












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Stone Warden | 
| Level / Exp | 50 / 1677% | 
| Size | medium | 
| Lifes / Deaths | Killed by shadow at level 50 on the 15th Wealth 124th year of Ascendancy at 20:35  / 3Killed by Elandar at level 50 on the 18th Wealth 124th year of Ascendancy at 12:58 Killed by Argoniel at level 50 on the 18th Wealth 124th year of Ascendancy at 14:31  | 
Primary Stats
| Strength | 90 (base 60) | 
| Dexterity | 29 (base 13) | 
| Constitution | 46.633046873858 (base 60) | 
| Magic | 124 (base 62) | 
| Willpower | 104 (base 43) | 
| Cunning | 53 (base 12) | 
Resources
| Life | -151/2057 | 
| Mana | 833/917 | 
| Stamina | 512/512 | 
| Equilibrium | 0 | 
| Healing Factor | 0.023274853318848 | 
| Regeneration | 0.12612966983913 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 9 | 
| See Stealth | 34.470023594311 | 
| See Invisible | 37.470023594311 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 270 | 
| Accuracy | 30 | 
| Crit Chance | 54% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 143 | 
| Accuracy | 30 | 
| Crit Chance | 54% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 75 | 
| Crit Chance | 28% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 56 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +27% | 
| Acid | +27% | 
| Nature | +20% | 
| Darkness | +55% | 
| Cold | +39% | 
| Physical | +14% | 
| Fire | +42% | 
| All | +2% | 
Offense: Damage Penetration
| Darkness | +49% | 
| Physical | +15% | 
| Temporal | +16% | 
| Blight | +10% | 
| Arcane | +20% | 
| Mind | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 82.386904971839 (100%) | 
| Defense | 38 | 
| Ranged Defense | 38 | 
| Fatigue | 36 | 
| Physical Save | 74 | 
| Spell Save | 77 | 
| Mental Save | 74 | 
Defense: Resistances
| Acid | -14%( 70%) | 
| Blight | + 9%( 70%) | 
| Arcane | -58%( 70%) | 
| Cold | + 70%( 70%) | 
| All | -90%( 70%) | 
| Darkness | + 70%( 70%) | 
| Physical | -67%( 70%) | 
| Temporal | -56%( 70%) | 
| Lightning | -43%( 70%) | 
| Mind | -33%( 70%) | 
| Fire | + 37%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Silence Resistance | 29% | 
| Bleed Resistance | 26% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Stun Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 26% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 45 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 836 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 37 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 39 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 693 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 50 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Wild-gift / Earthen vines | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Dwarven nature | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
  | 2/5 | 
| Spell / Eldritch shield | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Earth | 1.40 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Eldritch stone | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
  | 4/5 | 
| Wild-gift / Earthen power | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 4/5 | 
  | 3/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Call of the wild | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Conditioning | 1.00 | 
  | 5/5 | 
  | 4/5 | 
  | 3/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Chant of Fortitude | 
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 30% feedback damage from all damage done. Empathic Hex | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation | 
| detrimental effect | The target is cursed, reducing all resistances by 85%. Curse of Vulnerability | 
| detrimental effect | The target is hexed.  Each time it uses an ability it takes 196.37 fire damage, and talent cooldowns are increased by 120% plus 1 turn. Burning Hex | 
| detrimental effect | The target has been splashed with acid, taking 116.02 acid damage per turn, reducing armour by 85 and attack by 74. Acid Splash | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked | 
| beneficial effect | The target's skin turns to stone, granting 28 armour, 34 physical save and 34 spell save. Also applies 90 armour to all non-physical damage. Dwarven Resilience | 
| detrimental effect | The target is infected by a disease, reducing its constitution by 76 and doing 196.64 blight damage per turn. Rotting Disease | 
| detrimental effect | The target is infected by a disease, doing 158.69 blight damage per turn and reducing healing received by 123%. EpidemicEach non-disease blight damage done to it will spread the disease.  | 
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You failed to protect the lost defiler from death by Emewen the barrow wight. Escort: lost defiler (level 1 of Dreadfell) | failed | 
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00).  | done | 
You failed to protect the lost warrior from death by Neroth the forest wight. Escort: lost warrior (level 7 of Dreadfell) | failed | 
You failed to protect the worried loremaster from death by Layadara the giant army ant. Escort: worried loremaster (level 1 of Daikara) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | active | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2940.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  pair of drakeskin leather boots 'Radiancedash' (0 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Changes resistances: +18% temporal / +34% darkness / +5% arcane Changes resistances penetration: +15% darkness / +16% temporal Silence immunity: +29% Confusion immunity: +45% Stun/Freeze immunity: +59% Only die when reaching: -40.00 life Light radius: +2 Infravision radius: +3 Defense after a teleport: +43 Resist all after a teleport: +31% New effects duration reduction after a teleport: +38% A pair of boots made of leather.  | 
| Light source |  Rimeusher the dwarven lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +39 (+16 eff.) Armour: +16 Damage when hit (Melee): 25 fire Changes stats: +4 Cun / +4 Con Changes resistances: +21% cold / +10% fire Blindness immunity: +26% Disease immunity: +26% Cut immunity: +26% Life regen: +5.17 Only die when reaching: -60.00 life Maximum stamina: +30.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors.  | 
| On hands |  Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Cun, 40% Str, 60% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 6.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 91.75 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move.  | 
| Tool |  voratun torque of mindblast 'Sleetbreacher' [power 405]  (11/14 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +10% blight / +10% mind Changes damage: +12% cold Psi when hit: +0.28 Mental crit. chance: +7% It can be used to blast the opponent's mind dealing 413 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Increase the duration of 1 beneficial effects by 3. * Gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  voratun bloodstone ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to reduce all saves and defense by 33 Damage (Melee): 35 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 33 Damage (Ranged): 31 physical Changes stats: +2 Str / +1 Mag / +14 Wil / +10 Cun / +2 Con Changes resistances: +36% nature Changes resistances penetration: +5% darkness Changes damage: +18% nature Reduces incoming crit damage: 15.00% Mental save: +20 (+5 eff.) Stun/Freeze immunity: +60% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Infravision radius: +3 See invisible: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties.  | 
| Around neck |  Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +34 Con Changes resistances: +25% nature / +10% cold / +10% darkness / +30% mind Reduces incoming crit damage: 23.00% Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Amulets can have magical properties.  | 
| In main hand |  Duvedil the Dimworth (0 def, 10 armour, 72-86.4 power, 217 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.0 - 86.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +217 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 nature Damage (radius 1) on hit: +17 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +12 (+2 eff.) Armour: +10 Fatigue: +8% Damage (Melee): 9 fire Damage when hit (Melee): 20 fire Changes stats: +3 Dex / +2 Wil Changes resistances: +17% blight / +16% nature / +9% darkness Changes damage: +3% darkness Talent granted: +1 Block Reduces incoming crit damage: 10.00% Maximum life: +114.00 Handheld deflection devices.  | 
| Around waist |  ChidunakhadPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +13 Mag / +8 Wil / +8 Cun / +7 Con Changes resistances: +7% fire / +14% cold Damage against: +41% Summoned Reduced damage from: +45% Summoned Mental save: +11 (+3 eff.) Mana each turn: +0.72 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +53.00 Spellpower: +27 (+7 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist.  | 
| In off hand |  Mucusviper (0 def, 22 armour, 83.5-100.2 power, 326 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 83.5 - 100.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +326 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 arcane When wielded/worn: Physical crit. chance: +17.0% Physical power: +13 (+2 eff.) Armour: +22 Fatigue: +8% Changes stats: +7 Con Changes resistances: +20% blight / +32% nature / +6% arcane Changes resistances penetration: +20% arcane Changes damage: +15% fire Talent granted: +1 Block Physical save: +15 (+3 eff.) Handheld deflection devices.  | 
| Cloak |  Blindblow the elven-silk cloak (18 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 (+6 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 27% Changes stats: +4 Mag / +4 Wil Changes resistances: +2% physical / +50% darkness / +6% arcane Changes resistances penetration: +29% darkness Changes damage: +50% darkness Stealth bonus: +50 Physical save: +15 (+3 eff.) Stun/Freeze immunity: +10% Maximum life: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?"  | 
Inventory
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 starlit voratun amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Mag Changes resistances: +24% light / +18% darkness Blindness immunity: +28% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +54.00 Amulets can have magical properties.  | 
 voratun amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +43.00 Amulets can have magical properties.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
 voratun bloodstone ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage (Melee): 33 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 33 Damage (Ranged): 35 physical Changes stats: +10 Cun / +2 Wil Changes resistances: +3% cold Changes damage: +3% cold / +8% all Spell save: +6 (+1 eff.) Stun/Freeze immunity: +110% Life regen: +9.00 Psi when hit: +0.36 Hate when firing a critical mind attack: +3.00 Maximum hate: +19.00 Spellpower: +20 (+5 eff.) Mindpower: +19 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties.  | 
 voratun bloodstone ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+3 eff.) Armour: +4 Fatigue: -10% Changes stats: +4 Str / +4 Dex / +7 Mag / +13 Wil Changes resistances: +5% arcane Changes damage: +7% all Maximum encumbrance: +40 Cut immunity: +20% Stun/Freeze immunity: +60% Spellpower: +31 (+7 eff.) Mindpower: +17 (+5 eff.) Rings can have magical properties.  | 
 voratun ring 'Zubebrethra'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Damage when hit (Melee): 8 mind / 10 blight Changes stats: +5 Dex / +3 Wil Changes resistances: +32% lightning Changes damage: +16% lightning / +9% mind Life regen: +20.00 Maximum life: +96.00 Mindpower: +15 (+5 eff.) Healing mod.: +17% Rings can have magical properties.  | 
 This item will automatically be transmogrified when you leave the level.warbringer's voratun longsword of corruption (44-61.6 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 5). When wielded/worn: Physical power: +14 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +35% Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.throat-seeking drakeskin leather sling of cunning (+8) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +25 nature When wielded/worn: Changes stats: +8 Cun Changes resistances penetration: +15% nature / +10% physical Slings are used to hurl stones or metal shots at your foes.  | 
 Blizzardbiter the hardened leather belt =acc=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +30 (+13 eff.) Physical crit. chance: +8.0% Physical power: +11 (+2 eff.) Changes stats: +8 Str / +2 Mag / +5 Con Changes resistances: +9% cold Changes damage: +12% cold Physical save: +10 (+2 eff.) Only die when reaching: -80.00 life Maximum stamina: +30.00 Size category: +1 A belt that goes around your waist.  | 
 Rainpython the pair of voratun boots (19 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+7 eff.) Fatigue: +4% Damage when hit (Melee): 2 light / 8 cold Changes stats: +15 Dex / +9 Mag / +10 Wil / +5 Cun / +5 Con Changes resistances: +9% mind / +12% cold Changes resistances penetration: +10% cold Changes damage: +3% mind / +6% cold Physical save: +24 (+6 eff.) Mental save: +25 (+6 eff.) Mana each turn: +0.60 Maximum mana: +53.00 Spell crit. chance: +5% It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Unbreakable Greaves (8 def, 20 armour) =knockback immune=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
 Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% cold / +15% fire / +15% lightning Grants telepathy: Dragon Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull.  | 
 Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil / +0 Con Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
 Strikeminister (5 def, 1 armour) =water breathing=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Changes resistances: +6% cold Changes resistances penetration: +5% lightning / +5% physical Changes damage: +3% acid Allows you to breathe in: water Critical mult.: +10.00% Only die when reaching: -20.00 life A cap made of leather.  | 
 Crystalline Voratun shield (0 def, 10 armour, 85-102 power, 246.25 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. When used to attack (with talents): Base power: 85.0 - 102.0 Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +246 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +10 Fatigue: +8% Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Talent granted: +1 Block Spellpower: +12 (+3 eff.) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Handheld deflection devices. Transformed with the power of the Spellblaze.  | 
 Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 90 power out of 100/100. The very essence of bearness!  | 
 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2138 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 6.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 91.75 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.  | 
 Tooth of the Mouth (dig speed 12 turns) =dig=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 90 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it?  | 
 BelurethaCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +16 Defense: +15 (+5 eff.) Changes stats: +4 Mag / +3 Con Changes resistances: +9% darkness Changes resistances penetration: +15% mind Light radius: +8 Infravision radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(153 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
 TurobarInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +7.0% Physical power: +10 (+2 eff.) Defense: +18 (+6 eff.) Changes stats: +2 Str / +7 Wil Changes resistances: +3% fire / +6% light / +6% temporal Changes resistances penetration: +15% all Critical mult.: +19.00% Physical save: +20 (+5 eff.) Spell save: +20 (+4 eff.) Mental save: +19 (+5 eff.) Maximum stamina: +20.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull.  | 
 43 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Entropy (1/1) =anti heal=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 174% of the healing done. This effect scales with your Magic stat. Activation costs 68 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Emora the Lavawolf [power 4]  (11/23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Armour: +17 Changes resistances: +5% arcane Changes resistances penetration: +15% acid / +15% fire Spell save: +19 (+4 eff.) Silence immunity: +21% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 23 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 elven-wood wand of shielding 'Elanne' [power 434]  (11/18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Damage when hit (Melee): 8 temporal Changes resistances: +15% cold / +12% fire Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +20% Life regen: +4.00 Maximum life: +100.00 It can be used to create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 18 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A View From The Gallery (Insane (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Back To My Roots the Dwarf Stone Warden level 34
3rd Acquisition 123rd year of Ascendancy at 07:27 see stats
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Back To My Roots the Dwarf Stone Warden level 37
26th Profit 123rd year of Ascendancy at 13:02 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Back To My Roots the Dwarf Stone Warden level 37
24th Profit 123rd year of Ascendancy at 07:15 see stats
			Arachnophobia (Insane (Roguelike) difficulty)
			Destroyed the spydric menace.By Back To My Roots the Dwarf Stone Warden level 43
13rd Wealth 123rd year of Ascendancy at 01:04 see stats
			Back and there again (Insane (Roguelike) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Back To My Roots the Dwarf Stone Warden level 50
4th Steel 124th year of Ascendancy at 09:29 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Back To My Roots the Dwarf Stone Warden level 41
8th Wealth 123rd year of Ascendancy at 10:31 see stats
			Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Back To My Roots the Dwarf Stone Warden level 50
26th Gold 124th year of Ascendancy at 19:25 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Back To My Roots the Dwarf Stone Warden level 18
21st Dearth 122nd year of Ascendancy at 01:06 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Back To My Roots the Dwarf Stone Warden level 40
4th Wealth 123rd year of Ascendancy at 11:54 see stats
			Don't Poosh it! (Insane (Roguelike) difficulty)
			Killed Kelad in the lost land of Poosh.By Back To My Roots the Dwarf Stone Warden level 50
3rd Voratun 124th year of Ascendancy at 00:23 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Back To My Roots the Dwarf Stone Warden level 33
24th Voratun 123rd year of Ascendancy at 18:17 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun and unlocked Stone magic.By Back To My Roots the Dwarf Stone Warden level 29
23rd Iron 123rd year of Ascendancy at 20:19 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Back To My Roots the Dwarf Stone Warden level 21
10th Loss 122nd year of Ascendancy at 19:37 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Back To My Roots the Dwarf Stone Warden level 31
19th Steel 123rd year of Ascendancy at 13:52 see stats
			Fear of Fours (Insane (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By Back To My Roots the Dwarf Stone Warden level 50
21st Profit 124th year of Ascendancy at 16:39 see stats
			Gem of the Moon (Insane (Roguelike) difficulty)
			Completed the Master Jeweler quest with Limmir.By Back To My Roots the Dwarf Stone Warden level 46
6th Dearth 123rd year of Ascendancy at 03:18 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Back To My Roots the Dwarf Stone Warden level 32
23rd Stralite 123rd year of Ascendancy at 18:43 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Back To My Roots the Dwarf Stone Warden level 10
28th Profit 122nd year of Ascendancy at 07:31 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Back To My Roots the Dwarf Stone Warden level 20
3rd Loss 122nd year of Ascendancy at 16:28 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Back To My Roots the Dwarf Stone Warden level 30
1st Steel 123rd year of Ascendancy at 10:04 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By Back To My Roots the Dwarf Stone Warden level 40
3rd Wealth 123rd year of Ascendancy at 08:27 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By Back To My Roots the Dwarf Stone Warden level 50
11st Shortage 123rd year of Ascendancy at 23:07 see stats
			Orcrist (Insane (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By Back To My Roots the Dwarf Stone Warden level 50
20th Profit 124th year of Ascendancy at 06:41 see stats
			Race through fire (Insane (Roguelike) difficulty)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Back To My Roots the Dwarf Stone Warden level 50
43rd Steel 124th year of Ascendancy at 06:11 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Back To My Roots the Dwarf Stone Warden level 32
2nd Voratun 123rd year of Ascendancy at 02:03 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Back To My Roots the Dwarf Stone Warden level 36
20th Profit 123rd year of Ascendancy at 23:53 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Back To My Roots the Dwarf Stone Warden level 26
19th Iron 123rd year of Ascendancy at 07:53 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Back To My Roots the Dwarf Stone Warden level 40
4th Wealth 123rd year of Ascendancy at 15:54 see stats
			Squadmate (Insane (Roguelike) difficulty)
			Escaped from Reknor alive with your squadmate Norgan.By Back To My Roots the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 19:17 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Back To My Roots the Dwarf Stone Warden level 9
1st Profit 122nd year of Ascendancy at 19:38 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Back To My Roots the Dwarf Stone Warden level 31
12nd Steel 123rd year of Ascendancy at 12:03 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Back To My Roots the Dwarf Stone Warden level 50
9th Profit 124th year of Ascendancy at 03:02 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Back To My Roots the Dwarf Stone Warden level 9
20th Profit 122nd year of Ascendancy at 19:44 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Back To My Roots the Dwarf Stone Warden level 46
11st Dearth 123rd year of Ascendancy at 12:57 see stats
			Thralless (Insane (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Back To My Roots the Dwarf Stone Warden level 31
12nd Steel 123rd year of Ascendancy at 03:50 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Back To My Roots the Dwarf Stone Warden level 21
11st Loss 122nd year of Ascendancy at 15:29 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Back To My Roots the Dwarf Stone Warden level 15
20th Wealth 122nd year of Ascendancy at 11:10 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Back To My Roots the Dwarf Stone Warden level 50
15th Wealth 124th year of Ascendancy at 20:35 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Back To My Roots the Dwarf Stone Warden level 36
23rd Profit 123rd year of Ascendancy at 20:14 see stats
Log
Argoniel hits Back To My Roots for 90 physical, (2 flat reduction), 0 nature, (3 flat reduction), 0 lightning, (1 flat reduction), 0 cold, (2 flat reduction), 0 fire, (2 flat reduction), 0 acid, 12 physical, (2 flat reduction), 0 fire (102 total damage).
Melee retaliation hits Back To My Roots for (11 flat reduction), 0 acid, (6 flat reduction), 0 fire (0 total damage).
Back To My Roots hits Argoniel for 299 physical, 16 nature, 10 lightning, 12 cold, 20 fire, 9 acid, 40 physical, 18 fire (425 total damage).
Argoniel casts Curse of Vulnerability.
Back To My Roots is cursed.
Argoniel performs a melee critical strike against Back To My Roots!
The diseases of Argoniel spread!
Back To My Roots is pinned to the ground.
Argoniel's spell attains critical power!
Back To My Roots is afflicted by a rotting disease!
The diseases of Argoniel spread!
Back To My Roots damages himself through Martyrdom!
Argoniel hits Back To My Roots for (90 flat reduction), 253 blight, (7 flat reduction), 0 cold, (26 flat reduction), 0 acid, (14 flat reduction), 0 fire, (9 flat reduction), 0 fire, (90 flat reduction), 83 blight, (10 flat reduction), 0 cold, (26 flat reduction), 0 acid, (14 flat reduction), 0 fire, (9 flat reduction), 0 fire (337 total damage).
Bone Spike hits Back To My Roots for 161 physical damage.
Melee retaliation hits Argoniel for 47 fire, 47 fire (93 total damage).
Argoniel receives 117 healing from Blood Splash.
Argoniel's spell attains critical power!
Rotting Disease from Argoniel hits Back To My Roots for (90 flat reduction), 102 blight (102 total damage).
Acid Splash from Argoniel hits Back To My Roots for (90 flat reduction), 51 acid (51 total damage).
Argoniel receives 217 healing from Blood Splash.
Back To My Roots the level 50 dwarf stone warden was poxed to death by a Argoniel on level 11 of High Peak.
Back To My Roots is free from the rotting disease.
Back To My Roots is no longer pinned.
Back To My Roots is free from the hex.
Back To My Roots is free from the epidemic.
Back To My Roots's skin returns to normal.
Back To My Roots is no longer cursed.
Back To My Roots deactivates Chant of Fortitude.
Back To My Roots is free from the hex.
Back To My Roots is free from the acid.




















































































































