










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 44 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 11 on the 3rd Summertide 122nd year of Ascendancy at 19:54 / 108Killed by Norgos, the Guardian at level 11 on the 1st Flare 122nd year of Ascendancy at 00:52 Killed by Norgos, the Guardian at level 12 on the 4th Flare 122nd year of Ascendancy at 18:59 Killed by Norgos, the Guardian at level 12 on the 5th Flare 122nd year of Ascendancy at 00:56 Killed by Elereda the shadowblade at level 17 on the 46th Dusk 122nd year of Ascendancy at 17:32 Killed by Elereda the shadowblade at level 17 on the 46th Dusk 122nd year of Ascendancy at 17:41 Killed by Elereda the shadowblade at level 17 on the 46th Dusk 122nd year of Ascendancy at 17:55 Killed by Assassin Lord at level 17 on the 46th Dusk 122nd year of Ascendancy at 18:52 Killed by Assassin Lord at level 17 on the 46th Dusk 122nd year of Ascendancy at 19:14 Killed by Assassin Lord at level 17 on the 46th Dusk 122nd year of Ascendancy at 19:36 Killed by Assassin Lord at level 17 on the 46th Dusk 122nd year of Ascendancy at 19:46 Killed by thought-forged bowman at level 17 on the 50th Haze 122nd year of Ascendancy at 16:25 Killed by Duraran at level 18 on the 51st Haze 122nd year of Ascendancy at 16:02 Killed by Urkis, the High Tempest at level 19 on the 71st Haze 122nd year of Ascendancy at 10:59 Killed by Urkis, the High Tempest at level 19 on the 71st Haze 122nd year of Ascendancy at 12:10 Killed by Urkis, the High Tempest at level 19 on the 71st Haze 122nd year of Ascendancy at 13:20 Killed by Dolaab the Bringer of Doom at level 19 on the 72nd Haze 122nd year of Ascendancy at 09:41 Killed by Chronolith Twin at level 23 on the 7th Allure 123rd year of Ascendancy at 17:13 Killed by Chronolith Twin at level 23 on the 7th Allure 123rd year of Ascendancy at 18:11 Killed by Chronolith Twin at level 23 on the 8th Allure 123rd year of Ascendancy at 02:10 Killed by Chronolith Twin at level 23 on the 8th Allure 123rd year of Ascendancy at 03:44 Killed by Xeratira the Guardian at level 24 on the 8th Regrowth 123rd year of Ascendancy at 11:38 Killed by Emeloyabrevea the worm that walks at level 26 on the 20th Regrowth 123rd year of Ascendancy at 23:11 Killed by Emeloyabrevea the worm that walks at level 26 on the 21st Regrowth 123rd year of Ascendancy at 00:31 Killed by Poltergeist Acera at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 14:09 Killed by eldritch eye at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 14:05 Killed by Sleeping Silabrera at level 27 on the 24th Regrowth 123rd year of Ascendancy at 18:40 Killed by Dozing Neroldatira at level 27 on the 24th Regrowth 123rd year of Ascendancy at 19:52 Killed by Dozing Neroldatira at level 27 on the 24th Regrowth 123rd year of Ascendancy at 20:51 Killed by Dozing Neroldatira at level 28 on the 24th Regrowth 123rd year of Ascendancy at 21:57 Killed by Dozing Neroldatira at level 28 on the 24th Regrowth 123rd year of Ascendancy at 23:03 Killed by Dozing Neroldatira at level 28 on the 25th Regrowth 123rd year of Ascendancy at 00:07 Killed by ritch flamespitter at level 28 on the 25th Regrowth 123rd year of Ascendancy at 01:48 Killed by skeleton magus at level 28 on the 26th Regrowth 123rd year of Ascendancy at 01:56 Killed by The Master at level 28 on the 26th Regrowth 123rd year of Ascendancy at 06:18 Killed by Grand Corruptor at level 30 on the 28th Regrowth 123rd year of Ascendancy at 20:32 Killed by elven corruptor at level 30 on the 35th Regrowth 123rd year of Ascendancy at 07:23 Killed by corrupted elven blood mage at level 30 on the 36th Regrowth 123rd year of Ascendancy at 10:12 Killed by corrupted elven blood mage at level 30 on the 36th Regrowth 123rd year of Ascendancy at 11:50 Killed by orc cryomancer at level 35 on the 2nd Flare 123rd year of Ascendancy at 02:24 Killed by orc necromancer at level 36 on the 27th Dusk 123rd year of Ascendancy at 06:37 Killed by skeleton mage at level 36 on the 27th Dusk 123rd year of Ascendancy at 08:01 Killed by skeleton mage at level 36 on the 27th Dusk 123rd year of Ascendancy at 09:28 Killed by skeleton mage at level 36 on the 27th Dusk 123rd year of Ascendancy at 15:44 Killed by orc blood mage at level 36 on the 27th Dusk 123rd year of Ascendancy at 18:49 Killed by skeleton warrior at level 36 on the 28th Dusk 123rd year of Ascendancy at 03:26 Killed by venom wyrm at level 36 on the 28th Dusk 123rd year of Ascendancy at 20:45 Killed by minotaur at level 36 on the 29th Dusk 123rd year of Ascendancy at 18:42 Killed by heavy bone giant at level 36 on the 30th Dusk 123rd year of Ascendancy at 05:41 Killed by bloated horror at level 37 on the 30th Dusk 123rd year of Ascendancy at 20:05 Killed by searing horror at level 37 on the 31st Dusk 123rd year of Ascendancy at 04:00 Killed by searing horror at level 37 on the 31st Dusk 123rd year of Ascendancy at 06:20 Killed by luminous horror at level 37 on the 31st Dusk 123rd year of Ascendancy at 07:49 Killed by luminous horror at level 37 on the 31st Dusk 123rd year of Ascendancy at 08:58 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 01:20 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 03:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 38th Dusk 123rd year of Ascendancy at 06:36 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 08:29 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 09:48 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 11:56 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 14:31 Killed by Ce'Niba the eternal bone giant at level 38 on the 38th Dusk 123rd year of Ascendancy at 16:19 Killed by orc blood mage at level 38 on the 39th Dusk 123rd year of Ascendancy at 03:15 Killed by orc necromancer at level 38 on the 39th Dusk 123rd year of Ascendancy at 04:22 Killed by orc corruptor at level 38 on the 39th Dusk 123rd year of Ascendancy at 15:16 Killed by Glacial Legion at level 38 on the 39th Dusk 123rd year of Ascendancy at 16:17 Killed by Glacial Legion at level 38 on the 39th Dusk 123rd year of Ascendancy at 17:45 Killed by radiant horror at level 39 on the 43rd Dusk 123rd year of Ascendancy at 05:42 Killed by war hound at level 39 on the 43rd Dusk 123rd year of Ascendancy at 23:10 Killed by Elinne the orc summoner at level 40 on the 52nd Dusk 123rd year of Ascendancy at 04:34 Killed by Voroth the blinkwyrm at level 41 on the 54th Dusk 123rd year of Ascendancy at 14:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 54th Dusk 123rd year of Ascendancy at 15:56 Killed by ritch flamespitter at level 41 on the 54th Dusk 123rd year of Ascendancy at 17:45 Killed by Voroth the blinkwyrm at level 41 on the 54th Dusk 123rd year of Ascendancy at 18:57 Killed by Goma the orc summoner at level 41 on the 54th Dusk 123rd year of Ascendancy at 20:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 54th Dusk 123rd year of Ascendancy at 21:58 Killed by rimebark at level 41 on the 55th Dusk 123rd year of Ascendancy at 00:01 Killed by ritch flamespitter (wild summon) at level 41 on the 55th Dusk 123rd year of Ascendancy at 01:50 Killed by Voroth the blinkwyrm at level 41 on the 55th Dusk 123rd year of Ascendancy at 02:52 Killed by rimebark at level 41 on the 55th Dusk 123rd year of Ascendancy at 04:26 Killed by ritch flamespitter at level 41 on the 55th Dusk 123rd year of Ascendancy at 05:35 Killed by Bethobreda the greater multi-hued wyrm at level 41 on the 55th Dusk 123rd year of Ascendancy at 06:52 Killed by rimebark at level 41 on the 55th Dusk 123rd year of Ascendancy at 07:55 Killed by flame turret at level 42 on the 55th Dusk 123rd year of Ascendancy at 09:08 Killed by Voroth the blinkwyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 09:25 Killed by Velibeth the ice wyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 10:52 Killed by Voroth the blinkwyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 12:10 Killed by steamgun turret at level 42 on the 55th Dusk 123rd year of Ascendancy at 14:01 Killed by Velibeth the ice wyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 16:00 Killed by Voroth the blinkwyrm at level 42 on the 55th Dusk 123rd year of Ascendancy at 18:20 Killed by steamgun turret at level 42 on the 55th Dusk 123rd year of Ascendancy at 20:18 Killed by steamgun turret at level 42 on the 55th Dusk 123rd year of Ascendancy at 22:48 Killed by Velibeth the ice wyrm at level 42 on the 56th Dusk 123rd year of Ascendancy at 00:45 Killed by steamgun turret at level 42 on the 56th Dusk 123rd year of Ascendancy at 02:27 Killed by Polawe the orc grand summoner at level 42 on the 56th Dusk 123rd year of Ascendancy at 18:44 Killed by Duraran at level 42 on the 57th Dusk 123rd year of Ascendancy at 09:50 Killed by Duraran at level 42 on the 57th Dusk 123rd year of Ascendancy at 11:43 Killed by Duraran at level 42 on the 57th Dusk 123rd year of Ascendancy at 13:27 Killed by Bethubrenor the Herald at level 43 on the 58th Dusk 123rd year of Ascendancy at 04:41 Killed by minotaur at level 43 on the 58th Dusk 123rd year of Ascendancy at 06:12 Killed by minotaur at level 43 on the 58th Dusk 123rd year of Ascendancy at 07:50 Killed by Cyraserema the Herald at level 43 on the 58th Dusk 123rd year of Ascendancy at 09:32 Killed by minotaur at level 43 on the 58th Dusk 123rd year of Ascendancy at 10:59 Killed by minotaur at level 43 on the 58th Dusk 123rd year of Ascendancy at 12:39 Killed by stone golem at level 43 on the 58th Dusk 123rd year of Ascendancy at 15:06 Killed by ritch flamespitter at level 43 on the 58th Dusk 123rd year of Ascendancy at 16:28 Killed by war hound at level 43 on the 58th Dusk 123rd year of Ascendancy at 18:19 Killed by Guma the Fozen Terror at level 43 on the 58th Dusk 123rd year of Ascendancy at 21:41 |
| Antimagic | Follower |
Primary Stats
| Strength | 80 (base 40) |
| Dexterity | 93 (base 60) |
| Constitution | 62 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 41 (base 11) |
| Cunning | 88 (base 60) |
Resources
| Life | 1315/1315 |
| Stamina | 211/256 |
| Healing Factor | 1.7862068965518 |
| Regeneration | 23.131379310346 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 115 |
| Accuracy | 61 |
| Crit Chance | 29% |
| APR | 1 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +30% |
| Fire | +25% |
| Mind | +19% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 48 |
| Ranged Defense | 54 |
| Fatigue | 15 |
| Physical Save | 49 |
| Spell Save | 46 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 51%( 70%) |
| Cold | + 41%( 70%) |
| All | + 34%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 47%( 70%) |
| Darkness | + 38%( 70%) |
| Mind | + 42%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 27% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Never Stop Running |
| talent | Trained Reactions |
| beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed wretchling eyeball. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed faerlhing fang. * You've found the needed black mamba head. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of evasion (6 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +3% Changes stats: +2 Cun / +3 Con Physical save: +13 (+5 eff.) Mental save: +19 (+6 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 153.42 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 168.84 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 57% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | FirestreakCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes damage: +15% fire Mental save: +6 (+2 eff.) Disarm immunity: +26% Pinning immunity: +27% Knockback immunity: +26% Psi when hit: +0.12 Maximum life: +24.00 Maximum psi: +20.00 Mental crit. chance: +5% Rings can have magical properties. |
| On fingers | Duathelwrest the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 29 * 20% chance to reduce damage dealt by 24% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Wil Changes resistances: +6% darkness / +15% temporal Changes damage: +6% mind Mental save: +10 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| Main armor | Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
| Light source | Bleakreek of the BlightspawnInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects when hit in melee: * 36% chance to reduce strength, dexterity, and constitution by 5 * 23% chance to reduce damage dealt by 24% Changes stats: +5 Wil Changes resistances: +5% arcane / +6% all Changes damage: +10% mind Physical save: +6 (+2 eff.) Spell save: +18 (+6 eff.) Blindness immunity: +10% Disease immunity: +10% Light radius: +4 Healing mod.: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Galeblight the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 29 Damage when hit (Melee): 4 lightning Changes resistances: +13% blight / +13% nature / +12% mind Changes damage: +3% lightning / +3% mind Physical save: +5 (+2 eff.) Mental save: +8 (+3 eff.) Life regen: +5.00 Only die when reaching: -50.00 life Maximum life: +39.00 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 72; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Layutha the voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 10 blight Changes resistances penetration: +20% temporal Changes damage: +30% temporal Life regen: +5.00 Light radius: +3 Infravision radius: +3 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.stabilizing voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +15 Changes resistances: +13% temporal Critical mult.: +15.00% Pinning immunity: +36% Knockback immunity: +33% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.warrior's voratun amulet of soulsearing Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +10% physical Changes damage: +9% blight / +9% fire Critical mult.: +17.00% Stamina each turn: +1.20 Spellpower: +9 (+3 eff.) Amulets can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level.Umbrahash (42-63 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +19 (+6 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +24% cold Changes resistances penetration: +25% light / +25% cold Changes damage: +12% darkness / +12% cold Disarm immunity: +50% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +12% physical Disarm immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatmaul of torment (65-97.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes stats: +12 Str / +9 Dex / +14 Mag / +12 Wil / +5 Cun / +9 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level.quick stralite greatsword of torment (48-76.8 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +23 (+6 eff.) Changes stats: +6 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +18.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun mace of ruin (44-61.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +22 Physical crit. chance: +11.0% Changes resistances penetration: +10% physical Critical mult.: +21.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.creative pulsing mindstar of venom (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 9 acid Changes stats: +5 Cun Changes resistances: +7% acid Changes resistances penetration: +11% acid Changes damage: +8% acid Talent granted: +1 Attune Mindstar Critical mult.: +19.00% Life regen: +3.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.gifted pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +14 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.blazebringer's reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +8 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +7% Slings are used to hurl stones or metal shots at your foes. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
balancing hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Dex / +2 Wil / +4 Cun Mental save: +8 (+3 eff.) Maximum life: +48.00 Mental crit. chance: +5% A belt that goes around your waist. |
hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Critical mult.: +6.00% A belt that goes around your waist. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level.grounding pair of drakeskin leather boots of disengagement (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +3 Dex Changes resistances: +12% lightning / +11% temporal It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves of war-making (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Changes stats: +5 Str / +3 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +8 (+3 eff.) Spell crit. chance: +6% Mental crit. chance: +15% When used to modify unarmed attacks: Base power: 34.5 - 38.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 Crit. chance: +29.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Barydur (12 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 57% Changes stats: +1 Mag Changes resistances: +21% lightning / +33% fire / +6% cold / +19% acid Reduces incoming crit damage: 15.00% See invisible: +9 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather armour of fire resistance (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +21% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour of delving (20 def, 16 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +20 (+6 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes stats: +7 Str Changes resistances: +22% fire / +13% darkness / +36% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour of the deep (0 def, 21 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +27% blight / +12% cold / +24% darkness / +10% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of dragonbone arrows of disruption (22/22, 55.5-77.7 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Ranged): +29 physical Damage against: +35% Unnatural Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
181 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bloodhexed voratun pickaxe (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +9 Str / +5 Wil Mental crit. chance: +13% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
This item will automatically be transmogrified when you leave the level.preserving dwarven lantern of illusion Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Con Changes resistances: +11% blight Physical save: +15 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +15 (+5 eff.) Life regen: +9.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Duraran the Cornac Brawler level 32
15th Pyre 123rd year of Ascendancy at 17:59 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Duraran the Cornac Brawler level 29
26th Regrowth 123rd year of Ascendancy at 16:16 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Duraran the Cornac Brawler level 21
2nd Wintertide 123rd year of Ascendancy at 17:41 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Duraran the Cornac Brawler level 36
14th Dusk 123rd year of Ascendancy at 20:01 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Duraran the Cornac Brawler level 35
8th Dusk 123rd year of Ascendancy at 04:57 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Duraran the Cornac Brawler level 19
72nd Haze 122nd year of Ascendancy at 10:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Duraran the Cornac Brawler level 34
23rd Pyre 123rd year of Ascendancy at 21:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Duraran the Cornac Brawler level 38
37th Dusk 123rd year of Ascendancy at 14:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Duraran the Cornac Brawler level 19
70th Haze 122nd year of Ascendancy at 09:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Duraran the Cornac Brawler level 20
75th Haze 122nd year of Ascendancy at 08:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Duraran the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 08:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Duraran the Cornac Brawler level 20
72nd Haze 122nd year of Ascendancy at 10:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Duraran the Cornac Brawler level 30
28th Regrowth 123rd year of Ascendancy at 20:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Duraran the Cornac Brawler level 40
44th Dusk 123rd year of Ascendancy at 07:56 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Duraran the Cornac Brawler level 17
46th Dusk 122nd year of Ascendancy at 20:06 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Duraran the Cornac Brawler level 30
38th Regrowth 123rd year of Ascendancy at 01:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Duraran the Cornac Brawler level 33
23rd Pyre 123rd year of Ascendancy at 00:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Duraran the Cornac Brawler level 34
24th Pyre 123rd year of Ascendancy at 04:15 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Duraran the Cornac Brawler level 27
23rd Regrowth 123rd year of Ascendancy at 14:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Duraran the Cornac Brawler level 32
66th Regrowth 123rd year of Ascendancy at 07:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Duraran the Cornac Brawler level 19
70th Haze 122nd year of Ascendancy at 03:42 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Duraran the Cornac Brawler level 15
18th Dusk 122nd year of Ascendancy at 22:07 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Duraran the Cornac Brawler level 32
65th Regrowth 123rd year of Ascendancy at 19:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Duraran the Cornac Brawler level 27
23rd Regrowth 123rd year of Ascendancy at 22:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Duraran the Cornac Brawler level 18
51st Haze 122nd year of Ascendancy at 11:58 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Duraran the Cornac Brawler level 28
26th Regrowth 123rd year of Ascendancy at 08:06 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Duraran the Cornac Brawler level 37
32nd Dusk 123rd year of Ascendancy at 01:39 see stats
Log
Melee retaliation hits Fire drake hatchling for 4 lightning, 46 nature (50 total damage).
Fire drake hatchling hits Duraran for (39 flat reduction), 0 physical (0 total damage).
Fire drake hatchling misses Duraran.
Duraran performs a melee critical strike against Fire drake hatchling!
Fire drake hatchling's is vulnerable to attacks and effects!
Fire drake hatchling is weakened by the darkness!
Duraran attunes to the damage.
Duraran throws Fire drake hatchling to the ground!
Melee retaliation hits Duraran for (3 flat reduction), 0 fire (0 total damage).
Duraran hits Fire drake hatchling for 259 physical, 10 lightning, 7 cold (277 total damage).
Fire drake hatchling misses Duraran.
Duraran performs a melee critical strike against Fire drake hatchling!
Duraran hurls lightning at fire drake hatchling!
Duraran throws Fire drake hatchling to the ground!
Melee retaliation hits Duraran for (2 flat reduction), 0 fire (0 total damage).
Duraran hits Fire drake hatchling for 297 physical, 10 lightning, 7 cold, 176 lightning (490 total damage).
Duraran killed Fire drake hatchling!
Duraran is no longer attuned.
The rod emits a strange noise, glows briefly and returns to normal.
The rod emits a strange noise, glows briefly and returns to normal.
The rod emits a strange noise, glows briefly and returns to normal.
Duraran deactivates Exploit Weakness.
Duraran deactivates Striking Stance.
Duraran deactivates Never Stop Running.
Duraran deactivates Trained Reactions.










































































































































