Marms Archmage the level 11 Higher Archmage by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity14 (base 10)
Constitution13 (base 10)
Magic38 (base 32)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life-95/210
Mana27/115
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Stealth10
See Invisible19

Offense: Mainhand

Damage20
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%
All0%

Offense: Damage Penetration

Light+5%
Temporal+10%

Defense: Base

Armour (hardiness)30.551211628464 (74.117647058824%)
Defense9
Ranged Defense16
Fatigue22
Physical Save15
Spell Save18
Mental Save23

Defense: Resistances

Light+ 6%( 70%)
Temporal+ 13%( 70%)
Physical+ 2%( 70%)
Arcane+ 12%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Pinning Resistance39%
Disarm Resistance40%
Silence Resistance10%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
beneficial effect

Quests

done
done
active
done

Equipment

On feet
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Marms Archmage the Higher Archmage level 10
3rd Flare 122nd year of Ascendancy at 10:04
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Marms Archmage the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:39
see stats

Log

Marms Archmage casts Phase Door.

Marms Archmage casts
Glacial Vapour.
Marms Archmage feels pain again.

Marms Archmage's glacial vapour area effect hits The Shade for
15 cold damage.
Marms Archmage's glacial vapour area effect hits
Marms Archmage for 19 cold damage.

Marms Archmage casts
Ice Shards.
The Shade casts
Manathrust.
The Shade hits Marms Archmage for 89 arcane damage.
Marms Archmage's Ice Shards hits The Shade for
47 cold damage.
Marms Archmage's glacial vapour area effect hits The Shade for
20 cold damage.
Marms Archmage's glacial vapour area effect hits
Marms Archmage for 19 cold damage.

Talent Chain Lightning is ready to use.
Marms Archmage's glacial vapour area effect hits The Shade for
20 cold damage.
Marms Archmage's glacial vapour area effect hits
Marms Archmage for 19 cold damage.

Marms Archmage stops regenerating health quickly.

Talent Arcane Reconstruction is ready to use.
Talent Ice Shards is ready to use.
Marms Archmage's glacial vapour area effect hits The Shade for
20 cold damage.

The Shade casts
Freeze.
The Shade hits Marms Archmage for 112 cold damage.
Marms Archmage the level 11 higher archmage was frozen and shattered into a million little shards to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.
Marms Archmage deactivates
Arcane Shield.
Marms Archmage stops surging mana.

Marms Archmage deactivates
Arcane Power.
Marms Archmage deactivates
Feather Wind.