Marms the level 9 Ghoul Anorithil by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassAnorithil
Level / Exp9 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic37 (base 30)
Willpower14 (base 10)
Cunning11 (base 13)

Resources

Life231/249
Positive44/44
Negative44/44
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement+12.050940789099%
Spell+3.7386000904864%
Global+80%

Vision

Sight10
Lite4
Infravision1
See Invisible2

Offense: Mainhand

Damage22
Accuracy7
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower34
Crit Chance18%
Speed0.96396134045355

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+13%
Darkness+27%
Blight+14%
Arcane+3%
Fire+10%
Mind+6%

Defense: Base

Armour (hardiness)6 (45%)
Defense8
Ranged Defense8
Fatigue0
Physical Save26
Spell Save18
Mental Save9

Defense: Resistances

Cold+ 13%( 70%)
Lightning+ 12%( 70%)
Darkness+ 22%( 70%)
Temporal+ 13%( 70%)
Blight+ 13%( 70%)
Physical+ 11%( 70%)
Fire+ 14%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Silence Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
1/5
1/5
0/5
Celestial / Sunlight1.30
1/5
1/5
1/5
0/5
Celestial / Star fury1.30
4/5
1/5
1/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Hymns1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Marms the Ghoul Anorithil level 9
2nd Flare 122nd year of Ascendancy at 04:04
see stats

Log

Talent Rune: Shielding is ready to use.

There is an exit to Derth here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
iron mace (11.5-16.1 power, 2 apr).
You gain 1.74 gold from the transmogrification of
iron dagger of daylight (11-14.3 power, 5 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (20.5-30.75 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).

You gain 0.02 gold from the transmogrification of
brass lantern.
Marms wears (replacing
stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)): rough leather cap of strength (+2) (0 def, 1 armour).

Marms wears (replacing
rough leather cap of strength (+2) (0 def, 1 armour)): stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour).

You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 3.49 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 4.11 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You have no more inscription slots.

You are now inscribed with Rune: Shatter Afflictions.


Talent Rune: Shatter Afflictions is ready to use.

There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).

Marms deactivates
Hymn of Shadows.
Marms deactivates
Chant of Fortress.
Marms deactivates
Corona.