





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 36 (base 33) |
| Dexterity | 12 (base 12) |
| Constitution | 13 (base 13) |
| Magic | 50 (base 46) |
| Willpower | 17 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 473/477 |
| Hate | 107/107 |
| Vim | 130/130 |
| Healing Factor | 0.52833630113153 |
| Regeneration | 0.52833630113153 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 51 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 51 |
| Crit Chance | 13% |
| APR | 11 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 3% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | -57% |
| Darkness | -49% |
| Fire | -47% |
| All | -60% |
Offense: Damage Penetration
| Acid | +15% |
| Physical | +7% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42.551211628464 (73.607947236566%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 22 |
| Physical Save | 21 |
| Spell Save | 29 |
| Mental Save | 21 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 29%(100%) |
| All | + 26%(100%) |
| Lightning | + 30%(100%) |
| Light | + 41%(100%) |
| Temporal | + 30%(100%) |
| Darkness | + 42%(100%) |
| Fire | + 4%(100%) |
| Nature | + 30%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Immune to miasma engine effects. Miasma Adaptation |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 6. Bloodlust |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
Equipment
| Tool | Sunbringer the elm totem of summon tentacle [power 100] (23/25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +6% acid Changes resistances penetration: +15% acid Changes damage: +3% light It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 203 Base Damage: 104 Armor: 5 All Resist: 3 Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's steel ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Changes stats: +3 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
| On fingers | psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | warrior's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
| On fingers | wizard's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 15 Damage (Melee): 5 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 15 Damage (Ranged): 11 physical Changes stats: +2 Cun / +4 Mag Spell save: +8 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| Around waist | PoronnPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+4 eff.) Changes resistances: +18% acid / +6% temporal / +5% arcane / +6% nature Reduces incoming crit damage: 5.00% It can be used to create a temporary shield that absorbs 218 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
| Main armor | iron plate armour 'Xanossra' (5 def, 19 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +1 Armour: +19 Defense: +5 (+4 eff.) Fatigue: +22% Stamina each turn: +2.00 A suit of armour made of metal plates. |
| In off hand | truestriking steel waraxe of crippling (107% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes resistances penetration: +7% physical One-handed war axes. |
| In main hand | Scorchkill (123% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 27 * 13% chance to reduce all saves and defense by 15 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +20 acid / +7 blight / +10 mind Damage (radius 2) on crit: +12 acid / +8 fire When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes damage: +3% fire Disease immunity: +15% One-handed war axes. |
Inventory
healing infusion of the warrior (heal 130; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 182; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; physical; dur 2; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
sneakthief's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +24% cold Changes damage: +12% cold Rings make your fingers look great! |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 81.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Achievements
Log
Welcome to level 26 [Worm that walks (servant of Manny Fingers)].
Worm that walks (servant of Manny Fingers) has 2 stat point(s), 1 class talent point(s) to spend. Select worm that walks (servant of Manny Fingers) in the party list and press G to use them.
Welcome to level 26 [Manny Fingers].
Manny Fingers has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
You collect a new ingredient: vial of elder vampire blood (1).
Manny Fingers hits Cyramina the elder vampire for (0 exoskeleton), 174 physical, (0 exoskeleton), 120 darkness (295 total damage).
Manny Fingers killed Cyramina the elder vampire!
Your shield crumbles under the damage!
The shield around Manny Fingers crumbles.
Manny Fingers shrinks back.
Rotting Disease from Cyramina the elder vampire hits Manny Fingers for (1 absorbed), 6 blight (6 total damage).
Your constrict target has disappeared!
Manny Fingers deactivates Constrict.
Manny Fingers deactivates Premonition.
Manny Fingers activates Premonition.
Manny Fingers deactivates Chaos Orbs.
Manny Fingers activates Chaos Orbs.
Character control switched to worm that walks (servant of Manny Fingers).
Rotting Disease from Cyramina the elder vampire hits Manny Fingers for 8 blight damage.
Mirror Image uses Taunt.
Talent Virulent Disease is ready to use.
Worm that walks (servant of Manny Fingers) deactivates Infestation.
Worm that walks (servant of Manny Fingers) activates Infestation.
Worm that walks (servant of Manny Fingers) deactivates Worm that Walks Link.
Worm that walks (servant of Manny Fingers) activates Worm that Walks Link.
Worm that walks (servant of Manny Fingers) deactivates Ruin.
Worm that walks (servant of Manny Fingers) activates Ruin.





































