Clief'Tel the level 2 Halfling Bulwark by Shadowm22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassBulwark
Level / Exp2 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity15 (base 12)
Constitution13 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life153/153
Stamina73/73
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage24
Accuracy24
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)21.197900109647 (62.32946707186%)
Defense7
Ranged Defense7
Fatigue20
Physical Save11
Spell Save7
Mental Save8

Defense: Immunities

Stun Resistance39%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Wolf hits Clief'Tel for 2 physical damage.

Clief'Tel hits Wolf for 33 physical damage.
Clief'Tel killed Wolf!

Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.23 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of fire.
You gain 1.26 gold from the transmogrification of
shielding rune (absorb 88; dur 3; cd 15).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 52; dur 3; cd 17).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 12).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 94; 12 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 14 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 15 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 411%; cd 10).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 408%; cd 14).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 70; cd 15).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.