Wild the level 3 Cornac Wyrmic by jetstrydom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceCornac
ClassWyrmic
Level / Exp3 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower18 (base 18)
Cunning10 (base 10)

Resources

Life-29/228
Equilibrium22
Healing Factor1.0082872928177
Regeneration23.314026218615

Speed

Mental0%
Attack0%
Movement-38.906132389683%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (63.098591549296%)
Defense3
Ranged Defense3
Fatigue12
Physical Save14
Spell Save14
Mental Save15

Defense: Resistances

Acid+ 1%( 70%)
Lightning+ 1%( 70%)
Cold+ 2%( 70%)
Physical+ 1%( 70%)
Fire+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Minotaur of the Labyrinth uses Warshout.
Wild wanders around!.


Wild feels pain again.

Talent Dig is ready to use.

Wild is being strangled.

Wild slows down.

Strangle Hold from Horned Horror hits
Wild for 12 nature damage.

You are unable to move!

Wild uses
Infusion: Regeneration.
Wild starts regenerating health quickly.

Horned Horror throws a finishing uppercut.
Wild is stunned!

Wild's armour is more intact.

Horned Horror hits Wild for 132 physical, 24 lightning (155 total damage).
Strangle Hold from Horned Horror hits
Wild for 12 nature damage.

You are unable to move!

Wild tries to swallow Horned Horror!
Wild hits Horned Horror for (16 flat reduction), 12 nature (12 total damage).
Horned Horror throws two quick punches.
Horned Horror hits Wild for 85 physical damage.
Wild the level 3 cornac wyrmic was torn limb from limb to death by Horned Horror and revived as a mindless horror on level 1 of Infinite Dungeon.
Wild seems more focused.

Wild stops regenerating health quickly.

Wild is not stunned anymore.

Wild has escaped the strangle hold.

Wild speeds up.