




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 25 / 69% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 105 (base 55) |
| Dexterity | 29 (base 29) |
| Constitution | 33 (base 33) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 615/650 |
| Stamina | 147/164 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 4.3237791315072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 5 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Barehand
| Damage | 35 |
| Accuracy | 49 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 447% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Rarebanker. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
wanderer's gold amulet of dexterity (+10)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! This item has been sent to the Item's Vault. |
Bregarath0.1 T5 ring jewelry Reqs Level 35 [Random Unique] Arcane/Master While equipped: Stats +8 Wil +7 Mag dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +34 (+22 eff.) Mind.pwr +20 (+12 eff.) Dmg.mod +20% arcane +7% all Melee Ret 6 temporal ----- def ----- Defense +5 (+5 eff.) Resists +3% acid +20% arcane +9% darkness Spell.save +9 (+4 eff.) Die.at -60.00 life Disarm- +20% Teleport- +10% Rings make your fingers look great! This item has been sent to the Item's Vault. |
Ravenstake of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Cun +9 Mag dps ---------- Spell.pwr +22 (+16 eff.) Dmg.mod +27% fire Melee Ret 2 fire On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 6 * 31% chance to reduce damage dealt by 10% ----- def ----- Defense +12 (+9 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
pixie's voratun ring of luminosity0.1 T5 ring jewelry Reqs Level 35 [Ego++] Arcane While equipped: Stats +5 Cun +17 Mag dps ---------- Spell.pwr +11 (+10 eff.) Melee+ 17 light Ranged+ 34 light Dmg.mod +17% light Rings make your fingers look great! This item has been sent to the Item's Vault. |
sneakthief's voratun ring of misery0.1 T5 ring jewelry Reqs Level 35 [Ego++] Master/Psionic While equipped: Stats +12 Cun +8 Dex dps ---------- Melee+ 29 physical Ranged+ 28 physical Acc +8 (+3 eff.) On Hit (Melee): * 15% chance to reduce all saves and defense by 11 On Hit (Ranged): * 16% chance to reduce all saves and defense by 11 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
dwarven-steel battleaxe of enduring (139% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +16 Wil +12 Con ----- def ----- Max.HP +62.00 Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
Nerudath the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +9 Mag +8 Wil +13 Cun +9 Con dps ---------- Dmg.mod +15% mind Res.pen +9% all Acc +25 (+9 eff.) Apr +5 ----- def ----- Defense +11 (+9 eff.) Resists +6% mind Disarm- +49% Sharp, short and deadly. This item has been sent to the Item's Vault. |
Ulforek the Furnacezephyr (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +4 Str +4 Dex dps ---------- Phys.crit +23.0% Crit.mult +54.00% Apr +19 ----- def ----- Resists +3% fire ---------- misc Infravis +2 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Lisyrimira the Dream Malleus (168% power, 5 apr)5.0 T4 greatmaul 2H weapon Reqs Wil 25 [Random Unique] Master/Psionic Power 168% Range: 1.5x Uses 70% Wil, 70% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Melee+ +19 mind On Hit: * 23% chance to reduce all saves and defense by 11 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Cun +2 Wil dps ---------- Phys.crit +10.0% Mind.crit +5% Mind.pwr +15 (+9 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Resists +5% arcane ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. This item has been sent to the Item's Vault. |
enhanced stralite greatmaul of shearing (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +14 Str +10 Dex +16 Mag +16 Wil +10 Cun +9 Con dps ---------- Res.pen +14% all Acc +30 (+10 eff.) Apr +13 Massive two-handed mauls. This item has been sent to the Item's Vault. |
voratun greatmaul 'Poryldann' (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 physical On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Phys.pwr +14 (+3 eff.) Res.pen +12% all Acc +48 (+15 eff.) Apr +21 ----- def ----- Defense +19 (+13 eff.) Resists +9% acid Phys.save +6 (+3 eff.) Disarm- +59% Massive two-handed mauls. This item has been sent to the Item's Vault. |
elemental voratun greatsword of daylight (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 light Against +23% Undead On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +40% fire Res.pen +20% fire Massive two-handed swords. This item has been sent to the Item's Vault. |
enhanced voratun greatsword (171% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Str +13 Dex +12 Mag +12 Wil +12 Cun +12 Con Massive two-handed swords. This item has been sent to the Item's Vault. |
Earochik the Sleetgasher4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% On Crit.r2 +12 fire While equipped: Stats +6 Cun +3 Dex dps ---------- Phys.spd +10% Dmg.mod +14% physical +3% fire +23% temporal Res.pen +14% temporal +20% cold +23% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
enhanced dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +17 Str +17 Dex +12 Mag +6 Wil +8 Cun +12 Con Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
enhanced elm longbow of enduring4.0 T1 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +6 Str +6 Dex +6 Mag +17 Wil +6 Cun +15 Con ----- def ----- Max.HP +33.00 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Arariwen (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +12 physical While equipped: dps ---------- Phys.crit +3.0% Mind.crit +17% Mind.pwr +40 (+22 eff.) Dmg.mod +9% physical Acc +30 (+10 eff.) ----- def ----- Mind.save +18 (+9 eff.) ---------- misc Hate/m.crit +6.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Rainspawn (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +25 Mag +12 Wil +19 Cun +8 Con dps ---------- Spell.crit +19% Crit.mult +20.00% Spell.pwr +15 (+12 eff.) S.pwr/crit +9 Dmg.mod +18% cold +30% darkness +3% arcane Melee Ret 8 arcane ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +49.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Vorasetira the dragonbone starstaff (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +19.00% Spell.pwr +27 (+18 eff.) Dmg.mod +30% physical Res.pen +15% physical ----- def ----- Defense +20 (+13 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 Cut- +20% ---------- misc Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
dragonbone magestaff of the prodigy (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Mag +12 Wil +20 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+12 eff.) S.pwr/crit +8 Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +11 Dex +4 Wil +10 Cun +7 Lck ----- def ----- Phys.save +14 (+6 eff.) Spell.save +15 (+7 eff.) Mind.save +17 (+9 eff.) Stealth +11 ---------- misc T.Disarm +23 Infravis +5 A belt that goes around your waist. This item has been sent to the Item's Vault. |
linen cloak 'Daimuthad' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +8 Wil +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 11 ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
elven-silk robe 'Blindquake' (7 def, 7 armour)2.0 T5 cloth armor Reqs Level 35 [Random Unique] Arcane While equipped: Stats +3 Cun +6 Mag dps ---------- Spell.crit +9% Spell.pwr +9 (+9 eff.) Dmg.mod +40% light +47% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 11 ----- def ----- Armour +7 Defense +7 (+7 eff.) Resists +12% light +9% mind +55% darkness +15% all Max.HP +70.00 ---------- misc Light +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
focusing woollen robe of fire (+9%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Dmg.mod +13% fire ----- def ----- Resists +19% fire +9% all ---------- misc Mana/turn +0.16 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cracklesever (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Phys.crit +4.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% physical Res.pen +15% darkness +15% temporal Apr +2 ----- def ----- Armour +4 Fatigue +3% Resists +12% lightning +16% temporal +17% darkness +3% physical Def/telep +16 Res/telep +15% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
fleetfooted pair of drakeskin leather boots of tirelessness (18 def, 5 armour)2.0 T5 feet armor Reqs Level 35 [Ego+] Master While equipped: Stats +14 Dex ----- def ----- Armour +5 Defense +18 (+12 eff.) ---------- misc Stam/turn +0.80 Max.stam +40.00 A pair of boots made of leather. This item has been sent to the Item's Vault. |
pair of hardened leather boots 'Brightwhisper' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Mag +5 Cun +10 Con ----- def ----- Armour +3 Resists +10% lightning +10% temporal +9% fire ---------- misc Light +3 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Dairagontir (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex +10 Wil +7 Con ----- def ----- Armour +3 Fatigue +3% Crit.chn- 10.00% ---------- misc Light +3 See.Invis +24 A cap made of leather. This item has been sent to the Item's Vault. |
Hurogavor (0 def, 0 armour)1.0 T3 head armor Reqs Mag 25 Wil 20 [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.crit +3% Dmg.mod +10% blight +17% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +22% mind Mind.save +12 (+6 eff.) Disease- +20% Confus- +34% ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 4% and all saves by 6, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This item has been sent to the Item's Vault. |
Lisuba (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil +19 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Fatigue +3% ---------- misc See.Invis +15 A cap made of leather. This item has been sent to the Item's Vault. |
werebeast's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor Reqs Level 35 [Ego++] Nature/Master While equipped: Stats +10 Str +13 Dex +7 Cun +5 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.6 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This item has been sent to the Item's Vault. |
Delaleyon (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Str +10 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +10% Mind.crit +10% Phys.pwr +22 (+5 eff.) Spell.pwr +47 (+28 eff.) Mind.pwr +21 (+12 eff.) S.pwr/crit +2 Melee+ 21 acid 22 fire Melee Ret 13 acid 14 fire ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +30% acid +54% fire +6% blight +17% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 A suit of armour made of mail. This item has been sent to the Item's Vault. |
Berodin (0 def, 10 armour, 194 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +5 Wil +3 Cun dps ---------- Crit.mult +10.00% Melee Ret 31 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +10 Fatigue +8% Resists +15% physical +15% fire +17% temporal Shield.near.proj +110 Mind.save +9 (+5 eff.) Proj.slow +39% ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (200) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. This item has been sent to the Item's Vault. |
miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Rarebanker the Cornac Berserker level 18
32nd Haze 122nd year of Ascendancy at 07:40 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rarebanker the Cornac Berserker level 17
1st Time of Equilibrium 122nd year of Ascendancy at 11:50 see stats
Exterminator
Killed 1000 creatures.By Rarebanker the Cornac Berserker level 19
33rd Haze 122nd year of Ascendancy at 15:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rarebanker the Cornac Berserker level 25
68th Haze 122nd year of Ascendancy at 17:38 see stats
Level 10
Got a character to level 10.By Rarebanker the Cornac Berserker level 10
10th Mirth 122nd year of Ascendancy at 11:28 see stats
Level 20
Got a character to level 20.By Rarebanker the Cornac Berserker level 20
35th Haze 122nd year of Ascendancy at 18:10 see stats
Size is everything
Did over 1500 damage in one attack.By Rarebanker the Cornac Berserker level 25
68th Haze 122nd year of Ascendancy at 04:39 see stats
Size matters
Did over 600 damage in one attack.By Rarebanker the Cornac Berserker level 12
3rd Dusk 122nd year of Ascendancy at 21:45 see stats
That was close
Killed your target while having only 1 life left.By Rarebanker the Cornac Berserker level 19
33rd Haze 122nd year of Ascendancy at 06:33 see stats
The Arena
Unlocked Arena mode.By Rarebanker the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 19:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rarebanker the Cornac Berserker level 18
14th Haze 122nd year of Ascendancy at 04:01 see stats
Log
Saving game...
You transfer wanderer's gold amulet of dexterity (+10) from the online item's vault.
Saving done.
Saving game...
You transfer pixie's voratun ring of luminosity from the online item's vault.
Saving done.
Saving game...
You transfer Lustretooth (24/24, 184% power, 18 apr) from the online item's vault.
Saving done.
You transfer Lustretooth (24/24, 184% power, 18 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Dairagontir (0 def, 3 armour) from the online item's vault.
Saving done.
Saving game...
You transfer pair of hardened leather boots 'Brightwhisper' (0 def, 3 armour) from the online item's vault.
Saving done.
Saving game...
You transfer linen cloak 'Daimuthad' (1 def, 0 armour) from the online item's vault.
Saving done.










































































