Tanerire the level 20 Halfling Adventurer by jamas97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassAdventurer
Level / Exp20 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity67 (base 48)
Constitution32 (base 17)
Magic15 (base 12)
Willpower31 (base 12)
Cunning55 (base 43)

Resources

Life698/698
Stamina210/210
Healing Factor1.2724420161894
Regeneration1.5905525202368

Speed

Mental+10%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight13
Lite-998
Infravision9
Stealth29
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage75
Accuracy64
Crit Chance20%
APR26
Speed0.91

Offense: Spell

Spellpower19
Crit Chance16%
Speed1

Offense: Mind

Mindpower37
Crit Chance16%
Speed1

Offense: Damage Bonus

Physical+9%
Lightning+3%
Light+3%
Nature+16%

Offense: Damage Penetration

Physical+15%
Darkness+5%
Lightning+15%
Nature+20%

Defense: Base

Armour (hardiness)26 (62.946778433524%)
Defense60
Ranged Defense60
Fatigue0
Physical Save29
Spell Save24
Mental Save28

Defense: Resistances

Acid+ 3%( 70%)
Lightning+ 6%( 70%)
Nature+ 38%( 70%)
Cold+ 8%( 70%)
Blight+ 6%( 70%)
Physical+ 2%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.00
1/5
5/5
0/5
0/5
Technique / Sniper1.00
5/5
1/5
3/5
0/5
Cunning / Stealth0.80
1/5
1/5
0/5
0/5
Cunning / Called Shots1.00
1/5
5/5
0/5
0/5
Cunning / Poisons1.00
5/5
5/5
5/5
0/5
Technique / Archery training1.00
3/5
1/5
3/5
1/5
Technique / Marksmanship1.00
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
3/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
5/5
5/5
0/5
0/5
Technique / Conditioning1.00
5/5
4/5
0/5
0/5
Technique / Mobility1.00
5/5
2/5
1/5
5/5
Cunning / Scoundrel1.00
5/5
5/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
active
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Tanerire the Halfling Adventurer level 16
4th Haze 122nd year of Ascendancy at 15:54
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Tanerire the Halfling Adventurer level 19
39th Haze 122nd year of Ascendancy at 12:57
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Tanerire the Halfling Adventurer level 19
29th Haze 122nd year of Ascendancy at 11:05
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tanerire the Halfling Adventurer level 10
6th Mirth 122nd year of Ascendancy at 00:02
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Tanerire the Halfling Adventurer level 20
44th Haze 122nd year of Ascendancy at 08:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Tanerire the Halfling Adventurer level 10
10th Mirth 122nd year of Ascendancy at 14:27
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Tanerire the Halfling Adventurer level 14
1st Time of Equilibrium 122nd year of Ascendancy at 22:47
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Tanerire the Halfling Adventurer level 18
9th Haze 122nd year of Ascendancy at 21:36
see stats

Log

Tanerire activates Apply Poison.
Tanerire deactivates
Trained Reactions.
Tanerire activates
Trained Reactions.
Tanerire deactivates
Crippling Poison.
Tanerire activates
Crippling Poison.
Tanerire deactivates
Concealment.
Tanerire activates
Concealment.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

You gain 0.69 gold from the transmogrification of
miner's iron pickaxe (dig speed 30 turns).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (12/12, 21-29 power, 7 apr).
You gain 0.96 gold from the transmogrification of
steel shield of reflection (0 def, 4 armour, 40 block).
You gain 3.77 gold from the transmogrification of
crackling steel shield (0 def, 4 armour, 39 block).
You gain 4.00 gold from the transmogrification of
duelist's cured leather armour (10 def, 7 armour).
You gain 4.78 gold from the transmogrification of
balanced iron waraxe of the mystic (12-17 power, 2 apr).
You gain 2.02 gold from the transmogrification of
nature's vined mindstar of clarity (5-6 power, 18 apr, nature damage).
You gain 2.10 gold from the transmogrification of
acidic steel greatmaul of erosion (28-43 power, 2 apr).
You gain 13.66 gold from the transmogrification of
Glowtrencher (15-22 power, 2 apr).
You gain 16.43 gold from the transmogrification of
steel battleaxe 'Emuldara' (20-31 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Talent Kill Shot is ready to use.
Talent Kneecapper is ready to use.
Talent Shadow Shot is ready to use.
Talent Aim is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Snow giant boulder thrower briefly catches sight of you!
Ran for 12 turns (stop reason: hostile spotted to the northwest (umber hulk)).


You require a sling to use this talent.