Marms the level 12 Halfling Skirmisher by marms

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp12 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity41 (base 35)
Constitution14 (base 13)
Magic10 (base 10)
Willpower18 (base 14)
Cunning23 (base 20)

Resources

Life-101/385
Stamina102/165
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage56
Accuracy47
Crit Chance13%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+6%
Light+11%
Fire+3%
All0%

Offense: Damage Penetration

Nature+11%
Light+21%
Fire+16%
All+6%

Defense: Base

Armour (hardiness)20.593220338983 (78.366411642567%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save21
Mental Save20

Defense: Resistances

Light+ 22%( 70%)
Nature+ 26%( 70%)
Blight+ 19%( 70%)
Physical+ 9%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance62%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
4/5
1/5
1/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Race / Halfling1.00
1/5
2/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect

Quests

done
done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Marms the Halfling Skirmisher level 10
3rd Summertide 122nd year of Ascendancy at 17:25
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Marms the Halfling Skirmisher level 9
9th Mirth 122nd year of Ascendancy at 03:25
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Marms the Halfling Skirmisher level 9
6th Mirth 122nd year of Ascendancy at 02:16
see stats

Log

Voriyatta the skeleton master archer hits Marms for 133 darkness damage.
Voriyatta the skeleton master archer stops surging mana.


Voriyatta the skeleton master archer is no longer pinned.


Marms is no longer evading attacks.

Marms stops regenerating health quickly.


Marms uses
Kill Shot.
Target out of range. Hold to force your weapon to fire at targets beyond its range (7).
Talent Infusion: Movement is ready to use.
Voriyatta the skeleton master archer casts
Freeze.
Marms tries to evade attacks.

Marms is encased in ice!

Voriyatta the skeleton master archer hits Marms for 167 cold damage.

Marms uses
Kill Shot.
Marms snipes Marms (-435% weapon bonus for range)!
Voriyatta the skeleton master archer casts
Shadow Tunnel.

Kill Shot is still on cooldown for 7 turns.

Kill Shot is still on cooldown for 7 turns.

Melee retaliation hits Iceblock for
4 fire damage.
Marms hits Iceblock for 5 physical, 6 nature (10 total damage).
Voriyatta the skeleton master archer casts
Shatter.
Voriyatta the skeleton master archer's spell attains critical power!
Voriyatta the skeleton master archer hits Marms for (84 to ice), 126 cold (126 total damage).
Marms the level 12 halfling skirmisher was frozen to death by Voriyatta the skeleton master archer on level 3 of Old Forest.
Marms is no longer evading attacks.

Marms is free from the ice.