Vaniri the level 6 Skeleton Necromancer by strangesymbols

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp6 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic29 (base 29)
Willpower17 (base 13)
Cunning11 (base 11)

Resources

Life154/154
Mana150/170
Soul9/11
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage14
Accuracy11
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+11%
Fire+22%
Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save9
Spell Save16
Mental Save26

Defense: Resistances

Acid+ 25%( 70%)
Lightning+ 27%( 70%)
Fire+ 36%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done

Equipment

On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log


You gain 5.25 gold from the transmogrification of
innervating elm totem of summon tentacle [power 95] (25 cooldown).
You gain 5.25 gold from the transmogrification of
evasive elm totem of healing [power 110] (15 cooldown).
You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (11/11, 15-18 power, 1 apr).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 46.5 block).
You gain 1.66 gold from the transmogrification of
cleansing cured leather armour of acid resistance (6 def, 4 armour).
You gain 3.68 gold from the transmogrification of
Glerassra the iron mail armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 4.82 gold from the transmogrification of
restful rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 5.53 gold from the transmogrification of
traveler's pair of iron boots of speed (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
rough leather belt of the mystic.
You gain 2.92 gold from the transmogrification of
surging ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 2.98 gold from the transmogrification of
shimmering ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-23 power, 1 apr).
You gain 1.47 gold from the transmogrification of
savior's steel ring of darkness (+22%).
You gain 1.75 gold from the transmogrification of
rogue's copper ring of corrosion (+20%).
You gain 3.64 gold from the transmogrification of
psionicist's steel ring of tenacity.
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 40; cd 21).
You gain 2.05 gold from the transmogrification of
blink rune of the psychic (range 3; phase 13; cd 12).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 21%; mental; dur 4; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 17%; mental; dur 4; cd 10).
You gain 1.33 gold from the transmogrification of
regeneration infusion of the wizard (heal 211; 17 cd).
You gain 1.20 gold from the transmogrification of
regeneration infusion of the wizard (heal 165; 12 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 451%; cd 11).
An illusion appears around Armoured skeleton warrior making him appear human.
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.