Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Shadowblade |
Level / Exp | 50 / 940% |
Size | big |
Lifes / Deaths | Killed by Conclave Cleetus at level 50 on the 77th Pyre 123rd year of Ascendancy at 06:57 / 1 |
Primary Stats
Strength | 53 (base 28) |
Dexterity | 109 (base 62) |
Constitution | 46 (base 20) |
Magic | 105 (base 60) |
Willpower | 19 (base 16) |
Cunning | 99 (base 60) |
Resources
Life | 1081/1440 |
Mana | 5/491 |
Stamina | 43/300 |
Steam | 100/100 |
Healing Factor | 1.5467804250994 |
Regeneration | 18.948060207466 |
Speed
Mental | +4.9737991503207E-12% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | +4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 23 |
See Stealth | 57.698633710524 |
See Invisible | 57.698633710524 |
Offense: Mainhand
Damage | 140 |
Accuracy | 89 |
Crit Chance | 100% |
APR | 126 |
Speed | 1.00 |
Offense: Offhand
Damage | 109 |
Accuracy | 89 |
Crit Chance | 100% |
APR | 101 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 44% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Physical | +53% |
Mind | +32% |
Light | +40% |
Temporal | +23% |
Blight | +26% |
Arcane | +35% |
Fire | +73% |
All | +17% |
Offense: Damage Penetration
Lightning | +59% |
Light | +64% |
Temporal | +69% |
Cold | +69% |
Physical | +63% |
Fire | +114% |
All | +54% |
Defense: Base
Armour (hardiness) | 76 (51.69962066283%) |
Defense | 107 |
Ranged Defense | 107 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 35 |
Mental Save | 47 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 13%( 70%) |
All | + 15%( 70%) |
Darkness | + 54%( 70%) |
Light | + 51%( 70%) |
Temporal | + 44%( 70%) |
Physical | + 24%( 70%) |
Fire | + 60%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 95% |
Teleport Resistance | 100% |
Blind Resistance | 28% |
Silence Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1105% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 748 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Cunning / Ambush | 1.70 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 512. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gyrion the pair of voratun boots (0 def, 12 armour) Gyrion the pair of voratun boots (0 def, 12 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +12 Fatigue +4% Resists +6% temporal Phys.save +15 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Silence- +91% Confus- +85% Pinning- +25% Stun/Frz- +78% Knockbk- +25% Teleport- +100% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Poroldakira' dwarven lantern 'Poroldakira'1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +14% all Apr +14 ----- def ----- Armour +2 Resists +9% acid +12% darkness +9% blight +3% cold +12% lightning Affinity +5% light Phys.save +12 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Heal.mod +29% Disease- +10% ---------- misc Light +9 Sun Flare: Puts all charms on 26 cooldown Level 3.3 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 241.84 light damage. At talent level 3 you gain 33% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Grinodunandil' (0 def, 13 armour) drakeskin leather cap 'Grinodunandil' (0 def, 13 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Dex dps ---------- Melee Ret 8 blight On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +13 Fatigue +5% Resists +9% acid +20% temporal +25% darkness +18% light +7% arcane +24% lightning Mind.save +12 (+4 eff.) Max.HP +130.77 Silence- +40% Teleport- +26% ---------- misc Infravis +8 A cap made of leather. |
On hands | Cinderwinnow (0 def, 3 armour) Cinderwinnow (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +10 Dex +14 Cun dps ---------- Melee+ 20 light Dmg.mod +3% fire +9% light +15% mind Res.pen +20% fire Acc +9 (+1 eff.) Apr +15 On Hit (Melee): * 21% chance to reduce all saves and defense by 24 ----- def ----- Armour +3 Fatigue +5% Resists +12% light +9% temporal Phys.save +14 (+3 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Cooldown Double Strike -1 Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +21 Apr +24 Crit +24.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 On Hit: 20% Searing Light 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Glacierstrider the dragonbone totem of stinging [power 560] (13 cooldown) Glacierstrider the dragonbone totem of stinging [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +24% physical Res.pen +15% temporal Apr +7 Melee Ret 8 cold ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +30.00 Sting an enemy dealing 655 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Glorin Glorin0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +30 (+7 eff.) Acc +31 (+6 eff.) Apr +13 Melee Ret 11 mind ----- def ----- Defense +40 (+7 eff.) Phys.save +9 (+2 eff.) Die.at -84.29 life Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Chalutir Chalutir0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% physical Acc +10 (+2 eff.) ----- def ----- Resists +18% fire +3% physical HP.reg +4.00 Blind- +28% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +3.00 Infravis +5 See.Stealth +13 See.Invis +13 Rings make your fingers look great! |
Around neck | voratun amulet 'Snowbringer' voratun amulet 'Snowbringer'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +9 Con dps ---------- Res.pen +15% cold On Hit (Melee): * 21% chance to reduce armor by 40% ----- def ----- Resists +9% darkness +9% fire Crit.chn- 15.80% Disease- +20% ---------- misc Stam/turn +3.16 Masteries +0.40 Cunning/Ambush Amulets make your neck look great! |
In main hand | Conclave Clippers (37-48 power, 54 apr) Conclave Clippers (37-48 power, 54 apr) 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +54 Crit +30.0% Atk.spd 100% Phasing +20% Melee+ +20 light Against +30% Undead On Hit.r1 +16 darkness On Crit.r2 +20 fire On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Phys.pwr +29 (+7 eff.) Dmg.mod +9% blight +12% fire Res.pen +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% fire Disarm- +35% Sharp, short and deadly. |
Around waist | Ivowe the drakeskin leather belt Ivowe the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +16 Mag +6 Cun +10 Lck dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +14 Defense +25 (+4 eff.) Phys.save +20 (+5 eff.) Proj.slow +25% Stealth +11 ---------- misc T.Disarm +25 Mana/turn +0.53 Vim/s.crit +2.09 Max.mana +52.00 Infravis +8 A belt that goes around your waist. |
In off hand | Cleetus' Spork (37-48 power, 29 apr) Cleetus' Spork (37-48 power, 29 apr) 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +30.0% Atk.spd 100% Melee+ +16 nature +16 cold On Hit.r1 +8 lightning On Hit: * Create an explosion dealing 107 fire damage (1/turn) While equipped: dps ---------- Mind.crit +2% Dmg.mod +21% fire Res.pen +5% lightning +25% fire +15% all Acc +21 (+4 eff.) Apr +14 Melee Ret 4 lightning ----- def ----- Defense +10 (+2 eff.) Resists +4% physical Sharp, short and deadly. |
Cloak | elven-silk cloak 'Brodalathadan' (18 def, 0 armour) elven-silk cloak 'Brodalathadan' (18 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +7.0% Phys.pwr +15 (+4 eff.) Apr +5 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +18 (+3 eff.) Resists +30% lightning +4% physical Phys.save +12 (+3 eff.) Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Molten Skin (15 def, 32 armour) Molten Skin (15 def, 32 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire 50 physical ----- def ----- Armour +32 Defense +15 (+3 eff.) Fatigue +1% Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 259.04 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
heroism infusion of the sneak (die at -674; dur 6; cd 32) heroism infusion of the sneak (die at -674; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -674 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 842 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 776%; cd 10) movement infusion of the duelist (speed 776%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 708; 16 cd) regeneration infusion of the sneak (heal 708; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 708 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 42%; physical; dur 4; cd 12) wild infusion of the duelist (res 42%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 39%; physical; dur 4; cd 13) wild infusion of the wizard (res 39%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 27; cd 19) blink rune (range 6; phase 27; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 188; cd 18) shatter afflictions rune of the duelist (absorb 188; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 620; dur 7; cd 14) shielding rune of the duelist (absorb 620; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 620 damage for 7 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 24; blocks 9; dur 4; cd 17) stormshield rune of the duelist (threshold 24; blocks 9; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 9 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Steamsaw schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Cleetus' Noose Cleetus' Noose0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +8 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +15% darkness +18% fire Res.pen +20% darkness +20% fire ----- def ----- Fatigue -10% Resists +29% fire +6% arcane +30% cold HP.reg +5.00 Blind- +80% ---------- misc Stam/turn +1.10 Infravis +20 Sight +4 See.Invis +29 Amulets make your neck look great! |
Eilinurin the gold amulet Eilinurin the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +7% ----- def ----- Defense +15 (+3 eff.) Resists +21% temporal Crit.chn- 15.00% HP.reg +4.00 Heal.mod +15% Pinning- +35% Knockbk- +26% Amulets make your neck look great! |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 25 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
stabilizing stralite amulet of murder stabilizing stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+1 eff.) Apr +14 ----- def ----- Resists +10% temporal Pinning- +26% Knockbk- +41% Amulets make your neck look great! |
stralite amulet 'Balydor' stralite amulet 'Balydor'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+7 eff.) S.pwr/crit +10 Dmg.mod +15% acid Phasing +30% Acc +15 (+3 eff.) ----- def ----- Resists +12% acid +13% physical Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.00 Mana/s.crit +2.07 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elyna the gold ring Elyna the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +3% physical Acc +25 (+5 eff.) Apr +1 ----- def ----- Resists +5% arcane Max.HP +20.00 Disarm- +35% Pinning- +35% Knockbk- +28% Rings make your fingers look great! |
Falorion the Gleamvortex Falorion the Gleamvortex0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Spell.crit +4% Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Dmg.mod +9% light Melee Ret 2 arcane ----- def ----- Spell.save +6 (+3 eff.) Mind.save +14 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Rings make your fingers look great! |
Layuminn the steel ring Layuminn the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Wil +6 Cun dps ---------- Mind.crit +3% Dmg.mod +15% physical Acc +7 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) ---------- misc Stam/turn +3.00 Max.hate +4.00 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Saleriawe the Dawnwing Saleriawe the Dawnwing0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Mag ----- def ----- Resists +3% light HP.reg +3.00 Stun/Frz- +24% ---------- misc Infravis +3 See.Invis +3 Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Dex +7 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +6% light +15% fire Acc +11 (+2 eff.) Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% darkness +30% fire ---------- misc Light +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
solipsist's stralite ring of pilfering solipsist's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Kilesin the voratun dagger (38-49 power, 9 apr) Kilesin the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness Against +18% Living On Crit.r2 +8 acid On Hit: * 10% chance to reduce strength, dexterity, and constitution by 30 * 25% chance for lightning to strike from the target to a second target dealing 107 damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% acid +6% blight Melee Ret 2 blight ----- def ----- Resists +15% acid +3% blight Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
flaming voratun longsword of massacre (60-83 power, 6 apr) flaming voratun longsword of massacre (60-83 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane/Master Power 59.5 - 83.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +17 fire Sharp, long, and deadly. |
Flameslice (16-18 power, 40 apr, nature damage) Flameslice (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +16 physical While equipped: Stats +5 Str +6 Mag +7 Wil dps ---------- Phys.crit +5.0% Mind.crit +5% Mind.pwr +22 (+8 eff.) Dmg.mod +41% fire ----- def ----- Resists +21% fire ---------- misc Stam/turn +4.00 Max.stam +40.00 See.Invis +12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layedabeth the Glacieroath (40-60 power, 0 apr) Layedabeth the Glacieroath (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 Uses 1.0 Steam While equipped: Stats +4 Cun +10 Wil dps ---------- Dmg.mod +36% mind Melee Ret 12 cold ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +20% light +20% darkness Crit.chn- 20.00% ---------- misc Infravis +4 See.Invis +24 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw (40-59 power, 0 apr) voratun steamsaw (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon [Normal] Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun waraxe of erosion (40-55 power, 6 apr) enhanced voratun waraxe of erosion (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 nature While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +8 Cun +11 Con One-handed war axes. |
Lisorin Lisorin1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +4 Max.HP +44.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Polagamira Polagamira1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +13% physical Res.pen +11% physical ----- def ----- Resists +8% lightning +19% temporal +12% cold Die.at -20.00 life Max.HP +41.00 A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+8 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Plaguereaper (3 def, 6 armour) Plaguereaper (3 def, 6 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +15% physical Acc +25 (+5 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +9% acid +9% temporal +15% darkness +5% arcane +9% nature Phys.save +14 (+3 eff.) Max.HP +94.00 ---------- misc Hate/m.crit +5.17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ragysin the elven-silk cloak (3 def, 0 armour) Ragysin the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +30.00% Acc +15 (+3 eff.) Apr +19 ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +18% nature Stealth +14 Silence- +21% Disarm- +21% Confus- +20% ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the guardian (18 def, 9 armour) wyrmwaxed elven-silk cloak of the guardian (18 def, 9 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +9 Defense +18 (+3 eff.) Resists +5% acid +10% fire +10% lightning +10% cold Phys.save +24 (+6 eff.) Spell.save +25 (+10 eff.) Mind.save +22 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient silk robe of power (0 def, 0 armour) ancient silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +16% temporal +21% physical +13% all Res.pen +13% temporal +9% physical ----- def ----- Resists +13% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Manybar' (0 def, 10 armour) elven-silk robe 'Manybar' (0 def, 10 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +18 (+4 eff.) Mind.pwr +25 (+9 eff.) Dmg.mod +20% all ----- def ----- Armour +10 Resists +9% acid +18% fire +15% mind +15% all Crit.chn- 10.00% Blind- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Barirek' (0 def, 0 armour) woollen robe 'Barirek' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +5 Cun +3 Wil dps ---------- Spell.crit +7% Phys.pwr +20 (+5 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +21% physical +10% light +13% darkness ----- def ----- Resists +9% all ---------- misc Stam/turn +3.00 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of voratun boots of force (0 def, 5 armour) insulating pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +18 (+7 eff.) ----- def ----- Armour +5 Fatigue +4% Resists +12% fire +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Belowen' (14 def, 5 armour) pair of drakeskin leather boots 'Belowen' (14 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +12 Dex +5 Mag +5 Wil dps ---------- Phys.crit +9.0% Spell.crit +5% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Defense +14 (+2 eff.) Resists +12% blight Phys.save +6 (+1 eff.) Max.HP +60.00 Poison- +20% ---------- misc Mana/turn +0.54 Max.mana +57.00 A pair of boots made of leather. |
pair of drakeskin leather boots of force (0 def, 5 armour) pair of drakeskin leather boots of force (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +9 (+4 eff.) ----- def ----- Armour +5 A pair of boots made of leather. |
reinforced pair of dwarven-steel boots of void walking (0 def, 9 armour) reinforced pair of dwarven-steel boots of void walking (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +12% temporal ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +13% temporal +15% darkness +9% fire +8% lightning +9% cold Def/telep +15 Res/telep +13% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Zuberalle the Eclipsewilder (0 def, 2 armour) Zuberalle the Eclipsewilder (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +10% Mind.crit +8% Crit.mult +10.00% Melee+ 10 darkness 8 temporal Ranged+ 10 temporal Dmg.mod +21% darkness +5% temporal Res.pen +15% darkness ----- def ----- Armour +2 Fatigue +3% Resists +7% temporal +7% darkness +6% cold Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 83% On Hit: 20% Moonlight Ray 3 On Crit: 20% Cripple 3 On Hit: * 8% chance to reduce damage dealt by 20% * 8% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+6 eff.) Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +25% acid +25% fire +25% lightning +25% cold ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
Flashbringer the drakeskin leather cap (0 def, 5 armour) Flashbringer the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +9 Wil dps ---------- On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +14% blight +18% lightning +9% mind +5% arcane Crit.chn- 15.66% Spell.save +19 (+8 eff.) Mind.save +13 (+5 eff.) Die.at -83.52 life Blind- +21% A cap made of leather. |
Khelosta (32 def, 0 armour) Khelosta (32 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Dmg.mod +15% nature +18% physical ----- def ----- Defense +32 (+5 eff.) Resists +22% nature ---------- misc Psi/ret +0.08 A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+6 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
catburglar's voratun helm (0 def, 5 armour) catburglar's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +22% darkness ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Belavon' (0 def, 4 armour) dwarven-steel helm 'Belavon' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +3% blight Mind.save +6 (+2 eff.) Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Blindkiller' (25 def, 3 armour) hardened leather cap 'Blindkiller' (25 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Apr +2 ----- def ----- Armour +3 Defense +25 (+4 eff.) Fatigue +3% Resists +9% darkness +18% acid Phys.save +15 (+3 eff.) Spell.save +9 (+5 eff.) Max.HP +100.00 A cap made of leather. |
mindcaging voratun helm of might (0 def, 5 armour) mindcaging voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +30 (+10 eff.) Confus- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun plate armour of command (15 def, 23 armour) voratun plate armour of command (15 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +23 Defense +15 (+3 eff.) Fatigue +22% Mind.save +23 (+8 eff.) A suit of armour made of metal plates. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
594 alchemist agate 594 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aroma (dig speed 9 turns) Aroma (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +20 (+5 eff.) Mov.spd +10% Res.pen +13% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Phys.save +6 (+1 eff.) Die.at -20.00 life ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ce'Nywen the Deepsspiker (dig speed 30 turns) Ce'Nywen the Deepsspiker (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness +2% physical ---------- misc Stam/turn +3.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern nightwalker's dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's brass lantern of clarity void-walker's brass lantern of clarity2.0 T1 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +6% cold +6% temporal Mind.save +6 (+2 eff.) Def/telep +11 Res/telep +10% Dur/telep +10% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
43 alchemist bloodstone 43 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of clear mind 'Emelumivea' [power 3] (22 cooldown) dwarven-steel torque of clear mind 'Emelumivea' [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +10 Res.pen +10% blight ----- def ----- Spell.save +18 (+8 eff.) ---------- misc Mana/turn +0.08 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield [power 173] (22 cooldown) voratun torque of psionic shield [power 173] (22 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Emylewyn the ash wand of shielding [power 182] (17 cooldown) Emylewyn the ash wand of shielding [power 182] (17 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +6 Con +3 Wil Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. 100% to heal for 51. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Managandur the Blindtyphoon [power 404] (17 cooldown) Managandur the Blindtyphoon [power 404] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +15% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +5% arcane Spell.save +18 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Zubuta' [power 320] (17 cooldown) yew wand of shielding 'Zubuta' [power 320] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Apr +4 ----- def ----- Defense +10 (+2 eff.) Resists +15% blight +15% mind Die.at -60.00 life Cut- +20% Disarm- +20% Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Conclave Cleetus the Ogre Shadowblade level 30
5th Allure 123rd year of Ascendancy at 01:12 see stats
By Conclave Cleetus the Ogre Shadowblade level 29
6th Decay 122nd year of Ascendancy at 20:54 see stats
By Conclave Cleetus the Ogre Shadowblade level 40
18th Pyre 123rd year of Ascendancy at 22:55 see stats
By Conclave Cleetus the Ogre Shadowblade level 38
57th Regrowth 123rd year of Ascendancy at 20:04 see stats
By Conclave Cleetus the Ogre Shadowblade level 32
3rd Regrowth 123rd year of Ascendancy at 07:06 see stats
By Conclave Cleetus the Ogre Shadowblade level 10
17th Dusk 122nd year of Ascendancy at 23:25 see stats
By Conclave Cleetus the Ogre Shadowblade level 31
1st Regrowth 123rd year of Ascendancy at 02:18 see stats
By Conclave Cleetus the Ogre Shadowblade level 31
10th Allure 123rd year of Ascendancy at 11:43 see stats
By Conclave Cleetus the Ogre Shadowblade level 23
31st Haze 122nd year of Ascendancy at 00:29 see stats
By Conclave Cleetus the Ogre Shadowblade level 48
75th Pyre 123rd year of Ascendancy at 08:15 see stats
By Conclave Cleetus the Ogre Shadowblade level 24
33rd Haze 122nd year of Ascendancy at 02:25 see stats
By Conclave Cleetus the Ogre Shadowblade level 42
19th Pyre 123rd year of Ascendancy at 06:13 see stats
By Conclave Cleetus the Ogre Shadowblade level 10
17th Dusk 122nd year of Ascendancy at 23:23 see stats
By Conclave Cleetus the Ogre Shadowblade level 20
19th Haze 122nd year of Ascendancy at 21:13 see stats
By Conclave Cleetus the Ogre Shadowblade level 30
6th Decay 122nd year of Ascendancy at 20:54 see stats
By Conclave Cleetus the Ogre Shadowblade level 40
6th Pyre 123rd year of Ascendancy at 13:27 see stats
By Conclave Cleetus the Ogre Shadowblade level 50
77th Pyre 123rd year of Ascendancy at 05:37 see stats
By Conclave Cleetus the Ogre Shadowblade level 47
58th Pyre 123rd year of Ascendancy at 23:27 see stats
By Conclave Cleetus the Ogre Shadowblade level 24
44th Haze 122nd year of Ascendancy at 18:21 see stats
By Conclave Cleetus the Ogre Shadowblade level 50
77th Pyre 123rd year of Ascendancy at 06:57 see stats
By Conclave Cleetus the Ogre Shadowblade level 44
46th Pyre 123rd year of Ascendancy at 01:29 see stats
By Conclave Cleetus the Ogre Shadowblade level 30
8th Allure 123rd year of Ascendancy at 06:17 see stats
By Conclave Cleetus the Ogre Shadowblade level 32
1st Regrowth 123rd year of Ascendancy at 07:15 see stats
By Conclave Cleetus the Ogre Shadowblade level 50
77th Pyre 123rd year of Ascendancy at 06:56 see stats
By Conclave Cleetus the Ogre Shadowblade level 9
9th Mirth 122nd year of Ascendancy at 18:04 see stats
By Conclave Cleetus the Ogre Shadowblade level 40
6th Pyre 123rd year of Ascendancy at 23:56 see stats
By Conclave Cleetus the Ogre Shadowblade level 50
77th Pyre 123rd year of Ascendancy at 06:57 see stats
By Conclave Cleetus the Ogre Shadowblade level 15
36th Dusk 122nd year of Ascendancy at 03:45 see stats
By Conclave Cleetus the Ogre Shadowblade level 34
25th Regrowth 123rd year of Ascendancy at 18:09 see stats
By Conclave Cleetus the Ogre Shadowblade level 21
27th Haze 122nd year of Ascendancy at 10:21 see stats
By Conclave Cleetus the Ogre Shadowblade level 15
34th Dusk 122nd year of Ascendancy at 21:00 see stats
By Conclave Cleetus the Ogre Shadowblade level 29
6th Decay 122nd year of Ascendancy at 14:10 see stats
Log
Conclave Cleetus performs a melee critical strike against Elandar!
Conclave Cleetus performs a melee critical strike against Elandar!
Conclave Cleetus hits Elandar for (443 ignored), 0 physical, 22 light, (39 ignored), 0 light, 46 fire, (41 ignored), 0 darkness, 17 darkness, 31 fire, (353 ignored), 0 physical, (15 ignored), 0 nature, 17 cold, 39 light, (46 ignored), 0 fire, (41 ignored), 0 darkness, 8 lightning, 164 fire (342 total damage).
Mirror Image (Elandar) is less vulnerable.
Mirror Image (Elandar) regains their energy.
Deep Wound from Conclave Cleetus hits Mirror Image (Elandar) for 0 physical damage.
Conclave Cleetus uses Heartseeker.
Conclave Cleetus performs a melee critical strike against Elandar!
Conclave Cleetus performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Conclave Cleetus hits Elandar for (649 ignored), 0 physical, 22 light, 39 light, 46 fire, (41 ignored), 0 darkness, 17 darkness, 31 fire, 584 physical (738 total damage).
Burning Shock from Elandar hits Mirror Image (Conclave Cleetus) for 0 fire damage.
Conclave Cleetus killed Elandar!
High Sun Paladin Aeryn uses Infusion: Wild.
High Sun Paladin Aeryn lessens the pain.
Conclave Cleetus calms down.
Talent Temporal Shield is ready to use.
Talent Blinding Speed is ready to use.
Talent Rune: Shielding is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.