vhjjfjfjfj the level 12 Dwarf Archmage by Lorenso

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp12 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity9 (base 10)
Constitution17 (base 10)
Magic42 (base 34)
Willpower38 (base 25)
Cunning19 (base 13)

Resources

Life258/258
Mana292/292
Equilibrium0
Healing Factor1.0561497326203
Regeneration0.26403743315507

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy13
Crit Chance8%
APR8
Speed1.00

Offense: Spell

Spellpower43
Crit Chance4%
Speed1

Offense: Mind

Mindpower28
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+6%
Cold+10%
Fire+10%
Nature+5%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save19
Spell Save24
Mental Save22

Defense: Resistances

Blight+ 3%( 70%)
Arcane+ 18%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Physical+ 5%( 70%)
Cold+ 16%( 70%)
Fire+ 27%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
5/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
failed
active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By vhjjfjfjfj the Dwarf Archmage level 10
3rd Acquisition 122nd year of Ascendancy at 11:09
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By vhjjfjfjfj the Dwarf Archmage level 5
18th Voratun 122nd year of Ascendancy at 18:29
see stats

Log

You have no more Heart of the Sandworm Queen.

Vhjjfjfjfj deactivates
Arcane Power.
Vhjjfjfjfj activates
Arcane Power.
Option unlocked: New Class: Stone Warden (Wilder)
Space around you starts to dissolve...

The unstable sand tunnel collapses!


Resting starts...

The unstable sand tunnel collapses!

Talent Elemental Harmony is ready to use.
Talent Waters of Life is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 1.70 gold from the transmogrification of
cleansing cured leather armour of cold resistance (6 def, 4 armour).
You gain 0.20 gold from the transmogrification of
cashmere cloak (2 def, 0 armour).
You gain 3.52 gold from the transmogrification of
hungering vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage).
You gain 1.87 gold from the transmogrification of
shielding rune of the warrior (absorb 168; dur 4; cd 15).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 17).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 15 cd).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Vhjjfjfjfj deactivates
Arcane Power.