











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Shadowblade |
| Level / Exp | 32 / 73% |
| Size | big |
| Lifes / Deaths | Killed by Golbug the Destroyer at level 32 on the 39th Regrowth 123rd year of Ascendancy at 00:44 / 1 |
Primary Stats
| Strength | 66 (base 54) |
| Dexterity | 51 (base 38) |
| Constitution | 10 (base 10) |
| Magic | 43 (base 24) |
| Willpower | 25 (base 10) |
| Cunning | 65 (base 32) |
Resources
| Life | -260/745 |
| Mana | 32/399 |
| Stamina | 20/278 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 8.2500025574679 |
Speed
| Mental | +3.0198066269804E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.0198066269804E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 5 |
| See Stealth | 37.637072247758 |
| See Invisible | 37.637072247758 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 59 |
| Crit Chance | 47% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 59 |
| Crit Chance | 65% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 22% |
| Speed | 0.99999999999997 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Physical | +12% |
| Nature | +44% |
| Mind | +20% |
| Arcane | +9% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Blight | +10% |
| Arcane | +32% |
| Mind | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43 (51.69962066283%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 36 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 17%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 24%( 70%) |
| Mind | + 14%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Silence Resistance | 20% |
| Confusion Resistance | 30% |
| Stun Resistance | 27% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 72. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed length of troll intestine. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivudhelle (30 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Acc +10 (+3 eff.) ----- def ----- Armour +1 Defense +30 (+6 eff.) Phys.save +12 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
| Light source | alchemist's lamp 'Gloralravea'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Mind.crit +5% Crit.mult +13.00% Phys.pwr +17 (+5 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Crit.chn- 15.00% Mind.save +12 (+4 eff.) ---------- misc Max.hate +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Voranne the cashmere wizard hat (32 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +5 Wil dps ---------- Dmg.mod +12% physical +14% nature +6% mind ----- def ----- Defense +32 (+7 eff.) Resists +21% nature ---------- misc Max.psi +30.00 A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Eleniyon' (15 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +2 Defense +15 (+3 eff.) Die.at -60.00 life HP.reg +8.00 Confus- +20% ---------- misc Stam/turn +0.80 Mana/turn +0.20 Max.stam +22.00 Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing 'Bregubar' [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun +2 Mag ----- def ----- Defense +15 (+3 eff.) Resists +3% lightning Spell.save +3 (+1 eff.) Max.HP +80.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Winterpython the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +2% Dmg.mod +9% cold Acc +11 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) Resists +9% cold ---------- misc Max.psi +50.00 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 50 out of 10/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | steel amulet 'Velywe'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex ----- def ----- Resists +14% lightning +6% light Silence- +20% Pinning- +20% Stun/Frz- +27% Amulets make your neck look great! |
| In main hand | plaguebringer's stralite longsword of evisceration (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +6 (+2 eff.) ----- def ----- Disease- +10% Sharp, long, and deadly. |
| Around waist | Elidhethra the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +8 (+2 eff.) Resists +6% acid +6% mind Phys.save +15 (+6 eff.) Mind.save +15 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 65% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
| Cloak | Runumahor (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +4% Mind.crit +1% Crit.mult +15.00% Spell.pwr +6 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +9% arcane Res.pen +7% arcane +10% blight ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +18% temporal +19% darkness Def/telep +18 Res/telep +12% Dur/telep +16% ---------- misc Psi/ret +0.04 Max.mana +38.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shadowquell (20 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +6 (+2 eff.) Dmg.mod +14% mind Res.pen +25% physical +9% mind +25% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Defense +20 (+4 eff.) Resists +9% all ---------- misc Psi/turn +0.49 Max.psi +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the warrior (die at -626; dur 6; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -626 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1253 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 329; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 33%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 11; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 56; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 92; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 140; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 66; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 102; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 195; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 240; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 424; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 424 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 396; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 89; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 441; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Adotira the Pusmaim0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +10 (+4 eff.) On Hit (Melee): * 10% chance to slow global speed by 52% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
Airward0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +5 Wil dps ---------- Dmg.mod +3% acid Res.pen +20% cold Melee Ret 4 lightning ----- def ----- Resists +3% acid +24% lightning Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 236 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
steel amulet 'Borokan'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +2% Crit.mult +5.00% S.pwr/crit +3 ---------- misc Mana/turn +0.14 Mana/s.crit +2.00 Max.mana +43.00 Amulets make your neck look great! |
steel amulet 'Kilndash'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +12 Str +3 Con dps ---------- Res.pen +15% fire Melee Ret 10 fire Amulets make your neck look great! |
Heatpython0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% fire Acc +9 (+2 eff.) Apr +9 Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Defense +9 (+2 eff.) Resists +3% darkness +9% fire Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.84 cold and 12.16 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
marksman's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+2 eff.) ----- def ----- Resists +22% fire Rings make your fingers look great! |
steel ring 'Ulfuran'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% ----- def ----- Blind- +30% ---------- misc Vim/s.crit +2.00 Max.hate +4.00 Infravis +4 See.Stealth +10 See.Invis +11 Rings make your fingers look great! |
stralite battleaxe 'Delegen' (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +4 temporal +16 nature On Hit: * 10% chance to reduce armor by 32% On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Res.pen +16% physical Acc +17 (+4 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +12% acid Massive two-handed battleaxes. |
Bregolahell (49-64 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Master Power 49.0 - 63.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +4 temporal While equipped: Stats +7 Dex +1 Wil +1 Cun dps ---------- Phys.spd +10% Res.pen +15% temporal Acc +13 (+3 eff.) ----- def ----- Resists +6% temporal Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 125.62 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger 'Lorarek' (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 blight On Hit: * 11% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% Res.pen +7% all Acc +15 (+4 eff.) Apr +7 ----- def ----- Defense +6 (+1 eff.) Spell.save +6 (+3 eff.) Disarm- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Sharp, short and deadly. |
elemental iron dagger of amnesia (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Create an explosion dealing 71 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +6% cold Res.pen +7% cold Sharp, short and deadly. |
elemental iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 71 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +6% fire Res.pen +8% fire Sharp, short and deadly. |
steel dagger 'Aroganor' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 52% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +12% light Cut- +20% ---------- misc Light +3 Infravis +3 See.Invis +6 Sharp, short and deadly. |
steel dagger 'Frigidrot' (12-16 power, 11 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +5.0% Atk.spd 100% Phasing +13% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: 20% Curse of Vulnerability 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +1 Cun dps ---------- Res.pen +5% cold ----- def ----- Disease- +15% ---------- misc Max.psi +40.00 Sharp, short and deadly. |
Elariath (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 temporal On Crit.r2 +12 temporal On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +12% blight Res.pen +29% physical Acc +30 (+8 eff.) Apr +10 ----- def ----- Defense +12 (+3 eff.) Disarm- +67% Massive two-handed mauls. |
Glorirenor the dwarven-steel greatmaul (45-68 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 25 On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Cun +2 Wil dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +6 Silence- +10% Massive two-handed mauls. |
elemental stralite longsword of evisceration (34-47 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 71 lightning damage (1/turn) On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +12 (+3 eff.) Dmg.mod +5% lightning Res.pen +9% lightning Sharp, long, and deadly. |
Barykan the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Stealth +5 HP.reg +2.00 Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Korehor the linen cloak (6 def, 6 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% physical Apr +1 ----- def ----- Armour +6 Defense +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the voidstalker (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% temporal +12% darkness +19% cold Def/telep +13 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loretogund (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Phasing +30% ----- def ----- Resists +9% all Spell.save +18 (+7 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.19 Psi/turn +0.20 Max.vim +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +11% blight +11% all Mind.save +19 (+6 eff.) Max.HP +70.00 HP.reg +2.90 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +7% blight +9% all Mind.save +15 (+5 eff.) Max.HP +40.00 HP.reg +1.60 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Dmg.mod +8% lightning +6% physical +6% cold ----- def ----- Resists +8% blight +7% cold +7% lightning +9% all Max.HP +53.00 HP.reg +2.50 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 52% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Tempestfist (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +12% lightning ----- def ----- Armour +1 Resists +6% fire +6% cold ---------- misc Stam/turn +3.00 Max.stam +10.00 A pair of boots made of leather. |
pair of rough leather boots 'Blastquake' (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +12% physical Res.pen +5% lightning ----- def ----- Armour +5 Resists +6% acid +6% fire +6% lightning +7% cold Spell.save +3 (+1 eff.) Max.HP +20.00 Disease- +10% A pair of boots made of leather. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +30% Confus- +28% Stun/Frz- +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +14% darkness +10% temporal ----- def ----- Armour +3 Resists +10% darkness +15% temporal Silence- +37% Confus- +23% Stun/Frz- +31% Def/telep +13 Res/telep +11% Dur/telep +18% A pair of boots made of leather. |
dwarven-steel gauntlets 'Baroledin' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +15% mind Acc +15 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+3 eff.) Mind.save +5 (+1 eff.) Max.HP +40.00 Disarm- +25% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +9% Mind.crit +8% Crit.mult +7.00% ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dageredor the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Cun +2 Con dps ---------- Phys.pwr +19 (+5 eff.) Dmg.mod +6% physical Apr +6 Melee Ret 2 mind ----- def ----- Armour +4 Fatigue +4% Mind.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eilinitha the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Str +5 Mag +4 Wil +2 Con dps ---------- Spell.pwr +3 (+1 eff.) Acc +30 (+8 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% light +12% fire Crit.chn- 15.00% Cut- +10% A pointy cloth hat, very wizardly... |
Nimbuspeal the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
hardened leather cap 'Milathaldil' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Str +7 Dex dps ---------- Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +3% Resists +15% mind Mind.save +13 (+4 eff.) Confus- +27% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 230.5 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
iron helm 'Veluwe' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Wil +2 Cun ----- def ----- Armour +3 Fatigue +5% Crit.chn- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Elenyrondil' (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +16 (+3 eff.) Resists +6% lightning +25% cold Pinning- +10% A pointy cloth hat, very wizardly... |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
637 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blazeparry (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% light On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Defense +15 (+3 eff.) Resists +6% light Max.HP +20.00 ---------- misc Light +1 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Burnwell'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +6% darkness +6% fire Spell.save +12 (+5 eff.) Max.HP +41.00 Silence- +20% ---------- misc Hate/m.crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp of focus1.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Resists +7% cold +7% temporal Def/telep +13 Res/telep +12% Dur/telep +17% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing ash wand of shielding [power 188] (20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Quenchnoon' [power 100] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Resists +3% light +3% blight Phys.save +3 (+2 eff.) Max.HP +20.00 Poison- +10% Disarm- +10% Fire a magical bolt dealing 100 fire damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Alluring Albert the Ogre Shadowblade level 30
4th Decay 122nd year of Ascendancy at 03:30 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Alluring Albert the Ogre Shadowblade level 27
74th Haze 122nd year of Ascendancy at 23:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Alluring Albert the Ogre Shadowblade level 10
4th Dusk 122nd year of Ascendancy at 03:17 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Alluring Albert the Ogre Shadowblade level 32
16th Regrowth 123rd year of Ascendancy at 13:24 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Alluring Albert the Ogre Shadowblade level 25
64th Haze 122nd year of Ascendancy at 04:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Alluring Albert the Ogre Shadowblade level 24
62nd Haze 122nd year of Ascendancy at 23:25 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Alluring Albert the Ogre Shadowblade level 28
77th Haze 122nd year of Ascendancy at 07:55 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Alluring Albert the Ogre Shadowblade level 29
79th Haze 122nd year of Ascendancy at 20:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Alluring Albert the Ogre Shadowblade level 31
7th Regrowth 123rd year of Ascendancy at 05:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Alluring Albert the Ogre Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 17:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Alluring Albert the Ogre Shadowblade level 20
18th Haze 122nd year of Ascendancy at 09:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Alluring Albert the Ogre Shadowblade level 30
80th Haze 122nd year of Ascendancy at 20:21 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Alluring Albert the Ogre Shadowblade level 20
18th Haze 122nd year of Ascendancy at 13:01 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Alluring Albert the Ogre Shadowblade level 31
14th Regrowth 123rd year of Ascendancy at 00:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Alluring Albert the Ogre Shadowblade level 25
64th Haze 122nd year of Ascendancy at 03:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Alluring Albert the Ogre Shadowblade level 7
3rd Mirth 122nd year of Ascendancy at 18:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Alluring Albert the Ogre Shadowblade level 10
13rd Dusk 122nd year of Ascendancy at 06:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Alluring Albert the Ogre Shadowblade level 22
25th Haze 122nd year of Ascendancy at 13:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alluring Albert the Ogre Shadowblade level 15
21st Dusk 122nd year of Ascendancy at 03:06 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Alluring Albert the Ogre Shadowblade level 29
80th Haze 122nd year of Ascendancy at 20:21 see stats
Log
Alluring Albert hits Golbug the Destroyer for 5 physical, 9 blight, 22 darkness, 3 darkness, 7 physical, 22 darkness, 74 nature (143 total damage).
Golbug the Destroyer uses Shield Slam.
Golbug the Destroyer performs a melee critical strike against Alluring Albert!
Golbug the Destroyer performs a melee critical strike against Alluring Albert!
Alluring Albert evades Golbug the Destroyer.
Golbug the Destroyer hits Alluring Albert for 39 physical, 5 acid, 38 physical, 5 acid (87 total damage).
Alluring Albert bites poison into Golbug the Destroyer.
Melee retaliation hits Alluring Albert for 1 acid, 11 cold, 1 acid, 11 cold, 1 acid, 11 cold (38 total damage).
Alluring Albert hits Golbug the Destroyer for (9 blocked), 0 physical, (10 blocked), 0 blight, (23 blocked), 0 darkness, (1 blocked), 0 darkness, (2 blocked), 0 physical, (23 blocked), 0 darkness, (23 blocked), 0 darkness (0 total damage).
Golbug the Destroyer regains their energy.
Golbug the Destroyer is free from the illness.
Spydric Poison from Alluring Albert hits Golbug the Destroyer for (76 blocked), 0 nature (0 total damage).
Talent Expose Weakness is ready to use.
Alluring Albert receives 24 healing from Temporal Restoration Field.
Golbug the Destroyer is weakened by the darkness!
Alluring Albert performs a melee critical strike against Golbug the Destroyer!
Golbug the Destroyer uses Greater Weapon Focus.
Melee retaliation hits Alluring Albert for 1 acid, 11 cold, 1 acid, (11 ignored), 0 cold (14 total damage).
Alluring Albert hits Golbug the Destroyer for (10 blocked), 0 physical, (10 blocked), 0 blight, (23 blocked), 0 darkness, (7 blocked), 0 darkness, (17 blocked), 0 physical, (23 blocked), 0 darkness, (76 blocked), 0 nature (0 total damage).
Golbug the Destroyer uses Assault.
Golbug the Destroyer performs a melee critical strike against Alluring Albert!
Golbug the Destroyer performs a melee critical strike against Alluring Albert!
Alluring Albert's fades into the shadows.
Golbug the Destroyer performs a melee critical strike against Alluring Albert!
Alluring Albert reacts to an attack from Golbug the Destroyer, mitigating the blow!.
Golbug the Destroyer hits Alluring Albert for 75 physical, 5 acid, 228 physical, 3 acid, 29 arcane, (52 reacted , -3 stam), 253 physical (593 total damage).
Greater Weapon Focus from Golbug the Destroyer hits Alluring Albert for (23 parried), 185 physical, 3 acid (188 total damage).
Alluring Albert the level 32 ogre shadowblade was chopped into tiny pieces to death by Golbug the Destroyer on level 4 of Lost Dwarven Kingdom of Reknor.





































































































































