Sal the level 6 Halfling Alchemist by Saluntir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassAlchemist
Level / Exp6 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution20 (base 19)
Magic32 (base 27)
Willpower15 (base 11)
Cunning17 (base 10)

Resources

Life216/216
Mana130/130
Healing Factor1.1889473684211
Regeneration0.29723684210526

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage15
Accuracy7
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+40%
Blight+10%
Darkness+10%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save5
Spell Save6
Mental Save1

Defense: Resistances

Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance20%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
5/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

You gain 1.86 gold from the transmogrification of thought-forged iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.70 gold from the transmogrification of
iron mace of daylight (12-16.8 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10-13 power, 10 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Sal deactivates
Acid Infusion.