










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 26 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:20 / 25Killed by elven blood mage at level 11 on the 22nd Dusk 122nd year of Ascendancy at 15:30 Killed by elven cultist at level 11 on the 22nd Dusk 122nd year of Ascendancy at 17:03 Killed by bloated horror at level 11 on the 23rd Dusk 122nd year of Ascendancy at 21:26 Killed by Keilagth the human at level 13 on the 11st Haze 122nd year of Ascendancy at 14:46 Killed by slaver at level 13 on the 26th Haze 122nd year of Ascendancy at 20:00 Killed by enthralled slave at level 13 on the 26th Haze 122nd year of Ascendancy at 23:14 Killed by snow giant thunderer at level 14 on the 31st Haze 122nd year of Ascendancy at 23:23 Killed by Shasshhiy'Kaish at level 16 on the 33rd Haze 122nd year of Ascendancy at 14:32 Killed by skeleton magus at level 19 on the 61st Haze 122nd year of Ascendancy at 05:03 Killed by Poltergeist Eye of Winter at level 20 on the 63rd Haze 122nd year of Ascendancy at 05:50 Killed by Poltergeist Eye of Winter at level 20 on the 63rd Haze 122nd year of Ascendancy at 06:47 Killed by Animated manaburning dwarven-steel longsword of persecution at level 20 on the 63rd Haze 122nd year of Ascendancy at 08:36 Killed by Animated plaguebringer's dwarven-steel greatsword of phasing at level 20 on the 63rd Haze 122nd year of Ascendancy at 14:15 Killed by Subject Z at level 21 on the 64th Haze 122nd year of Ascendancy at 13:07 Killed by Yeek Wayist at level 21 on the 64th Haze 122nd year of Ascendancy at 13:51 Killed by Olbe the wretchling at level 22 on the 65th Haze 122nd year of Ascendancy at 02:05 Killed by Nggo the quasit squad leader at level 22 on the 65th Haze 122nd year of Ascendancy at 06:15 Killed by Nggo the quasit squad leader at level 22 on the 65th Haze 122nd year of Ascendancy at 06:50 Killed by Khelcia the giant at level 23 on the 7th Decay 122nd year of Ascendancy at 08:29 Killed by elven cultist at level 24 on the 51st Regrowth 123rd year of Ascendancy at 05:29 Killed by elven cultist at level 24 on the 51st Regrowth 123rd year of Ascendancy at 16:52 Killed by elven cultist at level 24 on the 51st Regrowth 123rd year of Ascendancy at 17:27 Killed by Grand Corruptor at level 24 on the 51st Regrowth 123rd year of Ascendancy at 22:11 Killed by elven tempest at level 26 on the 56th Regrowth 123rd year of Ascendancy at 05:24 |
Primary Stats
| Strength | 79 (base 52) |
| Dexterity | 19 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 71 (base 55) |
| Willpower | 32 (base 10) |
| Cunning | 30 (base 11) |
Resources
| Life | 649/649 |
| Stamina | 230/230 |
| Vim | 200/200 |
| Healing Factor | 1.2326086956522 |
| Regeneration | 4.0059782608697 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -51.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 49 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Lightning | +25% |
| Fire | +48% |
| Mind | +7% |
| Darkness | +10% |
| Arcane | +25% |
| Cold | +40% |
| Nature | +14% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 34.292304923968 (86.818181818182%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 4 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 41 |
Defense: Resistances
| Cold | + 40%( 70%) |
| Acid | + 5%( 70%) |
| Light | + 6%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Heart of Fire | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed black mamba head. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Arogund the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +3 Mag +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Blizzardfear the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex +4 Wil +2 Con dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +3% cold +10% physical Phys.save +8 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.12 Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. It was hardened by the digestive sack. |
| Tool | Scorpionhacker the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% fire +7% mind +6% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% blight +12% cold +6% light Mind.save +7 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 50% Mag, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
| On hands | heroic iron gauntlets of dexterity (+3) (0 def, 5 armour)1.5 T1 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +5 Fatigue +1% Mind.save +5 (+2 eff.) Max.HP +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +5% acid +5% cold Mind.save +11 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
| Cloak | Manegen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +2 Mag +5 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 63.07 You won the Ring of Blood trial, and this is your reward. |
Artharath the steel greatmaul (29-43.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 29.0 - 43.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +12 temporal On Hit: * 12% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +3% temporal Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Defense +9 (+5 eff.) Disarm- +34% Massive two-handed mauls. |
steel greatsword 'Greenwell' (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master/Psionic Power 25.0 - 40.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 48% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +22.0% Phys.pwr +12 (+2 eff.) Dmg.mod +3% nature Res.pen +15% nature Melee Ret 6 cold ----- def ----- Resists +3% nature Massive two-handed swords. |
acidic dwarven-steel longsword (24.5-34.3 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 24.5 - 34.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 Sharp, long, and deadly. |
lifebinding yew magestaff of illumination (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego+] Nature Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+5 eff.) Dmg.mod +20% arcane ----- def ----- Defense +5 (+3 eff.) HP.reg +0.80 Heal.mod +14% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 81.39 light damage. Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Adassra'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +5% Crit.mult +18.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight ---------- misc Max.psi +20.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +5 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of dwarven-steel shots of accuracy (16/16, 33.5-40.2 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master/Psionic Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +5.0% Capacity 16 Ranged+ +10 darkness Against +8% Living Shots are used with slings to pummel your foes to death. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Nirnila the Cornac Doombringer level 24
51st Regrowth 123rd year of Ascendancy at 23:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nirnila the Cornac Doombringer level 12
53rd Dusk 122nd year of Ascendancy at 06:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nirnila the Cornac Doombringer level 20
62nd Haze 122nd year of Ascendancy at 15:00 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Nirnila the Cornac Doombringer level 25
54th Regrowth 123rd year of Ascendancy at 14:49 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Nirnila the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 15:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nirnila the Cornac Doombringer level 10
18th Dusk 122nd year of Ascendancy at 22:57 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nirnila the Cornac Doombringer level 20
62nd Haze 122nd year of Ascendancy at 12:39 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Nirnila the Cornac Doombringer level 23
66th Haze 122nd year of Ascendancy at 03:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nirnila the Cornac Doombringer level 13
65th Dusk 122nd year of Ascendancy at 15:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nirnila the Cornac Doombringer level 21
63rd Haze 122nd year of Ascendancy at 21:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nirnila the Cornac Doombringer level 13
1st Time of Equilibrium 122nd year of Ascendancy at 09:27 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nirnila the Cornac Doombringer level 13
1st Haze 122nd year of Ascendancy at 19:36 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Nirnila the Cornac Doombringer level 24
51st Regrowth 123rd year of Ascendancy at 21:45 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Nirnila the Cornac Doombringer level 13
28th Haze 122nd year of Ascendancy at 06:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nirnila the Cornac Doombringer level 18
50th Haze 122nd year of Ascendancy at 15:47 see stats
Log
Elven tempest casts Timeless.
Thunderstorm hits Nirnila for (20 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Nirnila for (25 absorbed), 0 lightning (0 total damage).
Elven tempest casts Lightning.
Elven tempest's spell attains critical power!
Your shield crumbles under the damage!
The shield around Nirnila crumbles.
Nirnila's spell attains critical power!
Elven tempest is on fire!
Fiery Aegis from Nirnila hits Elven tempest for 33 fire, 29 cold, 28 lightning, 28 arcane (117 total damage).
Elven tempest hits Nirnila for (74 absorbed), 239 lightning (239 total damage).
Elven tempest hits Elven tempest for 316 lightning damage.
Elven tempest hits Something for 282 lightning damage.
Nirnila the level 26 cornac doombringer was zapped to death by an elven tempest on level 1 of Dark crypt.
Nirnila has finished recovering.
Nirnila deactivates Horrifying Blows.
Nirnila deactivates Eternal Suffering.
Nirnila regains balance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven tempest killed Nirnila!
Fiery Aegis from Nirnila killed Elven tempest!
Saving game...
Resting starts...
Talent Fiery Aegis is ready to use.
Talent Vitality is ready to use.
Talent Eternal Suffering is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Saving done.




























































































