Orchan the level 13 Orc Archer by karel99x

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArcher
Level / Exp13 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 23)
Dexterity36 (base 35)
Constitution11 (base 10)
Magic9 (base 10)
Willpower11 (base 10)
Cunning21 (base 20)

Resources

Life340/340
Stamina128/128
Steam100/100
Healing Factor1.0097162075846
Regeneration2.2718614670653

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision3

Offense: Mainhand

Damage60
Accuracy45
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower4.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+3%
Nature+15%

Defense: Base

Armour (hardiness)12 (63.914983985962%)
Defense41
Ranged Defense41
Fatigue0
Physical Save20
Spell Save12
Mental Save16

Defense: Resistances

Lightning+ 17%( 70%)
Nature+ 44%( 70%)
Temporal+ 14%( 70%)
Blight+ 18%( 70%)
Cold+ 14%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
1/5
2/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
2/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
4/5
3/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
1/5
1/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Orchan the Orc Archer level 10
17th Retaking 124th year of Ascendancy at 18:17
see stats

Log

Orchan's Shoot killed Sun-mage recruit!

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Sun-mage recruit's light area effect hits
Orchan for 29 light damage.
Talent Steady Shot is ready to use.

Ran for 2 turns (stop reason: taken damage).

Sun-mage recruit's light area effect hits
Orchan for 29 light damage.

You pickup 0.60 gold pieces.

You pickup 0.50 gold pieces.


Talent Concealment is ready to use.
Orchan activates
Concealment.
Ran for 5 turns (stop reason: interesting terrain).


Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


Orchan picks up (c.):
wild infusion (res 17%; magical; dur 4; cd 10).
Ran for 2 turns (stop reason: hostile spotted to the southeast (sun paladin recruit)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (sun paladin recruit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (sun paladin recruit)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (sun paladin recruit)).