











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Bulwark | 
| Level / Exp | 11 / 45% | 
| Size | medium | 
| Lifes / Deaths | Killed by Benrti the dwarf at level 10 on the 3rd Dusk 122nd year of Ascendancy at 03:170 / 5 Killed by worm that walks at level 11 on the 11st Dusk 122nd year of Ascendancy at 11:49 Killed by worm that walks at level 11 on the 11st Dusk 122nd year of Ascendancy at 12:44 Killed by worm that walks at level 11 on the 12nd Dusk 122nd year of Ascendancy at 12:54 Killed by worm that walks at level 11 on the 13rd Dusk 122nd year of Ascendancy at 00:27 | 
Primary Stats
| Strength | 40 (base 36) | 
| Dexterity | 18 (base 12) | 
| Constitution | 28 (base 24) | 
| Magic | 11 (base 10) | 
| Willpower | 23 (base 10) | 
| Cunning | 21 (base 10) | 
Resources
| Life | -42/483 | 
| Stamina | 144/174 | 
| Healing Factor | 1.2456298990388 | 
| Regeneration | 0.31140747475971 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 21.970039208598 | 
| See Invisible | 21.970039208598 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 25 | 
| Crit Chance | 8% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 6.5 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 22 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +3% | 
| Lightning | +4% | 
Defense: Base
| Armour (hardiness) | 45.317011280365 (72.903125182002%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 30 | 
| Physical Save | 35 | 
| Spell Save | 21 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | + 7%( 70%) | 
| Blight | + 13%( 70%) | 
| Arcane | + 9%( 70%) | 
| Cold | + 29%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 13%( 70%) | 
| Temporal | + 9%( 70%) | 
| Lightning | + 12%( 70%) | 
| Mind | + 21%( 70%) | 
| Fire | + 28%( 70%) | 
| Nature | + 10%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 63% | 
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Shield defense | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Effects
Quests
| You failed to protect the lost defiler from death by dreaming warg.Escort: lost defiler (level 1 of Heart of the Gloom) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair.Escort: lost sun paladin (level 3 of Norgos Lair) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active | 
Equipment
| On feet |  Gleamream the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Mag +1 Wil ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Erurion the rough leather cap (0 def, 9 armour) 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +9 Fatigue +1% Resists +6% blight +6% nature +3% lightning Mind.save +3 (+1 eff.) A cap made of leather. | 
| On hands |  Ulfydranaridur the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning +5% arcane +3% acid Silence- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool | The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
| On fingers |  rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! | 
| On fingers |  psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! | 
| Around neck |  Haniromitar the steel amulet 0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +18% mind +3% blight Crit.chn- 5.00% Confus- +43% Amulets make your neck look great! | 
| In main hand |  arcing dwarven-steel waraxe of paradox (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +5% temporal One-handed war axes. | 
| Around waist |  noble's hardened leather belt of the mystic 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Spell.pwr +2 (+1 eff.) Against +20% Summoned ----- def ----- D.Red.from +19% Summoned Mind.save +6 (+3 eff.) A belt that goes around your waist. | 
| In off hand |  Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| Cloak |  Jetmire the linen cloak (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +9% darkness +11% cold Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  fortifying steel mail armour of fire resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire Max.HP +35.00 A suit of armour made of mail. | 
Inventory
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Heart of the Sandworm Queen 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Raas the Thalore Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 04:45 see stats
Log
Raas HEALS from  acid  damage!
Worm Rot from Worm that walks hits Raas for 37 blight, 32 acid, 9 healing (69 total damage) [9 healing].
Worm that walks casts Epidemic.
Raas is afflicted by an epidemic!
Raas HEALS from  acid  damage!
Epidemic from Worm that walks hits Raas for 49 blight damage.
Worm Rot from Worm that walks hits Raas for 37 blight, 32 acid, 4 healing (69 total damage) [4 healing].
Raas is recovering from the damage!
Raas has finished recovering.
Raas HEALS from  acid  damage!
Epidemic from Worm that walks hits Raas for 49 blight damage.
Worm Rot from Worm that walks hits Raas for 37 blight, 32 acid, 4 healing (69 total damage) [4 healing].
The Cog spins up and deflects the blow from Raas!
Raas HEALS from  acid  damage!
Epidemic from Worm that walks hits Raas for 41 blight damage.
Worm Rot from Worm that walks hits Raas for 30 blight, 0 acid, 4 healing (30 total damage) [4 healing].
Raas uses Infusion: Regeneration.
Raas starts regenerating health quickly.
The diseases of worm that walks spread!
The diseases of worm that walks spread!
Worm that walks hits Raas for 17 physical, 17 blight, 9 physical, 17 blight, 4 fire (63 total damage).
Ruin hits Worm that walks for 7 healing, 7 healing (0 total damage) [14 healing].
Raas is free from the worm rot.
A carrion worm mass bursts out of Raas!
Epidemic from Worm that walks hits Raas for 41 blight damage.
Worm that walks hits Raas for 86 blight damage.
Raas the level 11 thalore bulwark was infected to death by a worm that walks on level 2 of Old Forest.


































