










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 1931% |
| Size | medium |
| Lifes / Deaths | Killed by elven elite warrior at level 25 on the 51st Haze 122nd year of Ascendancy at 19:05 / 137Killed by elven blood mage at level 25 on the 51st Haze 122nd year of Ascendancy at 19:54 Killed by Salabeth the runed bone giant at level 26 on the 63rd Haze 122nd year of Ascendancy at 00:51 Killed by flame turret at level 26 on the 63rd Haze 122nd year of Ascendancy at 07:02 Killed by venom wyrm at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 08:01 Killed by Celia at level 29 on the 38th Regrowth 123rd year of Ascendancy at 00:52 Killed by Celia at level 29 on the 38th Regrowth 123rd year of Ascendancy at 01:57 Killed by Celia at level 29 on the 38th Regrowth 123rd year of Ascendancy at 03:01 Killed by will o' the wisp at level 31 on the 43rd Regrowth 123rd year of Ascendancy at 23:28 Killed by luminous horror at level 31 on the 46th Regrowth 123rd year of Ascendancy at 23:38 Killed by Xanuda the corrupted protoplasmic controller at level 31 on the 54th Regrowth 123rd year of Ascendancy at 23:59 Killed by Xanuda the corrupted protoplasmic controller at level 31 on the 55th Regrowth 123rd year of Ascendancy at 00:59 Killed by flame turret at level 31 on the 55th Regrowth 123rd year of Ascendancy at 09:43 Killed by steamgun turret at level 31 on the 55th Regrowth 123rd year of Ascendancy at 10:54 Killed by Glulralaith the mountain troll thunderer at level 32 on the 15th Pyre 123rd year of Ascendancy at 09:46 Killed by The Master at level 35 on the 44th Pyre 123rd year of Ascendancy at 15:11 Killed by Grand Corruptor at level 37 on the 48th Pyre 123rd year of Ascendancy at 22:06 Killed by orc blood mage at level 39 on the 32nd Dusk 123rd year of Ascendancy at 16:32 Killed by Donk Konker's Inner Demon at level 40 on the 35th Dusk 123rd year of Ascendancy at 06:04 Killed by Betovena the orc cryomancer at level 40 on the 41st Dusk 123rd year of Ascendancy at 13:21 Killed by Warmaster Gnarg at level 41 on the 42nd Dusk 123rd year of Ascendancy at 07:24 Killed by multi-hued drake at level 41 on the 42nd Dusk 123rd year of Ascendancy at 15:33 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 16:27 Killed by multi-hued drake at level 41 on the 42nd Dusk 123rd year of Ascendancy at 17:27 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 18:27 Killed by multi-hued drake at level 41 on the 42nd Dusk 123rd year of Ascendancy at 19:23 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 20:23 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 21:23 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 22:24 Killed by overpowered greater multi-hued wyrm at level 41 on the 42nd Dusk 123rd year of Ascendancy at 23:22 Killed by overpowered greater multi-hued wyrm at level 42 on the 43rd Dusk 123rd year of Ascendancy at 00:45 Killed by overpowered greater multi-hued wyrm at level 42 on the 43rd Dusk 123rd year of Ascendancy at 01:54 Killed by overpowered greater multi-hued wyrm at level 43 on the 43rd Dusk 123rd year of Ascendancy at 03:36 Killed by minotaur at level 45 on the 70th Dusk 123rd year of Ascendancy at 10:50 Killed by Combat Trainer Voramitha at level 45 on the 70th Dusk 123rd year of Ascendancy at 14:57 Killed by Combat Trainer Voramitha at level 45 on the 70th Dusk 123rd year of Ascendancy at 16:13 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 71st Dusk 123rd year of Ascendancy at 02:09 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 71st Dusk 123rd year of Ascendancy at 04:02 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 71st Dusk 123rd year of Ascendancy at 05:51 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 71st Dusk 123rd year of Ascendancy at 07:43 Killed by Grushnak, Battlemaster of the Pride at level 46 on the 71st Dusk 123rd year of Ascendancy at 09:19 Killed by Loazor the Crusher at level 46 on the 72nd Dusk 123rd year of Ascendancy at 06:01 Killed by skeleton warrior at level 48 on the 76th Haze 123rd year of Ascendancy at 09:19 Killed by skeleton warrior at level 48 on the 76th Haze 123rd year of Ascendancy at 10:44 Killed by Donk Konker at level 48 on the 19th Regrowth 124th year of Ascendancy at 04:47 Killed by Donk Konker at level 48 on the 19th Regrowth 124th year of Ascendancy at 07:24 Killed by Donk Konker at level 48 on the 19th Regrowth 124th year of Ascendancy at 10:00 Killed by Donk Konker at level 49 on the 19th Regrowth 124th year of Ascendancy at 12:40 Killed by Donk Konker at level 49 on the 19th Regrowth 124th year of Ascendancy at 16:07 Killed by Donk Konker at level 49 on the 19th Regrowth 124th year of Ascendancy at 18:44 Killed by Donk Konker at level 49 on the 19th Regrowth 124th year of Ascendancy at 21:20 Killed by Donk Konker at level 49 on the 19th Regrowth 124th year of Ascendancy at 23:57 Killed by Donk Konker at level 49 on the 20th Regrowth 124th year of Ascendancy at 02:34 Killed by Donk Konker at level 49 on the 20th Regrowth 124th year of Ascendancy at 05:10 Killed by Donk Konker at level 49 on the 20th Regrowth 124th year of Ascendancy at 07:47 Killed by Donk Konker at level 49 on the 20th Regrowth 124th year of Ascendancy at 10:24 Killed by Donk Konker at level 49 on the 20th Regrowth 124th year of Ascendancy at 12:49 Killed by Emyrille the orc high pyromancer at level 50 on the 22nd Regrowth 124th year of Ascendancy at 06:43 Killed by Donk Konker at level 50 on the 22nd Regrowth 124th year of Ascendancy at 08:12 Killed by Nerytira the orc pyromancer at level 50 on the 24th Regrowth 124th year of Ascendancy at 00:07 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 11:52 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 13:29 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 15:35 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 16:45 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 18:13 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 24th Regrowth 124th year of Ascendancy at 20:13 Killed by lava floor at level 50 on the 24th Regrowth 124th year of Ascendancy at 21:36 Killed by orc necromancer at level 50 on the 48th Regrowth 124th year of Ascendancy at 18:40 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 49th Regrowth 124th year of Ascendancy at 18:23 Killed by rimebark at level 50 on the 53rd Regrowth 124th year of Ascendancy at 21:00 Killed by ritch flamespitter at level 50 on the 54th Regrowth 124th year of Ascendancy at 00:20 Killed by rimebark at level 50 on the 54th Regrowth 124th year of Ascendancy at 01:55 Killed by Gorin the Neverdead at level 50 on the 15th Pyre 124th year of Ascendancy at 14:03 Killed by Glovena the naga tide huntress at level 50 on the 16th Pyre 124th year of Ascendancy at 07:39 Killed by Glovena the naga tide huntress at level 50 on the 16th Pyre 124th year of Ascendancy at 10:18 Killed by Zubathra the eternal bone giant at level 50 on the 16th Pyre 124th year of Ascendancy at 15:27 Killed by Ndasark the uruivellas at level 50 on the 17th Pyre 124th year of Ascendancy at 04:28 Killed by Bethunor the orc elite berserker at level 50 on the 17th Pyre 124th year of Ascendancy at 08:49 Killed by greater multi-hued wyrm at level 50 on the 17th Pyre 124th year of Ascendancy at 10:19 Killed by Donk Konker at level 50 on the 17th Pyre 124th year of Ascendancy at 19:21 Killed by armoured skeleton warrior at level 50 on the 17th Pyre 124th year of Ascendancy at 20:34 Killed by Forgery of Haze (Layemida the saw horror) at level 50 on the 17th Pyre 124th year of Ascendancy at 22:04 Killed by orc corruptor at level 50 on the 18th Pyre 124th year of Ascendancy at 00:24 Killed by Donk Konker's Inner Demon at level 50 on the 18th Pyre 124th year of Ascendancy at 01:54 Killed by orc cryomancer at level 50 on the 18th Pyre 124th year of Ascendancy at 05:51 Killed by Batjas the shalore at level 50 on the 18th Pyre 124th year of Ascendancy at 10:16 Killed by will o' the wisp at level 50 on the 18th Pyre 124th year of Ascendancy at 19:29 Killed by will o' the wisp at level 50 on the 18th Pyre 124th year of Ascendancy at 20:36 Killed by ritch flamespitter at level 50 on the 22nd Pyre 124th year of Ascendancy at 11:55 Killed by Aromiwen the orc grand summoner at level 50 on the 22nd Pyre 124th year of Ascendancy at 13:12 Killed by minotaur at level 50 on the 22nd Pyre 124th year of Ascendancy at 14:53 Killed by minotaur at level 50 on the 22nd Pyre 124th year of Ascendancy at 16:30 Killed by Aromiwen the orc grand summoner at level 50 on the 22nd Pyre 124th year of Ascendancy at 18:15 Killed by Aromiwen the orc grand summoner at level 50 on the 22nd Pyre 124th year of Ascendancy at 19:50 Killed by cold drake at level 50 on the 24th Pyre 124th year of Ascendancy at 11:53 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 12:55 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 14:10 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 15:40 Killed by venom drake at level 50 on the 24th Pyre 124th year of Ascendancy at 17:39 Killed by Elandar at level 50 on the 24th Pyre 124th year of Ascendancy at 18:39 Killed by Elandar at level 50 on the 24th Pyre 124th year of Ascendancy at 19:40 Killed by Elandar at level 50 on the 24th Pyre 124th year of Ascendancy at 20:41 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 21:45 Killed by Argoniel at level 50 on the 24th Pyre 124th year of Ascendancy at 22:46 Killed by Elandar at level 50 on the 24th Pyre 124th year of Ascendancy at 23:49 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 00:53 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 02:00 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 03:58 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 05:02 Killed by Argoniel at level 50 on the 25th Pyre 124th year of Ascendancy at 06:07 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 07:10 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 08:20 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 10:29 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 14:06 Killed by multi-hued drake at level 50 on the 25th Pyre 124th year of Ascendancy at 16:28 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 18:10 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 20:19 Killed by Donk Konker at level 50 on the 25th Pyre 124th year of Ascendancy at 21:42 Killed by Elandar at level 50 on the 25th Pyre 124th year of Ascendancy at 22:41 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 00:13 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 01:09 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 02:23 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 04:53 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 06:59 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 08:43 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 11:54 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 13:21 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 14:23 Killed by forge-giant at level 50 on the 26th Pyre 124th year of Ascendancy at 15:40 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 18:09 Killed by forge-giant at level 50 on the 26th Pyre 124th year of Ascendancy at 19:34 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 21:41 Killed by Elandar at level 50 on the 26th Pyre 124th year of Ascendancy at 23:11 Killed by Elandar at level 50 on the 27th Pyre 124th year of Ascendancy at 01:25 Killed by Elandar at level 50 on the 27th Pyre 124th year of Ascendancy at 03:14 Killed by Elandar at level 50 on the 27th Pyre 124th year of Ascendancy at 04:59 Killed by Donk Konker at level 50 on the 27th Pyre 124th year of Ascendancy at 07:07 |
Primary Stats
| Strength | 138 (base 60) |
| Dexterity | 90 (base 60) |
| Constitution | 92 (base 32) |
| Magic | 24 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 89 (base 60) |
Resources
| Life | 1140/1527 |
| Stamina | 267/267 |
| Healing Factor | 1.769465648855 |
| Regeneration | 17.606183206107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 83.955545917352 |
| See Invisible | 83.955545917352 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Barehand
| Damage | 159 |
| Accuracy | 76 |
| Crit Chance | 38% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Fire | +25% |
| Nature | +20% |
| Cold | +28% |
| Physical | +45% |
| Mind | +19% |
| All | +13% |
Offense: Damage Penetration
| Fire | +10% |
| Temporal | +20% |
| Mind | +10% |
| Physical | +21% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.5 (100%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 38 |
| Physical Save | 62 |
| Spell Save | 54 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Physical | + 65%( 70%) |
| Cold | + 40%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 29%( 70%) |
| Mind | + 24%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Silence Resistance | 28% |
| Stun Resistance | 100% |
| Blind Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -989 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1239 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 358 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Daunting Presence |
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by aether beam. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Poluwen the ghast. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1263. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | Galymasarin the Magmastone (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Melee+ 7 nature 7 fire Dmg.mod +3% fire +7% nature +6% mind Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 28 On Melee Ret: * 32 arcane resource burn ----- def ----- Armour +3 Resists +7% nature +6% fire Spell.save +8 (+3 eff.) Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +8 nature +8 fire On Hit: 10% Venomous Breath 5 On Hit: 10% Fire Breath 5 On Hit: * 24 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings (Madness). |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 29.74 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +11 (+4 eff.) Mov.spd +12% Dmg.mod +6% cold +6% all Res.pen +10% cold Acc +11 (+2 eff.) Melee Ret 8 darkness ----- def ----- Defense +10 (+3 eff.) Resists +9% darkness Silence- +28% ---------- misc Mana/turn +0.19 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown Activation is instant. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Light source | Layelaith the Rimerock2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold +9% fire Res.pen +10% mind +10% fire ----- def ----- Resists +3% mind +3% cold Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cyrotira (17 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Dex +3 Mag +3 Wil dps ---------- Crit.mult +15.00% Apr +5 ----- def ----- Defense +17 (+5 eff.) ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
| Around waist | Mayabrelle the Sparkserpent1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +5 Wil +4 Cun dps ---------- Dmg.mod +3% lightning +17% physical Res.pen +20% temporal +11% physical ----- def ----- Resists +3% lightning Phys.save +14 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) HP.reg +2.20 Heal.mod +30% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Inventory
healing infusion (heal 106; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune (absorb 119; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 7; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 8; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Hazeblight the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +6% physical Res.pen +25% cold ----- def ----- Defense +10 (+3 eff.) HP.reg +3.00 Stun/Frz- +29% ---------- misc Stam/turn +1.00 Max.stam +10.00 Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 78.45 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
rogue's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +2 Mag dps ---------- Melee+ 19 light Ranged+ 11 light Dmg.mod +11% light ----- def ----- Defense +8 (+3 eff.) Rings can have magical properties. |
sneakthief's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun +7 Dex dps ---------- Acc +15 (+3 eff.) Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
voratun dagger of shearing (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 38.5 - 50.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +13% all Acc +25 (+5 eff.) Apr +13 Sharp, short and deadly. |
Latafayn (68-108.8 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
quick voratun greatsword of ruin (63.5-101.6 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Dex dps ---------- Phys.crit +21.0% Crit.mult +49.00% Phys.spd +10% Acc +26 (+6 eff.) Apr +21 Massive two-handed swords. |
blazebringer's voratun longsword of daylight (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Nature Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +19 light Against +25% Undead On Crit.r2 +90 fire While equipped: dps ---------- All.spd +11% Res.pen +25% fire Sharp, long, and deadly. |
chilling voratun longsword of phasing (42.5-59.5 power, 28 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +28 Crit +5.0% Atk.spd 100% Phasing +18% Melee+ +22 cold Sharp, long, and deadly. |
stormbringer's voratun longsword of massacre (59.5-83.3 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 59.5 - 83.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +36 cold While equipped: dps ---------- Mov.spd +50% Res.pen +21% lightning +24% cold Sharp, long, and deadly. |
stormbringer's voratun longsword of massacre (56.5-79.1 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Master Power 56.5 - 79.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +33 lightning +45 cold While equipped: dps ---------- Mov.spd +42% Res.pen +24% lightning +25% cold Sharp, long, and deadly. |
voratun longsword 'Chargelady' (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 physical On Crit.r2 +27 lightning On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +4 Str dps ---------- Phys.crit +6.0% Crit.mult +27.06% Dmg.mod +12% lightning Res.pen +30% fire Apr +7 ----- def ----- Resists +27% fire ---------- misc Stam/turn +4.06 Max.stam +40.58 Sharp, long, and deadly. |
caustic voratun mace of rage (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 acid +40 nature While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Res.pen +25% acid +24% nature Acc +25 (+5 eff.) Apr +15 Blunt and deadly. |
quick voratun mace of massacre (59.5-83.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 59.5 - 83.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +24 (+5 eff.) Blunt and deadly. |
voratun mace (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Normal] Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Blunt and deadly. |
mitotic living mindstar of sand (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +16.0% Atk.spd 100% On Hit: * 19% chance to slow global speed by 55% * 16% chance to reduce armor by 18% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 physical Dmg.mod +19% physical Res.pen +19% physical ----- def ----- Resists +20% physical ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing orichalcum trident of vileness (53-84.8 power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +23 blight On Hit: * 38% chance to reduce strength, dexterity, and constitution by 8 * 25% chance for lightning to strike from the target to a second target dealing 15 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of massacre (71.5-114.4 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature/Master Power 71.5 - 114.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +96 fire While equipped: dps ---------- All.spd +8% Res.pen +33% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
enhanced voratun waraxe of massacre (51-71.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 51.0 - 71.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Str +13 Dex +13 Mag +11 Wil +13 Cun +13 Con One-handed war axes. |
voratun waraxe of crippling (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% One-handed war axes. |
elven-silk cloak of the guardian (18 def, 9 armour)2.0 T5 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +18 (+5 eff.) Phys.save +25 (+7 eff.) Spell.save +24 (+7 eff.) Mind.save +21 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal kruk cloak of sorcery (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.crit +5% ----- def ----- Mind.save +6 (+2 eff.) A stylish kruk-style cloak, to look awesome. |
blightbringer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +9% acid +10% blight ----- def ----- Armour +5 Fatigue +4% Disease- +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots 'Rainmonster' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +15% cold Res.pen +15% darkness +15% cold ----- def ----- Armour +1 Resists +6% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
reinforced pair of voratun boots of massiveness (0 def, 15 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +15 Fatigue +4% Resists +15% acid +15% fire +15% lightning +15% cold ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+3 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This item has been sent to the Item's Vault. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
augmenting elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +12% lightning +15% cold +9% arcane +15% fire ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of fortune (7 def, 14 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +15 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% ----- def ----- Armour +14 Defense +7 (+3 eff.) Fatigue +5% Resists +6% all Phys.save +14 (+4 eff.) A cap made of leather. |
leafwalker's voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +9 (+3 eff.) Max.HP +106.00 Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +5 Str +6 Wil dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +25% cold +15% physical Phys.save +15 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
Polirin (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +9% temporal +8% mind +3% nature Mind.save +21 (+7 eff.) Max.HP +70.00 HP.reg +11.70 Heal.mod +17% ---------- misc Stam/turn +2.30 A suit of armour made of mail. This object's appearance was changed to Tarrasca. |
cleansing voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% nature +20% blight Max.HP +80.00 HP.reg +10.00 Heal.mod +19% A suit of armour made of mail. |
cleansing voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% blight +9% physical +17% nature Phys.save +25 (+7 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 19 armour)14.0 T5 heavy armor [Ego++] Master While equipped: Stats +6 Str +7 Con ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +2% Phys.save +13 (+4 eff.) Max.HP +100.00 A suit of armour made of mail. |
enlightening voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +16 Fatigue +22% Mind.save +25 (+8 eff.) Max.HP +80.00 HP.reg +11.00 Heal.mod +15% A suit of armour made of metal plates. |
enlightening voratun plate armour of implacability (0 def, 25 armour)17.0 T5 massive armor [Ego++] Master/Psionic While equipped: Stats +8 Cun +9 Wil ----- def ----- Armour +25 Fatigue +12% Phys.save +13 (+4 eff.) Mind.save +25 (+8 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of Eyal (0 def, 36 armour)17.0 T5 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +36 Fatigue +22% Max.HP +80.00 HP.reg +9.00 Heal.mod +20% A suit of armour made of metal plates. |
impervious voratun shield (0 def, 22 armour, 280 block)7.0 T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Con ----- def ----- Armour +22 Fatigue +8% Phys.save +15 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
338 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Girassra (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Spell.crit +6% ----- def ----- Defense +30 (+8 eff.) Fatigue -6% Poison- +20% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.50 cold damage and 11.90 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 63.42 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 63.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Donk Konker the Cornac Brawler level 37
66th Pyre 123rd year of Ascendancy at 09:31 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Donk Konker the Cornac Brawler level 36
46th Pyre 123rd year of Ascendancy at 20:41 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Donk Konker the Cornac Brawler level 40
36th Dusk 123rd year of Ascendancy at 09:47 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Donk Konker the Cornac Brawler level 41
42nd Dusk 123rd year of Ascendancy at 15:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Donk Konker the Cornac Brawler level 39
33rd Dusk 123rd year of Ascendancy at 11:50 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Donk Konker the Cornac Brawler level 17
26th Haze 122nd year of Ascendancy at 02:47 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Donk Konker the Cornac Brawler level 47
4th Haze 123rd year of Ascendancy at 07:00 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Donk Konker the Cornac Brawler level 16
7th Haze 122nd year of Ascendancy at 00:23 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Donk Konker the Cornac Brawler level 49
20th Regrowth 124th year of Ascendancy at 14:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Donk Konker the Cornac Brawler level 38
19th Dusk 123rd year of Ascendancy at 04:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Donk Konker the Cornac Brawler level 38
19th Dusk 123rd year of Ascendancy at 01:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Donk Konker the Cornac Brawler level 20
36th Haze 122nd year of Ascendancy at 10:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Donk Konker the Cornac Brawler level 32
20th Pyre 123rd year of Ascendancy at 09:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Donk Konker the Cornac Brawler level 50
15th Pyre 124th year of Ascendancy at 18:21 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Donk Konker the Cornac Brawler level 22
40th Haze 122nd year of Ascendancy at 02:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Donk Konker the Cornac Brawler level 43
43rd Dusk 123rd year of Ascendancy at 05:06 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Donk Konker the Cornac Brawler level 32
55th Regrowth 123rd year of Ascendancy at 17:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Donk Konker the Cornac Brawler level 10
7th Flare 122nd year of Ascendancy at 14:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Donk Konker the Cornac Brawler level 20
32nd Haze 122nd year of Ascendancy at 17:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Donk Konker the Cornac Brawler level 30
41st Regrowth 123rd year of Ascendancy at 15:13 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Donk Konker the Cornac Brawler level 40
34th Dusk 123rd year of Ascendancy at 10:55 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Donk Konker the Cornac Brawler level 50
22nd Regrowth 124th year of Ascendancy at 04:20 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Donk Konker the Cornac Brawler level 50
54th Regrowth 124th year of Ascendancy at 04:25 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Donk Konker the Cornac Brawler level 50
27th Pyre 124th year of Ascendancy at 07:06 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Donk Konker the Cornac Brawler level 15
33rd Dusk 122nd year of Ascendancy at 11:37 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Donk Konker the Cornac Brawler level 50
27th Pyre 124th year of Ascendancy at 07:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Donk Konker the Cornac Brawler level 29
33rd Regrowth 123rd year of Ascendancy at 19:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Donk Konker the Cornac Brawler level 27
23rd Regrowth 123rd year of Ascendancy at 18:35 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Donk Konker the Cornac Brawler level 39
19th Dusk 123rd year of Ascendancy at 06:40 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Donk Konker the Cornac Brawler level 50
22nd Regrowth 124th year of Ascendancy at 08:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Donk Konker the Cornac Brawler level 39
32nd Dusk 123rd year of Ascendancy at 16:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Donk Konker the Cornac Brawler level 10
10th Flare 122nd year of Ascendancy at 21:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Donk Konker the Cornac Brawler level 46
71st Dusk 123rd year of Ascendancy at 01:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Donk Konker the Cornac Brawler level 20
33rd Haze 122nd year of Ascendancy at 11:41 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Donk Konker the Cornac Brawler level 47
33rd Haze 123rd year of Ascendancy at 09:48 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Donk Konker the Cornac Brawler level 26
79th Haze 122nd year of Ascendancy at 11:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Donk Konker the Cornac Brawler level 26
63rd Haze 122nd year of Ascendancy at 05:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Donk Konker the Cornac Brawler level 17
26th Haze 122nd year of Ascendancy at 10:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Donk Konker the Cornac Brawler level 35
44th Pyre 123rd year of Ascendancy at 16:27 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Donk Konker the Cornac Brawler level 29
33rd Regrowth 123rd year of Ascendancy at 16:25 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Donk Konker the Cornac Brawler level 44
68th Dusk 123rd year of Ascendancy at 00:43 see stats
Log
Donk Konker hits Elandar for 379 physical, 12 arcane, 4 nature, 4 fire, 4 fire, 4 nature, 226 physical, 12 arcane, 4 nature, 4 fire (653 total damage).
Crippling Poison from Donk Konker hits Elandar for 45 nature damage.
Donk Konker performs a melee critical strike against Elandar!
Donk Konker hits Elandar for 249 physical, 12 arcane, 4 nature, 4 fire, 4 fire, 4 nature (278 total damage).
Talent Double Strike is ready to use.
Talent Infusion: Heroism is ready to use.
Something hits Donk Konker for (64 flat reduction), 634 arcane (634 total damage).
Donk Konker throws two quick punches.
Donk Konker performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Donk Konker performs a melee critical strike against Elandar!
Donk Konker hits Elandar for 364 physical damage.
Donk Konker killed Elandar!
Donk Konker has finished recovering.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.
Donk Konker deactivates Exploit Weakness.
Donk Konker deactivates Striking Stance.
Donk Konker deactivates Daunting Presence.














































































































































