Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 | 
| Addons | Items Vault 0.9.47 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Berserker | 
| Level / Exp | 14 / 83% | 
| Size | medium | 
| Lifes / Deaths | Killed by Celia at level 13 on the 4th Haze 122nd year of Ascendancy at 18:02 0 / 7Killed by Celia at level 13 on the 4th Haze 122nd year of Ascendancy at 19:16 Killed by Eilineyaravena the skeleton warrior at level 13 on the 4th Haze 122nd year of Ascendancy at 22:08 Killed by armoured skeleton warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 12:18 Killed by degenerated skeleton warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 19:16 Killed by fiery orc wyrmic at level 14 on the 21st Haze 122nd year of Ascendancy at 21:29 Killed by gwelgoroth at level 14 on the 29th Haze 122nd year of Ascendancy at 11:25  | 
Primary Stats
| Strength | 47 (base 38) | 
| Dexterity | 25 (base 16) | 
| Constitution | 33 (base 30) | 
| Magic | 11 (base 10) | 
| Willpower | 17 (base 10) | 
| Cunning | 16 (base 10) | 
Resources
| Life | -21/533 | 
| Stamina | 156/156 | 
| Healing Factor | 1.2 | 
| Regeneration | 4.62 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| See Stealth | 10 | 
| See Invisible | 10 | 
Offense: Mainhand
| Damage | 69 | 
| Accuracy | 32 | 
| Crit Chance | 13% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21.65 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +22% | 
| Blight | +16% | 
| Arcane | +30% | 
| Cold | +15% | 
| All | +12% | 
Offense: Damage Penetration
| Lightning | +23% | 
Defense: Base
| Armour (hardiness) | 7 (30%) | 
| Defense | 7.25 | 
| Ranged Defense | 7.25 | 
| Fatigue | 5 | 
| Physical Save | 31.5 | 
| Spell Save | 33.9 | 
| Mental Save | 29.775 | 
Defense: Resistances
| Darkness | + 39%( 70%) | 
| Light | + 52%( 70%) | 
| Blight | + 39%( 70%) | 
| Cold | + 35%( 70%) | 
| All | + 32%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Disarm Resistance | 22% | 
| Knockback Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. Its effects scale with your Constitution stat.  | 
Class Talents
| Technique / Two-handed maiming | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Bloodthirst | 1.20 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Two-handed weapons | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
Generic Talents
| Technique / Conditioning | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 2/5 | 
  | 3/5 | 
  | 0/5 | 
Effects
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Eternals | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation | 
| detrimental effect | The target is in the center of a lightning hurricane, doing 18.42 to 55.26 lightning damage to itself and others around every turn. Hurricane | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | active | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.  | active | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +1.  | done | 
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Piercing Sight (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80).  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.'  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet | blood-soaked pair of rough leather boots (0 def, 1 armour) blood-soaked pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +1 Fatigue: +1% A pair of boots made of leather.  | 
| Quiver | quiver of ash arrows 'Salilaith' (13/13, 19-26.6 power, 7 apr) quiver of ash arrows 'Salilaith' (13/13, 19-26.6 power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +17 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +8 physical Burst (radius 1) on hit: +4 blight Arrows are used with bows to pierce your foes to death.  | 
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head | bladed hardened leather cap of trickery (0 def, 3 armour) bladed hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Dex / +3 Cun Damage when the wearer is hit: 5 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 141.14 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather.  | 
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow.  | 
| On fingers | savior's copper ring of tenacity savior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +6 Mental save: +6 Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +20% Rings can have magical properties.  | 
| On fingers | Cracklewrither CracklewritherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 12 arcane Changes resistances penetration: +15% lightning Changes damage: +18% arcane Rings can have magical properties.  | 
| Around waist | clarifying rough leather belt of recklessness clarifying rough leather belt of recklessnessCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 Critical mult.: +6.00% Mental save: +6 A belt that goes around your waist.  | 
| In main hand | thunderous steel greatmaul (22.5-33.75 power, 2 apr) thunderous steel greatmaul (22.5-33.75 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage conversion: 30% lightning daze When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Massive two-handed maul.  | 
| On hands | polar rough leather gloves of strength (+2) (0 def, 1 armour) polar rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 5 cold Changes resistances: +5% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor | radiant rough leather armour of Eyal (1 def, 2 armour) radiant rough leather armour of Eyal (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +2 Wil Damage when the wearer is hit: 4 light Changes resistances: +10% darkness / +10% blight Life regen: +0.60 Maximum life: +42.00 Light radius: +1 Healing mod.: +10% A suit of armour made of leather.  | 
| Cloak | regal linen cloak of the hunt (1 def, 0 armour) regal linen cloak of the hunt (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -5% Changes stats: +2 Wil Mental save: +6 Maximum life: +42.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.9 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
Inventory
titan's insidious poison infusion (22 nature damage, 27% healing reduction) titan's insidious poison infusion (22 nature damage, 27% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.28 nature damage per turns for 7 turns, and reducing the target's healing received by 27%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
titan's movement infusion (712% speed; 5 turns) titan's movement infusion (712% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
titan's wild infusion (resist 21%; cure magical) titan's wild infusion (resist 21%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 21% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
warrior's sun infusion (rad 6; power 77; turns 4; dispells darkness) warrior's sun infusion (rad 6; power 77; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 39). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 77) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
warbringer's dwarven-steel waraxe of gravity (19.5-27.3 power, 4 apr) warbringer's dwarven-steel waraxe of gravity (19.5-27.3 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +5 gravity When wielded/worn: Physical power: +6 Changes stats: +3 Con Changes resistances penetration: +9% physical Changes damage: +5% physical Disarm immunity: +10% One-handed war axes.  | 
Yvuba (0 def, 1 armour) Yvuba (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Maximum encumberance: +80 Physical save: +9 Healing mod.: +15% A cap made of leather.  | 
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Healnigh of cure illness [power 2]  (39/20 cooldown) Healnigh of cure illness [power 2]  (39/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Armour penetration: +5 Changes stats: +4 Con Changes resistances penetration: +25% nature It can be used to removes up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power.  | 
Achievements
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Kam the Thalore Berserker level 13
7th Haze 122nd year of Ascendancy at 11:45 see stats
			Level 10
			Got a character to level 10.By Kam the Thalore Berserker level 10
12nd Dusk 122nd year of Ascendancy at 23:26 see stats
			Poisonous
			Sided with the assassin lord.By Kam the Thalore Berserker level 10
20th Dusk 122nd year of Ascendancy at 02:52 see stats
			Unstoppable
			Returned from the dead.By Kam the Thalore Berserker level 14
21st Haze 122nd year of Ascendancy at 21:29 see stats
Log
Ultimate gwelgoroth hits Kam for 59 lightning damage.
Kam is dazed!
Kam is not dazed anymore.
Gwelgoroth casts Lightning.
Gwelgoroth hits Kam for 78 lightning damage.
Ultimate gwelgoroth hits Kam for 39 lightning damage.
Kam misses ultimate gwelgoroth.
Gwelgoroth casts Lightning.
Gwelgoroth hits Kam for 74 lightning damage.
Kam stops regenerating health quickly.
Kam hits ultimate gwelgoroth for 5 physical damage.
Kam killed ultimate gwelgoroth!
Ultimate gwelgoroth hits Kam for 30 lightning, 12 lightning damage (total 40.42).
Kam uses Wrath of the Woods.
Kam radiates power.
Kam uses Infusion: Wild.
Kam lessens the pain.
Ultimate gwelgoroth hits Kam for 21 lightning damage.
Gwelgoroth casts Lightning.
Gwelgoroth hits Kam for 57 lightning damage.
Kam slows down.
Kam has finished recovering.
Ultimate gwelgoroth hits Kam for 20 lightning damage.
Gwelgoroth casts Lightning.
Saving done.
Saving done.
Saving game...
