










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 21 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Eloldawen the rattlesnake at level 12 on the 4th Flare 122nd year of Ascendancy at 07:52 0 / 7Killed by elven corruptor at level 14 on the 8th Flare 122nd year of Ascendancy at 21:07 Killed by Poluleda the white crystal at level 21 on the 30th Dusk 122nd year of Ascendancy at 16:52 Killed by Yvyminne the giant ice ant at level 21 on the 31st Dusk 122nd year of Ascendancy at 06:40 Killed by Todem the Bringer of Doom at level 21 on the 31st Dusk 122nd year of Ascendancy at 16:28 Killed by temporal hound at level 21 on the 53rd Dusk 122nd year of Ascendancy at 07:53 Killed by Neryrin the cold drake hatchling at level 21 on the 53rd Dusk 122nd year of Ascendancy at 08:06 |
Primary Stats
| Strength | 42 (base 15) |
| Dexterity | 36 (base 10) |
| Constitution | 23 (base 23) |
| Magic | 51 (base 50) |
| Willpower | 35 (base 24) |
| Cunning | 14 (base 10) |
Resources
| Life | -83/706 |
| Positive | 70/70 |
| Stamina | 232/242 |
| Healing Factor | 1.3610362694301 |
| Regeneration | 21.572424870466 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +14% |
| Darkness | +6% |
| Blight | +11% |
| Cold | +44% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (35.629139072848%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 17 |
| Physical Save | 21 |
| Spell Save | 34 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 51%( 70%) |
| All | 0%( 70%) |
| Darkness | + 16%( 70%) |
| Lightning | + 8%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 59% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 59% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 290 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 4 fire, 5 nature, 5 cold |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Retribution |
| talent | Chant of Resistance |
| detrimental effect | Covered in defiled blood, healing the source for 15% of all damage done. Defiled Blood |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Poluleda the white crystal. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Daimulenik the BreezecutInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +8 Changes stats: +4 Wil Changes resistances: +3% cold Changes resistances penetration: +15% nature Critical mult.: +11.00% Life regen: +4.00 Only die when reaching: -20.00 life Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Brightnaught' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Wil Changes resistances: +16% fire / +3% nature / +3% cold Changes damage: +3% light / +11% fire A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Pitchnigh' (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage (Melee): 7 darkness Damage when hit (Melee): 4 cold Changes stats: +3 Dex Changes resistances: +7% darkness Changes damage: +6% darkness / +9% cold Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | copper ring 'Ulferaldil'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Dex Changes resistances: +11% blight Changes damage: +11% blight Critical mult.: +5.00% Mana each turn: +0.12 Only die when reaching: -40.00 life Maximum mana: +20.00 Rings can have magical properties. |
| On fingers | Shimmercut the steel ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Str Changes resistances: +9% darkness Changes damage: +3% lightning Spell save: +3 (+1 eff.) Disarm immunity: +48% Pinning immunity: +44% Knockback immunity: +49% Maximum life: +53.00 Rings can have magical properties. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Lisawen (24.5-34.3 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 darkness / +6 nature Damage against: +8% Living When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Damage when hit (Melee): 4 mind Changes resistances: +3% fire Sharp, long, and deadly. |
| Around waist | rough leather belt 'Ivildalerin'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 21 Changes stats: +1 Mag Changes resistances: +3% blight Mental save: +6 (+3 eff.) Maximum mana: +40.00 Maximum vim: +10.00 Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | stralite shield of mind resistance (+10%) (0 def, 8 armour, 46-55.2 power, 139 block)Requires: - Shield usage training - Strength 35 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.0 - 55.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +139 When wielded/worn: Armour: +8 Fatigue: +8% Changes resistances: +10% mind Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | cured leather armour 'Xanubeth' (6 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +5% arcane / +17% cold Knockback immunity: +10% Life regen: +8.60 Maximum life: +102.00 Healing mod.: +24% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.yew longbow 'Tarrolen' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +4 acid / +4 mind When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +11 Physical crit. chance: +6.0% Changes stats: +4 Cun Changes resistances penetration: +9% physical / +12% all Equilibrium when hit: +0.08 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.potent yew starstaff (24-28.8 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% physical Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff of warding (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Maximum wards: +2 arcane Changes damage: +20% arcane Talents granted: +2 Ward +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Airdeath the voratun waraxe (40.5-56.7 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +15 nature Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +8 (+4 eff.) Damage when hit (Melee): 2 cold Changes stats: +6 Str / +12 Dex / +10 Mag / +8 Wil / +10 Cun / +8 Con Changes resistances: +15% lightning Changes damage: +9% cold Disarm immunity: +33% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.steel waraxe 'Manathad' (14-19.6 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +20% arcane Changes damage: +6% arcane Spell save: +6 (+3 eff.) Mana when firing critical spell: +2.00 Spellpower: +20 (+7 eff.) Spell crit. chance: +2% One-handed war axes. |
cashmere cloak 'Dawnarc' (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +3% light Changes resistances penetration: +10% fire Changes damage: +15% light Critical mult.: +10.00% Physical save: +5 (+2 eff.) Equilibrium when hit: +0.04 Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.mindwoven cashmere robe of corrosion (+21%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +21% acid / +11% all Changes damage: +14% acid Mental save: +17 (+9 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe of nature (+18%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +18% nature / +11% all Changes damage: +12% nature Spell save: +20 (+8 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.steel mail armour of cold resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Toreharagas (18/18, 15.5-21.7 power, 10 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +1.0% Capacity: 18 On weapon crit: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Travel speed: +200% Damage (Ranged): +16 mind When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.blazing quiver of ash arrows of crippling (19/19, 18-25.2 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +18 fire Damage (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glorysetha the iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil / +3 Cun Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum hate: +2.00 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.overpowered steel torque of clear mind [power 3] (37 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 37 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Hentacles the Skeleton Sun Paladin level 20
26th Dusk 122nd year of Ascendancy at 20:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Hentacles the Skeleton Sun Paladin level 20
27th Dusk 122nd year of Ascendancy at 06:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Hentacles the Skeleton Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 11:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Hentacles the Skeleton Sun Paladin level 20
26th Dusk 122nd year of Ascendancy at 04:15 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Hentacles the Skeleton Sun Paladin level 21
30th Dusk 122nd year of Ascendancy at 19:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Hentacles the Skeleton Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 09:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Hentacles the Skeleton Sun Paladin level 11
3rd Summertide 122nd year of Ascendancy at 18:45 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Hentacles the Skeleton Sun Paladin level 20
27th Dusk 122nd year of Ascendancy at 07:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Hentacles the Skeleton Sun Paladin level 14
9th Flare 122nd year of Ascendancy at 03:12 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Hentacles the Skeleton Sun Paladin level 21
53rd Dusk 122nd year of Ascendancy at 07:53 see stats
Log
Neryrin the cold drake hatchling is disarmed!
Hentacles hits Neryrin the cold drake hatchling for (23 to psi shield), 35 physical, 0 arcane, 7 darkness, (2 to psi shield), 3 nature, 0 arcane, 6 darkness, 4 mind (56 total damage).
Melee retaliation hits Hentacles for 3 cold damage.
Temporal hound hits Hentacles for 37 temporal, 37 physical (75 total damage).
Melee retaliation hits Temporal hound for 15 light, 2 mind, 6 cold, 26 darkness (49 total damage).
Neryrin the cold drake hatchling's Beyond the Flesh misses Hentacles.
Melee retaliation hits Neryrin the cold drake hatchling for 9 light, 3 mind, 2 cold, 23 darkness (37 total damage).
Neryrin the cold drake hatchling's Beyond the Flesh hits Hentacles for 68 darkness damage.
Hentacles is covered in black blood!
Melee retaliation hits Neryrin the cold drake hatchling for 9 light, 2 mind, 2 cold, 23 darkness (35 total damage).
Neryrin the cold drake hatchling's defiled blood area effect hits Hentacles for 5 darkness damage.
Talent Retribution is ready to use.
Talent Wave of Power is ready to use.
Hentacles activates Retribution.
Melee retaliation hits Temporal hound for 15 light, 2 mind, 6 cold, 26 darkness (49 total damage).
Melee retaliation hits Neryrin the cold drake hatchling for 2 healing, 9 light, 2 mind, 2 cold, 5 healing, 23 darkness, 2 healing, 9 light, 2 mind, 2 cold, 5 healing, 23 darkness (70 total damage) [13 healing].
Temporal hound hits Hentacles for 37 temporal, 37 physical (74 total damage).
Neryrin the cold drake hatchling hits Hentacles for 32 physical, 72 darkness (104 total damage).
Melee retaliation killed Temporal hound!
Melee retaliation hits Neryrin the cold drake hatchling for 2 healing, 9 light, 2 mind, 2 cold, 5 healing, 23 darkness, 2 healing, 9 light, 3 mind, 2 cold, 5 healing, 23 darkness (72 total damage) [13 healing].
Neryrin the cold drake hatchling's Beyond the Flesh hits Hentacles for (46 absorbed), 46 physical, (33 absorbed), 33 darkness (79 total damage).
Neryrin the cold drake hatchling's defiled blood area effect performs a melee critical strike against Hentacles!
Melee retaliation hits Neryrin the cold drake hatchling for 2 healing, 9 light, 2 mind, 2 cold, 5 healing, 23 darkness (35 total damage) [7 healing].
Neryrin the cold drake hatchling's defiled blood area effect hits Hentacles for (6 absorbed), 6 darkness (6 total damage).
Neryrin the cold drake hatchling uses Brain Storm.
Neryrin the cold drake hatchling hits Hentacles for (71 absorbed), 71 lightning (71 total damage).
Hentacles the level 21 skeleton sun paladin was zapped to death by Neryrin the cold drake hatchling on level 1 of Daikara.
Hentacles deactivates Chant of Resistance.
Hentacles deactivates Retribution.
Hentacles is clear from the black blood.

















































































