + 28%(100%) |
Lightning | + 23%(100%) |
Fire | + 24%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | ![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Socketed Gems | ![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | ![]() 7.0 T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() 17.0 T3 massive armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +22% Resists +18% acid A suit of armour made of metal plates. |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 10% Mag, 45% Str Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 112.46 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Inventory
![]() 3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Blunt and deadly. |
Achievements
Log
Character control switched to Edwary.
The shield around Alfic (servant of Edwary) crumbles.
Edwary casts Refit Golem.
Alfic (servant of Edwary) receives 657 healing from Edwary.
The shield around Edwary crumbles.
Resting starts...
Talent Caustic Mire is ready to use.
Edwary stops surging mana.
Edwary slows down.
Talent Dissolving Acid is ready to use.
Talent Shockwave Bomb is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Rune: Shielding is ready to use.
Talent Refit Golem is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Character control switched to Alfic (servant of Edwary).
Edwary deactivates Ice Core.
Edwary deactivates Defensive Posture.
Edwary deactivates Flame Infusion.
Edwary deactivates Elemental Harmony.
Edwary deactivates Body of Fire.
The raging fire around Edwary calms down and disappears.
Edwary deactivates Chant of Fortitude.
Alfic (servant of Edwary) deactivates Reflective Skin.