Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
Addons | Items Vault 0.9.47 Stone Wardens DLC Class 0.9.47 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 17 / 1% |
Size | small |
Lifes / Deaths | Killed by explosion trap at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:14 / 95Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:54 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:59 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:16 Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:38 Killed by golem (servant of Ivuth the skeleton mage) at level 6 on the 6th Flare 122nd year of Ascendancy at 14:58 Killed by Ivuth the skeleton mage at level 6 on the 6th Flare 122nd year of Ascendancy at 16:35 Killed by The Shade at level 7 on the 9th Flare 122nd year of Ascendancy at 03:54 Killed by war hound at level 8 on the 1st Dusk 122nd year of Ascendancy at 18:40 Killed by stone golem at level 8 on the 1st Dusk 122nd year of Ascendancy at 20:23 Killed by ritch flamespitter at level 8 on the 1st Dusk 122nd year of Ascendancy at 22:32 Killed by bandit at level 8 on the 11st Dusk 122nd year of Ascendancy at 21:43 Killed by Wrathroot at level 9 on the 30th Dusk 122nd year of Ascendancy at 10:26 Killed by Xanelle the devourer at level 11 on the 31st Dusk 122nd year of Ascendancy at 17:39 Killed by Xanelle the devourer at level 11 on the 31st Dusk 122nd year of Ascendancy at 18:26 Killed by Xanelle the devourer at level 11 on the 31st Dusk 122nd year of Ascendancy at 20:00 Killed by Emelathra the blade horror at level 11 on the 31st Dusk 122nd year of Ascendancy at 22:03 Killed by bloated horror at level 11 on the 32nd Dusk 122nd year of Ascendancy at 02:25 Killed by bloated horror at level 11 on the 32nd Dusk 122nd year of Ascendancy at 09:03 Killed by Lisyriarann the bloated horror at level 11 on the 32nd Dusk 122nd year of Ascendancy at 14:44 Killed by devourer at level 11 on the 32nd Dusk 122nd year of Ascendancy at 19:45 Killed by devourer at level 11 on the 32nd Dusk 122nd year of Ascendancy at 23:00 Killed by Lisurin the king cobra at level 11 on the 33rd Dusk 122nd year of Ascendancy at 00:37 Killed by Lisurin the king cobra at level 11 on the 33rd Dusk 122nd year of Ascendancy at 01:47 Killed by Silyledhenn the king cobra at level 11 on the 33rd Dusk 122nd year of Ascendancy at 02:07 Killed by Silyledhenn the king cobra at level 11 on the 33rd Dusk 122nd year of Ascendancy at 03:28 Killed by bloated horror at level 11 on the 33rd Dusk 122nd year of Ascendancy at 05:40 Killed by Weirdling Beast at level 11 on the 33rd Dusk 122nd year of Ascendancy at 15:25 Killed by Weirdling Beast at level 11 on the 33rd Dusk 122nd year of Ascendancy at 16:09 Killed by ghast at level 12 on the 68th Dusk 122nd year of Ascendancy at 11:54 Killed by Jaise the halfling at level 13 on the 1st Haze 122nd year of Ascendancy at 18:18 Killed by golem (servant of Kavdu the shalore) at level 13 on the 1st Haze 122nd year of Ascendancy at 20:16 Killed by Esbodar the thalore at level 13 on the 2nd Haze 122nd year of Ascendancy at 12:36 Killed by Hlran the human at level 13 on the 3rd Haze 122nd year of Ascendancy at 08:15 Killed by Yankee at level 13 on the 4th Haze 122nd year of Ascendancy at 11:43 Killed by unstable sand tunnel at level 13 on the 4th Haze 122nd year of Ascendancy at 19:55 Killed by unstable sand tunnel at level 13 on the 5th Haze 122nd year of Ascendancy at 05:42 Killed by unstable sand tunnel at level 14 on the 6th Haze 122nd year of Ascendancy at 14:33 Killed by Yankee at level 14 on the 6th Haze 122nd year of Ascendancy at 15:52 Killed by Sandworm Queen at level 14 on the 7th Haze 122nd year of Ascendancy at 04:21 Killed by Sandworm Queen at level 14 on the 7th Haze 122nd year of Ascendancy at 07:03 Killed by Sandworm Queen at level 14 on the 7th Haze 122nd year of Ascendancy at 07:56 Killed by Yankee at level 14 on the 7th Haze 122nd year of Ascendancy at 19:16 Killed by unstable sand tunnel at level 14 on the 7th Haze 122nd year of Ascendancy at 20:50 Killed by Slaurwis the halfling at level 14 on the 10th Haze 122nd year of Ascendancy at 16:46 Killed by Slaurwis the halfling at level 14 on the 10th Haze 122nd year of Ascendancy at 17:13 Killed by Slaurwis the halfling at level 14 on the 10th Haze 122nd year of Ascendancy at 17:47 Killed by snow giant boulder thrower at level 15 on the 28th Haze 122nd year of Ascendancy at 05:01 Killed by snow giant boulder thrower at level 15 on the 28th Haze 122nd year of Ascendancy at 21:23 Killed by snow giant at level 15 on the 28th Haze 122nd year of Ascendancy at 22:52 Killed by snow giant thunderer at level 15 on the 29th Haze 122nd year of Ascendancy at 14:33 Killed by ritch flamespitter at level 15 on the 29th Haze 122nd year of Ascendancy at 14:52 Killed by snow giant thunderer at level 15 on the 29th Haze 122nd year of Ascendancy at 16:11 Killed by skeleton master archer at level 15 on the 29th Haze 122nd year of Ascendancy at 16:42 Killed by fire imp at level 15 on the 29th Haze 122nd year of Ascendancy at 18:06 Killed by skeleton master archer at level 15 on the 29th Haze 122nd year of Ascendancy at 20:10 Killed by Elewen the snow giant at level 15 on the 30th Haze 122nd year of Ascendancy at 08:13 Killed by blade horror at level 15 on the 30th Haze 122nd year of Ascendancy at 09:44 Killed by Elewen the snow giant at level 15 on the 30th Haze 122nd year of Ascendancy at 11:13 Killed by Elewen the snow giant at level 15 on the 30th Haze 122nd year of Ascendancy at 13:04 Killed by cold drake hatchling at level 15 on the 30th Haze 122nd year of Ascendancy at 13:55 Killed by Elewen the snow giant at level 15 on the 30th Haze 122nd year of Ascendancy at 15:00 Killed by cutpurse at level 15 on the 31st Haze 122nd year of Ascendancy at 02:36 Killed by void horror at level 15 on the 31st Haze 122nd year of Ascendancy at 03:56 Killed by snow giant at level 15 on the 31st Haze 122nd year of Ascendancy at 14:31 Killed by venom drake hatchling at level 15 on the 32nd Haze 122nd year of Ascendancy at 01:30 Killed by poison gas trap at level 15 on the 32nd Haze 122nd year of Ascendancy at 14:53 Killed by minotaur at level 15 on the 32nd Haze 122nd year of Ascendancy at 15:57 Killed by snow giant at level 15 on the 32nd Haze 122nd year of Ascendancy at 17:31 Killed by cold drake at level 15 on the 32nd Haze 122nd year of Ascendancy at 21:02 Killed by Xyriavena the xorn at level 16 on the 33rd Haze 122nd year of Ascendancy at 04:16 Killed by Xyriavena the xorn at level 16 on the 33rd Haze 122nd year of Ascendancy at 05:19 Killed by Xyriavena the xorn at level 16 on the 33rd Haze 122nd year of Ascendancy at 07:05 Killed by Xyriavena the xorn at level 16 on the 33rd Haze 122nd year of Ascendancy at 10:06 Killed by snow giant boulder thrower at level 16 on the 33rd Haze 122nd year of Ascendancy at 19:09 Killed by snow giant boulder thrower at level 16 on the 34th Haze 122nd year of Ascendancy at 03:06 Killed by snow giant boulder thrower at level 16 on the 34th Haze 122nd year of Ascendancy at 05:29 Killed by ultimate telugoroth at level 16 on the 35th Haze 122nd year of Ascendancy at 11:00 Killed by Rantha the Abomination at level 16 on the 37th Haze 122nd year of Ascendancy at 00:49 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 02:57 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 04:01 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 04:48 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 06:10 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 07:14 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 08:46 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 09:27 Killed by telugoroth at level 16 on the 37th Haze 122nd year of Ascendancy at 11:44 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 20:51 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 21:55 Killed by Chronolith Twin at level 16 on the 37th Haze 122nd year of Ascendancy at 23:02 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 00:45 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 01:41 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 02:57 Killed by Chronolith Twin at level 16 on the 38th Haze 122nd year of Ascendancy at 14:11 Killed by Yankee at level 17 on the 38th Haze 122nd year of Ascendancy at 14:26 |
Primary Stats
Strength | 24 (base 20) |
Dexterity | 40 (base 29) |
Constitution | 29 (base 21) |
Magic | 12 (base 10) |
Willpower | 18 (base 10) |
Cunning | 43 (base 30) |
Resources
Life | 414/433 |
Stamina | 165/168 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 46 |
Accuracy | 65 |
Crit Chance | 14% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 65 |
Crit Chance | 19% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 26.9 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Physical | +10% |
Fire | +6% |
Temporal | +9% |
Offense: Damage Penetration
Blight | +15% |
Mind | +25% |
Defense: Base
Armour (hardiness) | 18.64 (43%) |
Defense | 26.539850980392 |
Ranged Defense | 26.539850980392 |
Fatigue | 22 |
Physical Save | 28.7125 |
Spell Save | 23.6875 |
Mental Save | 27.1125 |
Defense: Resistances
Mind | + 9%( 70%) |
Fire | + 5%( 70%) |
Physical | + 4%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 17% for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 170 life. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 42) for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 3/5 |
Effects
detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. * You've found the needed vial of wight ectoplasm. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | insulating pair of iron boots of evasion (6 def, 3 armour) insulating pair of iron boots of evasion (6 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +6 Fatigue: +2% Changes resistances: +6% cold / +5% fire It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 40% chance to completely evade them for 6 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | barbed quiver of ash arrows of erosion (9/9, 22-30.8 power, 7 apr) barbed quiver of ash arrows of erosion (9/9, 22-30.8 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 9 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +5 nature / +5 bleed / +6 temporal Arrows are used with bows to pierce your foes to death. |
Light source | Belodur BelodurCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +20 Changes resistances: +4% physical Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On hands | Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Elarin ElarinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +25% mind Changes damage: +9% temporal Rings can have magical properties. |
On fingers | opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
Around neck | copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Around waist | stabilizing rough leather belt stabilizing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 A belt that goes around your waist. |
In off hand | Arthadas (10.5-13.65 power, 6 apr) Arthadas (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Dex / +2 Cun Changes resistances penetration: +15% blight See invisible: +9 Sharp, short and deadly. |
Cloak | Cinderwire (2 def, 0 armour) Cinderwire (2 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil Changes damage: +6% fire Grants telepathy: Dragon Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chamiredir (2 def, 4 armour) Chamiredir (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +1 Cun Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water A suit of armour made of mail. |
Inventory
Camendil (20-30 power, 3 apr) Camendil (20-30 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +21 Physical crit. chance: +9.0% Physical power: +11 Defense: +6 Changes stats: +6 Str Changes resistances: +6% cold Changes damage: +16% physical Silence immunity: +15% Stamina when hit: +2.00 Massive two-handed battleaxes. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Nimbustouch (10 def, 10 armour, 175.5 block) Nimbustouch (10 def, 10 armour, 175.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +14 Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +1 Cun / +4 Con Damage when the wearer hits(melee): 2 lightning Talent granted: +4 Block Physical save: +11 Maximum hate: +4.00 Handheld deflection devices |
Hornet Stingers (1/8, 20-28 power, 10 apr) Hornet Stingers (1/8, 20-28 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 8 Damage when this weapon hits(ranged): +10 crippling poison A vile poison drips from the tips of these arrows. |
Morningravager (10/10, 17.5-24.5 power, 7 apr) Morningravager (10/10, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Damage when this weapon hits(ranged): +32 light Burst (radius 1) on hit: +12 light Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
41 alchemist agate 41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
By Yankee the Halfling Rogue level 13
4th Haze 122nd year of Ascendancy at 11:43 see stats
By Yankee the Halfling Rogue level 12
33rd Dusk 122nd year of Ascendancy at 19:36 see stats
By Yankee the Halfling Rogue level 10
30th Dusk 122nd year of Ascendancy at 12:07 see stats
By Yankee the Halfling Rogue level 8
12nd Dusk 122nd year of Ascendancy at 00:25 see stats
By Yankee the Halfling Rogue level 13
69th Dusk 122nd year of Ascendancy at 04:25 see stats
By Yankee the Halfling Rogue level 16
34th Haze 122nd year of Ascendancy at 21:22 see stats
Log
Yankee uses Infusion: Sun.
Chronolith Twin hits Yankee for 30 temporal damage.
The fabric of spacetime around Chronolith Twin has returned to normal.
Yankee uses Luck of the Little Folk.
Yankee seems more aware.
Chronolith Twin casts Echoes From The Past.
Chronolith Twin hits Chronolith Twin for 18 temporal, 30 physical damage (total 47.32).
Chronolith Twin hits Yankee for 86 temporal damage.
Chronolith Twin killed Yankee!
Yankee the level 16 halfling rogue was spaghettified across the whole of space and time to death by Chronolith Twin (yet again) on level 4 of Temporal Rift.
Yankee has regained stability.
Yankee deactivates Deadly Poison.
Yankee is no longer evading attacks.
Yankee deactivates Precision.
Yankee's awareness returns to normal.
Yankee feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Ran for 4 turns (stop reason: interesting character).
Welcome to level 17 [Yankee].
Yankee has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Saving done.
Saving done.
Saving game...