Jeff the level 15 Halfling Archer by jtfuruyama

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp15 / 89%
Sizesmall
Lifes / Deaths

Primary Stats

Strength36 (base 31)
Dexterity68 (base 41)
Constitution13 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning18 (base 12)

Resources

Life382/382
Stamina147/147
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+45%
Spell0%
Global+100%

Vision

Sight13
Lite4
Infravision12
See Stealth53.03326605996
See Invisible53.03326605996

Offense: Mainhand

Damage85
Accuracy65
Crit Chance11%
APR5
Speed0.95

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+5%
Lightning+3%
Light+16%
Mind+11%

Defense: Base

Armour (hardiness)15 (69.687909656376%)
Defense56
Ranged Defense56
Fatigue0
Physical Save20
Spell Save-3
Mental Save11

Defense: Resistances

Mind+ 11%( 70%)
Darkness+ 6%( 70%)
Light+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
5/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
5/5
4/5
0/5
0/5
Technique / Mobility1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
done
done
active
done
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jeff the Halfling Archer level 10
12nd Dusk 122nd year of Ascendancy at 09:02
see stats
The Arena Unlocked Arena mode.
By Jeff the Halfling Archer level 9
10th Dusk 122nd year of Ascendancy at 22:41
see stats

Log

You gain 1.83 gold from the transmogrification of potent ash starstaff (115% power, 3 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Eclipse (117% power, 4 apr, darkness element).
You gain 10.00 gold from the transmogrification of
Crystal Shard (113% power, 4 apr, physical element).
You gain 1.48 gold from the transmogrification of
nature's vined mindstar (83% power, 18 apr, mind damage).
You gain 2.92 gold from the transmogrification of
steel mace of crippling (105% power, 3 apr).
You gain 1.49 gold from the transmogrification of
elm longbow of fire.
You gain 2.40 gold from the transmogrification of
balanced iron dagger (100% power, 5 apr).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 98 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a A path into the Old Forest here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.