
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 30 / 44% |
Size | medium |
Lifes / Deaths | Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:55 / 117Killed by Ainze at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:50 Killed by wretchling at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:49 Killed by rotting mummy at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:06 Killed by rotting mummy at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:16 Killed by snow giant at level 6 on the 76th Pyre 122nd year of Ascendancy at 06:26 Killed by Sleeping Betydavena at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:50 Killed by Sleeping Betydavena at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:46 Killed by Dozing Islywe at level 8 on the 4th Mirth 122nd year of Ascendancy at 19:53 Killed by Dozing Adylaith at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:50 Killed by Dozing Adylaith at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:44 Killed by Dozing Adylaith at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:41 Killed by Dozing Islywe at level 8 on the 4th Mirth 122nd year of Ascendancy at 23:49 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 00:42 Killed by Dozing Islywe at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:43 Killed by Dozing Islywe at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:54 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 05:03 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 05:58 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 06:55 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 07:48 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:43 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:37 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 10:34 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 11:30 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 12:25 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:21 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:14 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:14 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:11 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:10 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:05 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:03 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:58 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:53 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:47 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:45 Killed by Sleeping Betydavena at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:41 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 00:42 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:40 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:36 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:48 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:41 Killed by Sleeping Betydavena at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:35 Killed by elven sun-mage at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:08 Killed by Animated plaguebringer's steel greatsword at level 10 on the 1st Summertide 122nd year of Ascendancy at 20:11 Killed by golem (servant of Ainze) at level 12 on the 1st Flare 122nd year of Ascendancy at 10:31 Killed by oozing horror at level 12 on the 1st Flare 122nd year of Ascendancy at 11:41 Killed by oozing horror at level 12 on the 1st Flare 122nd year of Ascendancy at 13:33 Killed by oozing horror at level 12 on the 1st Flare 122nd year of Ascendancy at 14:40 Killed by skeleton warrior at level 12 on the 1st Flare 122nd year of Ascendancy at 15:37 Killed by skeleton warrior at level 12 on the 1st Flare 122nd year of Ascendancy at 17:17 Killed by Sandworm Queen at level 12 on the 1st Flare 122nd year of Ascendancy at 17:52 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 00:13 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 03:56 Killed by eternal bone giant at level 13 on the 2nd Flare 122nd year of Ascendancy at 05:17 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 07:09 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 08:20 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 08:33 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 09:02 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 09:20 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 09:33 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 10:05 Killed by poison spore at level 13 on the 2nd Flare 122nd year of Ascendancy at 11:14 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 13:29 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 17:22 Killed by Rantha the Worm at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:14 Killed by Rantha the Worm at level 13 on the 3rd Flare 122nd year of Ascendancy at 01:21 Killed by Rantha the Worm at level 13 on the 3rd Flare 122nd year of Ascendancy at 05:04 Killed by Rantha the Worm at level 13 on the 3rd Flare 122nd year of Ascendancy at 08:32 Killed by golem (servant of Ainze) at level 13 on the 3rd Flare 122nd year of Ascendancy at 17:35 Killed by orc corruptor at level 14 on the 3rd Flare 122nd year of Ascendancy at 18:29 Killed by orc corruptor at level 14 on the 3rd Flare 122nd year of Ascendancy at 19:23 Killed by eternal bone giant at level 14 on the 3rd Flare 122nd year of Ascendancy at 20:30 Killed by orc corruptor at level 14 on the 3rd Flare 122nd year of Ascendancy at 21:24 Killed by umber hulk at level 14 on the 4th Flare 122nd year of Ascendancy at 03:20 Killed by greater shivgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 04:36 Killed by eternal bone giant at level 14 on the 4th Flare 122nd year of Ascendancy at 05:46 Killed by cold drake hatchling at level 14 on the 4th Flare 122nd year of Ascendancy at 06:50 Killed by multi-hued drake hatchling at level 14 on the 4th Flare 122nd year of Ascendancy at 08:46 Killed by cold drake hatchling at level 14 on the 4th Flare 122nd year of Ascendancy at 22:44 Killed by Dozing Belemina at level 16 on the 2nd Dusk 122nd year of Ascendancy at 12:19 Killed by Sleeping Gissra at level 16 on the 2nd Dusk 122nd year of Ascendancy at 13:31 Killed by Emaralaith the elven warrior at level 16 on the 2nd Dusk 122nd year of Ascendancy at 19:30 Killed by golem at level 16 on the 5th Dusk 122nd year of Ascendancy at 16:28 Killed by Zubalrabeth the snow giant at level 19 on the 12nd Dusk 122nd year of Ascendancy at 13:41 Killed by Polalle the ghoul at level 19 on the 13rd Dusk 122nd year of Ascendancy at 06:37 Killed by Jaeas the Bringer of Doom at level 20 on the 15th Dusk 122nd year of Ascendancy at 16:52 Killed by Polulenn the cave troll at level 21 on the 18th Dusk 122nd year of Ascendancy at 10:38 Killed by Polulenn the cave troll at level 21 on the 18th Dusk 122nd year of Ascendancy at 14:54 Killed by Porywyn the losgoroth at level 21 on the 18th Dusk 122nd year of Ascendancy at 23:33 Killed by Porywyn the losgoroth at level 22 on the 19th Dusk 122nd year of Ascendancy at 01:15 Killed by bandit at level 22 on the 20th Dusk 122nd year of Ascendancy at 09:48 Killed by teluvorta at level 22 on the 20th Dusk 122nd year of Ascendancy at 21:33 Killed by skeleton archer at level 22 on the 21st Dusk 122nd year of Ascendancy at 09:46 Killed by Xalrariavena the skeleton magus at level 23 on the 21st Dusk 122nd year of Ascendancy at 21:51 Killed by Layura the treant at level 23 on the 23rd Dusk 122nd year of Ascendancy at 09:43 Killed by golem (servant of Ainze) at level 23 on the 23rd Dusk 122nd year of Ascendancy at 10:50 Killed by golem (servant of Ainze) at level 24 on the 23rd Dusk 122nd year of Ascendancy at 21:12 Killed by Betharin the shivgoroth at level 25 on the 26th Dusk 122nd year of Ascendancy at 13:56 Killed by golem (servant of Ainze) at level 25 on the 27th Dusk 122nd year of Ascendancy at 05:22 Killed by naga myrmidon at level 25 on the 29th Dusk 122nd year of Ascendancy at 07:49 Killed by Zuberiatha the shivgoroth at level 26 on the 29th Dusk 122nd year of Ascendancy at 21:20 Killed by golem (servant of Ainze) at level 26 on the 30th Dusk 122nd year of Ascendancy at 07:22 Killed by golem (servant of Ainze) at level 26 on the 30th Dusk 122nd year of Ascendancy at 08:10 Killed by golem (servant of Ainze) at level 26 on the 31st Dusk 122nd year of Ascendancy at 11:32 Killed by Layurin the fox at level 27 on the 32nd Dusk 122nd year of Ascendancy at 22:34 Killed by Emagalle the polar bear at level 28 on the 33rd Dusk 122nd year of Ascendancy at 15:32 Killed by golem (servant of Ainze) at level 30 on the 36th Dusk 122nd year of Ascendancy at 17:54 Killed by golem (servant of Ainze) at level 30 on the 36th Dusk 122nd year of Ascendancy at 19:53 Killed by Betheda the dreaming horror at level 30 on the 36th Dusk 122nd year of Ascendancy at 22:11 Killed by dream seed at level 30 on the 36th Dusk 122nd year of Ascendancy at 23:25 Killed by Betheda the dreaming horror at level 30 on the 37th Dusk 122nd year of Ascendancy at 00:30 Killed by Betheda the dreaming horror at level 30 on the 37th Dusk 122nd year of Ascendancy at 01:34 Killed by lava floor at level 30 on the 37th Dusk 122nd year of Ascendancy at 02:36 Killed by Betheda the dreaming horror at level 30 on the 37th Dusk 122nd year of Ascendancy at 04:23 Killed by lava floor at level 30 on the 37th Dusk 122nd year of Ascendancy at 05:32 Killed by golem (servant of Ainze) at level 30 on the 37th Dusk 122nd year of Ascendancy at 06:06 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 19 (base 13) |
Magic | 69 (base 60) |
Willpower | 29 (base 15) |
Cunning | 75 (base 60) |
Resources
Life | 560/560 |
Mana | 418/418 |
Positive | 137/137 |
Healing Factor | 1.0714285714286 |
Regeneration | 2.4107142857143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 21 |
Offense: Mainhand
Damage | 63 |
Accuracy | 22 |
Crit Chance | 22% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 34% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Light | 0% |
Nature | +11% |
Cold | +54% |
Arcane | +15% |
Fire | +26% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 30 |
Mental Save | 42 |
Defense: Resistances
Acid | + 23%( 70%) |
Nature | + 38%( 70%) |
Darkness | + 12%( 70%) |
Cold | + 70%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 53%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 52% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -511 life. The duration and life will increase by 1% for every 1% life you have lost (currently 511 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 312 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.60 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Spell / Frost alchemy | 1.80 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 8 of Infinite Dungeon. Escort: lone alchemist (level 8 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 25 of Infinite Dungeon. Escort: lost sun paladin (level 25 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Infinite Dungeon. Escort: lost sun paladin (level 5 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 18 of Infinite Dungeon. Escort: lost warrior (level 18 of Infinite Dungeon)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 27 of Infinite Dungeon. Escort: repented thief (level 27 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Emagalle the polar bear. Escort: repented thief (level 29 of Infinite Dungeon) | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (188)Turns left: 103 You completed the challenge and received: Random Artifact: Arodig (20-24 power, 4 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Greenlace | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 17): MultiplicityTurns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror MatchYou completed the challenge and received: Random Artifact: Glacierjustice (0 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Betheda the dreaming horror'. Infinite Dungeon Challenge (Level 30): Dream Hunter | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Spellpower: +4 (+1 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +8 Physical power: +10 (+5 eff.) Defense: +1 (+1 eff.) Changes stats: +2 Mag Changes resistances: +22% fire Changes damage: +11% fire See invisible: +9 A pointy cloth hat, very wizardly... |
Tool | ![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 17.81 cold and 11.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature / +22% cold / +3% darkness / +6% fire Changes damage: +11% nature / +11% cold Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 272, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes stats: +3 Cun Changes resistances: +2% all Changes damage: +15% lightning / +15% cold / +15% arcane / +15% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 10.00% Physical save: +7 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Spellpower: +11 (+3 eff.) Spell crit. chance: +13% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +19% cold Changes damage: +13% cold Mental save: +15 (+5 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 243 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() healing infusion of the warrior (heal 79; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the psychic (heal 374; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.3 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() acid wave rune (damage 74; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 74.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() enraging stralite amulet of perfection (0.34 Cunning / Survival,0.34 Spell / Staff combat) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+3 eff.) Changes damage: +6% physical Talent masteries: +0.34 Cunning / Survival +0.34 Spell / Staff combat Combat speed: +10% Amulets can have magical properties. |
![]() protective stralite amulet of mastery (0.21 Spell / Energy alchemy) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +7 (+7 eff.) Changes resistances cap: +5% all Talent mastery: +0.21 Spell / Energy alchemy Physical save: +11 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Mag / +5 Wil / +5 Con Reduces incoming crit damage: 5.00% Physical save: +10 (+5 eff.) Mental save: +8 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +2.00 See invisible: +9 Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% blight Changes damage: +3% mind Spell save: +6 (+3 eff.) Mental save: +4 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Damage when hit (Melee): 2 arcane / 2 mind Changes stats: +3 Cun / +2 Wil Changes resistances: +6% nature / +5% blight Changes resistances penetration: +5% arcane Poison immunity: +10% Disease immunity: +12% Disarm immunity: +20% Pinning immunity: +28% Knockback immunity: +27% Maximum life: +20.00 Rings can have magical properties. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() balanced dwarven-steel battleaxe (33.5-50.25 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+7 eff.) Disarm immunity: +36% Massive two-handed battleaxes. |
![]() dwarven-steel battleaxe (31-46.5 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() elemental dwarven-steel battleaxe of shearing (31.5-47.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 83 lightning damage (1/turn) When wielded/worn: Accuracy: +23 (+12 eff.) Armour penetration: +12 Changes resistances penetration: +16% lightning / +7% all Changes damage: +24% lightning Massive two-handed battleaxes. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 145.59 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() acidic stralite dagger of vileness (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 24 On weapon crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Damage (Melee): +6 blight Sharp, short and deadly. |
![]() dwarven-steel dagger of daylight (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +6 light Damage against: +17% Undead Sharp, short and deadly. |
![]() slime-covered stralite greatsword of rage (50-80 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to slow global speed by 51% When wielded/worn: Accuracy: +17 (+9 eff.) Changes stats: +6 Str Changes damage: +9% physical Massive two-handed swords. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() caustic yew longbow Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +29 acid / +15 nature When wielded/worn: Armour penetration: +11 Changes resistances penetration: +8% acid / +17% nature Longbows are used to shoot arrows at your foes. |
![]() keeper's yew longbow of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +11 fire When wielded/worn: Changes resistances penetration: +11% physical / +14% temporal Changes damage: +21% temporal / +17% physical / +17% fire Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
![]() warden's yew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Ammo reloads per turn: +5 Changes stats: +5 Mag Changes resistances penetration: +11% temporal / +11% physical Changes damage: +11% temporal / +12% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
![]() enhanced dwarven-steel longsword (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +7 Dex / +5 Mag / +3 Wil / +6 Cun / +6 Con Sharp, long, and deadly. |
![]() arcing dwarven-steel mace of erosion (28.5-39.9 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage Damage (Melee): +5 nature Blunt and deadly. |
![]() elemental stralite mace of shearing (38.5-53.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 83 fire damage (1/turn) When wielded/worn: Accuracy: +21 (+11 eff.) Armour penetration: +7 Changes resistances penetration: +11% all / +14% fire Changes damage: +21% fire Blunt and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 102.20 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() wyrm's thorny mindstar of gales (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +6 (+6 eff.) Damage (Melee): 2 lightning / 5 physical / 3 fire / 5 acid / 5 cold Changes resistances: +4% lightning / +4% physical / +4% cold / +2% fire / +5% acid Changes damage: +7% lightning / +7% cold / +6% physical Talent granted: +1 Attune Mindstar Pinning immunity: +21% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +8 Changes resistances penetration: +8% all Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Mag / +6 Wil / +9 Cun Changes resistances: +3% lightning / +5% arcane Changes resistances penetration: +10% lightning Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +10.00% Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +6 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +6% mind / +25% temporal Talent granted: +1 Command Staff Physical save: +8 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +8 (+3 eff.) Mana each turn: +0.16 Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +43.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() cruel elven-wood starstaff of illumination (25-30 power, 5 apr, light element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+9 eff.) Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 70.39 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() elven-wood vilestaff of the prodigy (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +15 Mag / +7 Wil / +11 Cun Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() strafer's dwarven-steel steamgun of tinkering (+5) Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +5 Cun Talent cooldown: Strafe (-2 turns) Steampower: +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +5.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Physical crit. chance: +1.0% Changes damage: +8% blight / +2% all Spell crit. chance: +1% Mental crit. chance: +1% A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() arcing dwarven-steel waraxe of daylight (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage Damage (Melee): +8 light Damage against: +13% Undead One-handed war axes. |
![]() balanced dwarven-steel waraxe of daylight (19-26.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 light Damage against: +14% Undead When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +5 (+5 eff.) Disarm immunity: +25% One-handed war axes. |
![]() hateful stralite waraxe of erosion (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 darkness / +9 nature Damage against: +5% Living One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() hardened leather belt of resilience Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +30.00 A belt that goes around your waist. |
![]() reinforced hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Physical save: +12 (+6 eff.) A belt that goes around your waist. |
![]() enveloping cashmere cloak of Eldoral (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+9 eff.) Changes stats: +2 Cun / +1 Dex Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping cashmere cloak of Eldoral (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+10 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Changes resistances: +5% blight / +16% fire / +6% nature / +9% all Changes damage: +11% fire Physical save: +16 (+8 eff.) Life regen: +2.10 Maximum life: +53.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+10 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 57% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +17.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() alchemist's hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 3 acid / 6 fire / 4 cold / 3 lightning Changes stats: +3 Mag / +3 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() polar voratun gauntlets of strength (+3) (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 11 cold Changes stats: +3 Str Changes resistances: +7% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +6 Mag / +8 Wil / +2 Cun Changes resistances: +3% darkness Changes resistances penetration: +5% arcane Changes damage: +8% blight / +8% arcane Spell save: +6 (+3 eff.) Life regen: +4.00 Maximum vim: +25.00 Spell crit. chance: +1% Mindpower: +5 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.6 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Gemina (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 blight Changes stats: +4 Dex Changes resistances: +9% blight / +5% cold / +13% mind / +8% fire Changes resistances penetration: +15% blight Changes damage: +6% acid / +3% blight Mental save: +22 (+8 eff.) Confusion immunity: +36% A cap made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() Nimbustitan (7 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +3 Defense: +7 (+7 eff.) Fatigue: +3% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +10 Dex / +7 Cun Changes resistances penetration: +10% lightning Changes damage: +6% lightning See invisible: +3 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.6 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() bladed hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str Changes resistances: +14% cold Allows you to breathe in: water Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.6 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() cleansing hardened leather cap (0 def, 3 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% nature / +7% blight A cap made of leather. |
![]() dragonslayer's dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% acid / +8% fire / +8% lightning / +10% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() stabilizing hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +10 (+5 eff.) A cap made of leather. |
![]() thaloren dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Con / +4 Wil Changes resistances: +6% blight Mental save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() thaloren rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +3 Wil / +3 Cun Changes resistances: +6% blight Mental save: +6 (+2 eff.) A cap made of leather. |
![]() enlightening iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Mental save: +13 (+5 eff.) A suit of armour made of mail. |
![]() searing dwarven-steel mail armour of implacability (3 def, 15 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +7% Damage (Melee): 10 acid / 11 fire Damage when hit (Melee): 11 acid / 11 fire Changes resistances: +17% acid / +13% fire Physical save: +7 (+3 eff.) A suit of armour made of mail. |
![]() stralite mail armour of natural resilience (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +12% Changes resistances: +11% nature / +11% blight Reduced damage from: +7% Unnatural A suit of armour made of mail. |
![]() multi-hued reinforced leather armour of the deep (12 def, 10 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+12 eff.) Fatigue: +8% Changes resistances: +12% acid / +13% physical / +12% fire / +14% lightning / +21% cold Allows you to breathe in: water Mindpower: +10 (+4 eff.) A suit of armour made of leather. |
![]() nimble reinforced leather armour of stability (21 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +21 (+19 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +5% physical Physical save: +14 (+7 eff.) Movement speed: +20% A suit of armour made of leather. |
![]() rejuvenating reinforced leather armour of Eyal (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+12 eff.) Fatigue: +8% Life regen: +7.60 Stamina each turn: +1.00 Maximum life: +30.00 Healing mod.: +14% A suit of armour made of leather. |
![]() rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+12 eff.) Fatigue: +8% Changes resistances: +15% cold Life regen: +2.10 Stamina each turn: +1.20 A suit of armour made of leather. |
![]() rejuvenating reinforced leather armour of resilience (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+12 eff.) Fatigue: +8% Life regen: +4.80 Stamina each turn: +1.40 Maximum life: +34.00 A suit of armour made of leather. |
![]() troll-hide reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+12 eff.) Fatigue: +8% Life regen: +3.00 Maximum life: +42.00 Healing mod.: +13% A suit of armour made of leather. |
![]() enlightening dwarven-steel plate armour of natural resilience (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +5 Cun / +6 Wil Changes resistances: +12% nature / +12% blight Reduced damage from: +7% Unnatural Mental save: +13 (+5 eff.) A suit of armour made of metal plates. |
![]() fortifying dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Str / +4 Con Maximum life: +33.00 A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+12 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() exposing dwarven-steel shield of winter (0 def, 6 armour, 70.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 25 Effects when hit in melee: * 19% chance to reduce all saves and defense by 25 On shield block: * Deals 132 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +1 Wil Changes resistances: +11% cold Talent granted: +1 Block Handheld deflection devices. |
![]() windwalling stralite shield of crushing (0 def, 8 armour, 138 block) Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+4 eff.) Armour: +8 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +10% physical Talent granted: +1 Block Slows Projectiles: +12% Bonus block near projectiles: +68 Handheld deflection devices. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() barbed quiver of elven-wood arrows of wind (19/19, 52-72.8 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +14.5% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage On weapon crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() dream-smith's dwarven-steel pickaxe (dig speed 15 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +8% mind / +9% fire Mental save: +9 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() voratun pickaxe of delving (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 129.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() barbed pouch of stralite shots (13/17, 51-61.2 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +13.5% Capacity: 17 On weapon crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() hateful pouch of dwarven-steel shots of amnesia (20/20, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Ranged): +16 darkness Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
![]() stralite torque of gale force [power 315] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 315 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() soothing elven-wood wand of lightning storm [power 338] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 77 lightning damage and will be dazed for 1 turn (388 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Heal for 45. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ainze the Cornac Alchemist level 17
5th Dusk 122nd year of Ascendancy at 21:57 see stats
By Ainze the Cornac Alchemist level 23
23rd Dusk 122nd year of Ascendancy at 10:50 see stats
By Ainze the Cornac Alchemist level 22
19th Dusk 122nd year of Ascendancy at 07:06 see stats
By Ainze the Cornac Alchemist level 15
9th Flare 122nd year of Ascendancy at 20:20 see stats
By Ainze the Cornac Alchemist level 23
22nd Dusk 122nd year of Ascendancy at 17:18 see stats
By Ainze the Cornac Alchemist level 28
33rd Dusk 122nd year of Ascendancy at 21:36 see stats
By Ainze the Cornac Alchemist level 10
10th Mirth 122nd year of Ascendancy at 09:29 see stats
By Ainze the Cornac Alchemist level 20
13rd Dusk 122nd year of Ascendancy at 13:29 see stats
By Ainze the Cornac Alchemist level 30
36th Dusk 122nd year of Ascendancy at 12:43 see stats
By Ainze the Cornac Alchemist level 28
35th Dusk 122nd year of Ascendancy at 00:15 see stats
By Ainze the Cornac Alchemist level 14
4th Flare 122nd year of Ascendancy at 05:39 see stats
By Ainze the Cornac Alchemist level 23
23rd Dusk 122nd year of Ascendancy at 10:50 see stats
By Ainze the Cornac Alchemist level 9
7th Mirth 122nd year of Ascendancy at 15:06 see stats
By Ainze the Cornac Alchemist level 22
21st Dusk 122nd year of Ascendancy at 09:20 see stats
By Ainze the Cornac Alchemist level 18
8th Dusk 122nd year of Ascendancy at 23:57 see stats
Log
Betheda the dreaming horror converts some damage to Psi!
Betheda the dreaming horror mentally dismisses some damage!
Betheda the dreaming horror receives 4 healing (5 psi heal).
Burning from Golem (servant of Ainze) hits Betheda the dreaming horror for (2 dismissed), 1 to psi, 1 fire (1 total damage).
Betheda the dreaming horror converts some damage to Psi!
Betheda the dreaming horror mentally dismisses some damage!
Lava floor hits Betheda the dreaming horror for (5 dismissed), 2 to psi, 2 fire (4 total damage).
Golem (servant of Ainze) is no longer suffering from insomnia.
Restless Night from Betheda the dreaming horror hits golem (servant of Ainze) for 39 mind damage.
Dream seed stops burning.
Dream seed converts some damage to Psi!
Dream seed converts some damage to Psi!
Lava floor hits Dream seed for 2 to psi, 28 fire (30 total damage).
Lava floor hits Dream seed for 9 to psi, 11 fire (20 total damage).
Golem (servant of Ainze) uses Self-destruction.
Character control switched to Ainze.
Ainze deactivates Frost Infusion.
Ainze is no longer being ravaged.
Ainze deactivates Chant of Resistance.
Ainze is no longer distorted.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betheda the dreaming horror converts some damage to Psi!
Dream seed converts some damage to Psi!
Golem (servant of Ainze) hits Betheda the dreaming horror for 43 to psi, 52 fire (95 total damage).
Golem (servant of Ainze) hits Dream seed for 6 to psi, 340 fire (346 total damage).
Ainze the level 30 cornac alchemist was battered to death by golem (servant of Ainze) on level 30 of Infinite Dungeon.
Saving game...
Saving done.