Bee-Zlebub the level 9 Yeek Summoner by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity13 (base 11)
Constitution7 (base 10)
Magic10 (base 10)
Willpower42 (base 29)
Cunning30 (base 23)

Resources

Life179/179
Equilibrium18
Healing Factor1.0845762711864
Regeneration2.4402966101695

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage36
Accuracy44
Crit Chance8%
APR22
Speed1.00

Offense: Offhand

Damage36
Accuracy44
Crit Chance8%
APR22
Speed1.00

Offense: Spell

Spellpower5
Crit Chance7%
Speed1

Offense: Mind

Mindpower35
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+3%
Fire+5%
Mind+7%

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue7
Physical Save10
Spell Save18
Mental Save25

Defense: Resistances

Nature+ 11%( 70%)
Blight+ 12%( 70%)
Fire+ 10%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance17%
Poison Resistance21%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
1/5
2/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Bee-Zlebub the Yeek Summoner level 9
2nd Summertide 122nd year of Ascendancy at 23:48
see stats

Log


Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 11 turns (stop reason: something interesting).


There is an exit to Derth here (press '' or right click to use).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.00 gold from the transmogrification of
steel longsword of phasing (109% power, 11 apr).
There is an exit to the worldmap here (press '' or right click to use).

Bee-Zlebub deactivates
Psiblades.
Bee-Zlebub activates
Psiblades.
Resting starts...

Talent Attune Mindstar is ready to use.
Talent Rimebark is ready to use.
Talent Minotaur is ready to use.
Talent Leaves Tide is ready to use.
Talent Frantic Summoning is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Bee-Zlebub deactivates
Psiblades.