









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 19 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Polona the bee swarm at level 19 on the 55th Dusk 122nd year of Ascendancy at 00:02 / 1 |
Primary Stats
| Strength | 36 (base 24) |
| Dexterity | 18 (base 13) |
| Constitution | 33 (base 20) |
| Magic | 54 (base 47) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 12) |
Resources
| Life | -137/694 |
| Vim | 0/249 |
| Healing Factor | 1.3489294477288 |
| Regeneration | 17.738422237634 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 47 |
| Crit Chance | 18% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 47 |
| Crit Chance | 6% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Cold | +6% |
| Light | +3% |
| Temporal | +12% |
| Blight | +20% |
| Physical | +4% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 24 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 16%( 70%) |
| All | + 13%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 22%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
| Bleed Resistance | 100% |
| Teleport Resistance | 10% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Saluthra the Blizzarddeath (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +3 Wil +3 Cun dps ---------- Phys.crit +4.0% Dmg.mod +3% cold Apr +3 ----- def ----- Armour +3 Fatigue +2% Resists +3% nature Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) HP.reg +2.00 Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Tundratyphoon2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +3% cold Crit.chn- 5.00% Max.HP +42.00 ---------- misc Light +3 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tadolin (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +1% Resists +3% fire Crit.chn- 15.00% HP.reg +4.00 Blind- +20% A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Elenivor' (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee+ 8 physical 7 fire 7 cold Dmg.mod +9% temporal +3% cold +4% physical +4% fire Res.pen +5% temporal Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 10 ----- def ----- Armour +7 Fatigue +3% Resists +7% cold +3% mind +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psionic shield 'Koregokan' [power 23] (10/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Dmg.mod +6% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nerekira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +1 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +5% arcane HP.reg +2.00 Rings make your fingers look great! |
| On fingers | Xanemira =5 con=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +5.00% Apr +1 ----- def ----- Defense +10 (+7 eff.) Phys.save +6 (+3 eff.) Die.at -80.00 life Rings make your fingers look great! |
| Around neck | warrior's copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
| In main hand | Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | steel mace 'Huridunasin' (108% power, 10 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +1.0% Atk.spd 100% Phasing +11% On Hit.r1 +5 fire While equipped: dps ---------- Dmg.mod +6% blight +3% temporal Res.pen +15% temporal +7% all Acc +7 (+2 eff.) Apr +6 Blunt and deadly. |
| Cloak | Noonwolf (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% light ----- def ----- Defense +1 (+1 eff.) Resists +3% light Mind.save +8 (+4 eff.) Die.at -40.00 life ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +8% blight +9% all Max.HP +44.00 HP.reg +1.90 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Emitha =4 cun=0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +4 Cun +4 Con ----- def ----- Resists +3% lightning +3% temporal +3% light +11% blight +11% nature Spell.save +6 (+3 eff.) Poison- +23% Disease- +21% Amulets make your neck look great! |
Glowvein =3 cun=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+5 eff.) ----- def ----- Die.at -40.00 life ---------- misc Max.stam +10.00 Light +3 Rings make your fingers look great! |
Snowsaw the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Melee Ret 2 acid ----- def ----- Resists +9% acid +6% cold Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Cyradhenn the Strikehack (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +5.5% Atk.spd 100% Melee+ +7 blight +8 lightning On Hit: * 7% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +4 Dex dps ---------- Phys.pwr +15 (+5 eff.) ---------- misc Max.stam +10.00 Sharp, long, and deadly. |
iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
noble's rough leather belt =4 cun=1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen robe 'Turyblek' (5 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Defense +5 (+4 eff.) Resists +24% lightning +6% temporal +12% mind +7% all Crit.chn- 5.00% Heal.mod +5% Stun/Frz- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aduwyn the pair of rough leather boots (0 def, 1 armour) =4 cun=2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Str +3 Mag +4 Cun dps ---------- Dmg.mod +6% acid ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% ---------- misc Infravis +1 See.Invis +6 A pair of boots made of leather. |
Bleaktrencher the pair of rough leather boots (0 def, 1 armour) =3 cun=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% darkness +9% mind Res.pen +10% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 10 ----- def ----- Armour +1 Resists +15% acid Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
128 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Noonslice the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +10% blight +20% acid Melee Ret 8 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +11% nature +3% acid ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Isladhevea the Sulfursweeper2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +3% mind Max.HP +43.00 ---------- misc Light +3 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Pestilenzmann the Ghoul Reaver level 19
42nd Dusk 122nd year of Ascendancy at 23:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Pestilenzmann the Ghoul Reaver level 10
10th Mirth 122nd year of Ascendancy at 15:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Pestilenzmann the Ghoul Reaver level 9
10th Mirth 122nd year of Ascendancy at 02:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Pestilenzmann the Ghoul Reaver level 11
2nd Flare 122nd year of Ascendancy at 18:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Pestilenzmann the Ghoul Reaver level 15
20th Dusk 122nd year of Ascendancy at 03:19 see stats
Log
Your shield crumbles under the damage!
The shield around Pestilenzmann crumbles.
Pestilenzmann shrugs off the effect 'Stunned'!
Melee retaliation hits Polona the bee swarm for (1 to psi shield), 1 temporal, (1 to psi shield), 1 temporal (2 total damage).
Polona the bee swarm hits Pestilenzmann for (27 absorbed), 0 physical, (4 absorbed), 0 nature, (10 absorbed), 0 lightning, (13 absorbed), 23 physical, 10 lightning (33 total damage).
Pestilenzmann uses Gnaw.
Polona the bee swarm shrugs off Pestilenzmann's 'Decrepitude Disease'!
Polona the bee swarm's is vulnerable to attacks and effects!
Polona the bee swarm is afflicted by ghoul rot!
Pestilenzmann steals life from Polona the bee swarm!
Pestilenzmann hits Polona the bee swarm for (2 to psi shield), 3 blight, (5 to psi shield), 8 physical, 6 fire, 0 arcane, (3 to psi shield), 4 physical, 6 cold, (5 to psi shield), 7 blight, (2 to psi shield), 3 physical, 6 fire, 0 arcane, (3 to psi shield), 4 physical, 6 cold, (5 to psi shield), 8 blight, 5 fire (66 total damage).
Bone Spike hits Polona the bee swarm for (8 to psi shield), 11 physical (11 total damage).
Melee retaliation hits Pestilenzmann for 2 lightning, 2 lightning (5 total damage).
Pestilenzmann receives 4 healing from Ruin.
Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Melee retaliation hits Polona the bee swarm for (1 to psi shield), 1 temporal (1 total damage).
Polona the bee swarm hits Pestilenzmann for 19 physical, 4 nature, 10 lightning (34 total damage).
Talent Pestilent Blight is ready to use.
Ghoul Rot from Pestilenzmann hits Polona the bee swarm for (8 to psi shield), 12 blight (12 total damage).
Weakness Disease from Pestilenzmann hits Polona the bee swarm for (9 to psi shield), 14 blight (14 total damage).
Melee retaliation hits Polona the bee swarm for (1 to psi shield), 1 temporal (1 total damage).
Epidemic from Pestilenzmann hits Polona the bee swarm for (10 to psi shield), 15 blight (15 total damage).
Polona the bee swarm's Beyond the Flesh hits Pestilenzmann for (30 to bones), 0 physical, 10 lightning (10 total damage).
Polona the bee swarm uses Block.
Polona the bee swarm performs a melee critical strike against Pestilenzmann!
Melee retaliation hits Polona the bee swarm for (1 to psi shield), (1 blocked), 0 temporal (0 total damage).
Polona the bee swarm hits Pestilenzmann for 29 physical damage.
Pestilenzmann the level 19 ghoul reaver was crushed to death by Polona the bee swarm on level 1 of Old Forest.












































































