









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Corruptor |
| Level / Exp | 12 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Zuboyath the copperhead snake at level 12 on the 8th Mirth 122nd year of Ascendancy at 23:24 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 25) |
| Magic | 44 (base 37) |
| Willpower | 15 (base 13) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/342 |
| Mana | 71/191 |
| Vim | 71/171 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 2.5462319073648 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 5 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Lightning | +6% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 1 |
| Physical Save | 12 |
| Spell Save | 20 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Acid | + 10%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Blood | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Around waist | Aeruriana1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +5 (+5 eff.) Resists +6% lightning +15% temporal +5% arcane HP.reg +2.00 Stun/Frz- +10% A belt that goes around your waist. |
| Main armor | linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On head | rough leather cap 'Eilinobeth' (0 def, 1 armour) =3 str=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Mag ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +3% fire +3% light +3% darkness A cap made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Boltlash' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Defense +6 (+6 eff.) Crit.chn- 15.00% Max.HP +32.00 Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | ash bonestaff of power (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+4 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +5% blight Poison- +10% Disease- +11% Rings make your fingers look great! |
Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron greatmaul (118% power, 1 apr)5.0 T1 greatmaul 2H weapon [Normal] Power 118% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
thought-forged steel greatsword of massacre (140% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 141% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 9 While equipped: Stats +2 Cun +5 Wil Massive two-handed swords. |
earthen elm bonestaff (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Armour +2 Hardiness +3% Phys.save +2 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm bonestaff (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff 'Nightrebel' (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning +3% cold +6% darkness +6% acid Res.pen +10% cold ----- def ----- Defense +6 (+6 eff.) Resists +9% darkness ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 63.88 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of invocation (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +9 (+3 eff.) S.pwr/crit +6 Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 15.33 to 18.39 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskcutter (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +2% Resists +6% fire +6% cold Phys.save +3 (+3 eff.) Heal.mod +5% Knockbk- +10% Teleport- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +6 (+6 eff.) Acc +6 (+6 eff.) Apr +6 ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Spell.save +9 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Plagueslicer (1 def, 0 armour) =3 con=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Wil +3 Con dps ---------- Dmg.mod +3% lightning +11% fire Res.pen +10% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% fire A pointy cloth hat, very wizardly... |
Rheyathel the linen wizard hat (31 def, 6 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +31 (+20 eff.) Resists +5% arcane Phys.save +6 (+6 eff.) Mind.save +3 (+3 eff.) Blind- +10% Disease- +10% A pointy cloth hat, very wizardly... |
Rimewire (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +12% cold ---------- misc Light +1 A cap made of leather. |
impenetrable steel mail armour of acid resistance (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+2 eff.) Fatigue +12% Resists +18% acid A suit of armour made of mail. |
Demonweeper the cured leather armour (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Melee Ret 6 acid ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +6% acid +6% arcane +11% light +14% darkness Spell.save +12 (+6 eff.) Mind.save +11 (+11 eff.) A suit of armour made of leather. |
cleansing cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +16% lightning +10% nature +11% blight A suit of armour made of leather. |
quiver of elm arrows of vileness (17/17, 112% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 112% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Ranged+ +8 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 20 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Grandest Corruptor the Doomelf Corruptor level 5
77th Pyre 122nd year of Ascendancy at 09:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Grandest Corruptor the Doomelf Corruptor level 10
6th Mirth 122nd year of Ascendancy at 03:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Grandest Corruptor the Doomelf Corruptor level 11
7th Mirth 122nd year of Ascendancy at 23:22 see stats
Log
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Grandest Corruptor casts Rune: Shielding.
A shield forms around Grandest Corruptor.
Grandest Corruptor casts Haste of the Doomed.
Grandest Corruptor is out of phase.
Grandest Corruptor casts Haste of the Doomed.
Talent Burning Hex is ready to use.
Talent Dig is ready to use.
Talent Curse of Impotence is ready to use.
Grandest Corruptor is not stunned anymore.
Zuboyath the copperhead snake uses Fan of Knives.
Zuboyath the copperhead snake's Fan of Knives performs a melee critical strike against Grandest Corruptor!
Your shield crumbles under the damage!
The shield around Grandest Corruptor crumbles.
Zuboyath the copperhead snake's Fan of Knives performs a melee critical strike against Grandest Corruptor!
Zuboyath the copperhead snake's Fan of Knives hits Grandest Corruptor for 26 physical, 9 physical (35 total damage).
Zuboyath the copperhead snake's Fan of Knives hits Grandest Corruptor for (28 absorbed), 20 physical, 9 physical (29 total damage).
Zuboyath the copperhead snake's Fan of Knives hits Grandest Corruptor for (44 to bones), 0 physical, 9 physical (9 total damage).
Zuboyath the copperhead snake's Fan of Knives hits Grandest Corruptor for (25 absorbed), 0 physical, (9 absorbed), 0 physical (0 total damage).
Zuboyath the copperhead snake's Fan of Knives hits Grandest Corruptor for (29 absorbed), 0 physical, (9 absorbed), 0 physical (0 total damage).
Grandest Corruptor casts Rune: Blink.
Zuboyath the copperhead snake slows down.
Grandest Corruptor is less vulnerable.
Zuboyath the copperhead snake bites poison into Grandest Corruptor.
Grandest Corruptor is poisoned!
Zuboyath the copperhead snake hits Grandest Corruptor for 3 nature, 8 physical (12 total damage).
Grandest Corruptor the level 12 doomelf corruptor was struck to death by Zuboyath the copperhead snake on level 1 of Ruins of Kor'Pul.







































































