Sarhel the level 7 Shalore Alchemist by SpineTrousers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp7 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution15 (base 15)
Magic32 (base 30)
Willpower21 (base 15)
Cunning16 (base 10)

Resources

Life168/168
Mana167/167
Healing Factor1.1460311219418
Regeneration1.4325389024272

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+17%
Physical+11%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save18
Mental Save21

Defense: Resistances

Acid+ 23%( 70%)
Light+ 35%( 70%)
Lightning+ 23%( 70%)
Cold+ 33%( 70%)
Physical+ 17%( 70%)
Fire+ 33%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance41%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
4/5
2/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
failed
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Mountain troll misses Sarhel.

Sarhel casts
Throw Bomb.
You collect a new ingredient:
length of troll intestine (1).
Sarhel hits Mountain troll for 82 cold damage.
Sarhel hits Sarhel for 11 cold damage.
Sarhel hits Golem (servant of Sarhel) for 16 cold damage.
Sarhel killed Mountain troll!

You pickup 0.90 gold pieces.


Resting starts...

Talent Throw Bomb is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).

There is a way to the hidden trollmire treasure here (press '' or right click to use).

Space around you starts to dissolve...


Ran for 4 turns (stop reason: interesting terrain).


You are yanked out of this place!

Ran for 3 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.