Marms the level 9 Yeek Necromancer by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp9 / 54%
Sizesmall
Lifes / Deaths

Primary Stats

Strength28 (base 29)
Dexterity8 (base 10)
Constitution9 (base 10)
Magic23 (base 23)
Willpower21 (base 13)
Cunning15 (base 11)

Resources

Life126/126
Mana137/153
Soul9/14
Healing Factor0.99162011173184
Regeneration1.2395251396648

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage16
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower24
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+26%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save12
Spell Save15
Mental Save23

Defense: Resistances

Cold+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Silence Resistance35%
Instadeath Resistance100%
Confusion Resistance70%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
2/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Marms the Yeek Necromancer level 9
1st Flare 122nd year of Ascendancy at 13:46
see stats

Log


You gain 1.21 gold from the transmogrification of
vined mindstar of resolve (4.5-4.95 power, 18 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).

Talent Command Staff is ready to use.
Skeleton master archer decays into a pile of ash!

Marms refocuses the energies of his staff.
Marms refocuses the energies of his staff.

Talent Command Staff is ready to use.

You gain 2.59 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, fire element).

There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Marms deactivates
Will o' the Wisp.
Marms deactivates
Blurred Mortality.
Marms deactivates
Necrotic Aura.