Kette the level 6 Cornac Corruptor by Terracrafty

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassCorruptor
Level / Exp6 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 15)
Magic29 (base 29)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life200/200
Vim177/198
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Invisible2

Offense: Mainhand

Damage14
Accuracy6
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save9
Spell Save15
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.30
1/5
1/5
0/5
0/5
Corruption / Blight1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
1/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
4/5
1/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.55 gold pieces.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Kette deactivates
Dark Ritual.
Kette activates
Dark Ritual.
Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Corrupted Negation is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (16-23 power, 2 apr).
You gain 1.49 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of balance (3-3 power, 12 apr, mind damage).
You gain 3.29 gold from the transmogrification of
iron longsword 'Islabreba' (18-25 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (14-22 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.