Ssiie the level 6 Cornac Alchemist by umid18

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassAlchemist
Level / Exp6 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution16 (base 16)
Magic27 (base 27)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life168/168
Mana135/135
Healing Factor1.1545771506545
Regeneration0.28864428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage12
Accuracy10
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+7%
Fire0%
Light+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save9
Spell Save15
Mental Save19

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
4/5
2/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Quiver
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Ssiie picks up (o.): pouch of iron shots of erosion (20/20, 14-17 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
Ssiie refocuses the energies of her staff.

Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (20/20, 14-17 power, 1 apr).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.24 gold from the transmogrification of
potent elm starstaff (13-16 power, 2 apr, light element).
You gain 1.40 gold from the transmogrification of
earthen elm starstaff (10-12 power, 2 apr, light element).
You gain 4.06 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.